diff options
Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r-- | src/Entities/Player.cpp | 52 |
1 files changed, 25 insertions, 27 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 66791eb7c..aa8757783 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -37,9 +37,9 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : super(etPlayer, 0.6, 1.8) , m_bVisible(true) , m_FoodLevel(MAX_FOOD_LEVEL) - , m_FoodSaturationLevel(5) + , m_FoodSaturationLevel(5.0) , m_FoodTickTimer(0) - , m_FoodExhaustionLevel(0) + , m_FoodExhaustionLevel(0.0) , m_FoodPoisonedTicksRemaining(0) , m_LastJumpHeight(0) , m_LastGroundHeight(0) @@ -522,7 +522,15 @@ void cPlayer::Heal(int a_Health) void cPlayer::SetFoodLevel(int a_FoodLevel) { - m_FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL)); + int FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL)); + + if (cRoot::Get()->GetPluginManager()->CallHookPlayerFoodLevelChange(*this, FoodLevel)) + { + m_FoodSaturationLevel = 5.0; + return; + } + + m_FoodLevel = FoodLevel; SendHealth(); } @@ -572,11 +580,9 @@ bool cPlayer::Feed(int a_Food, double a_Saturation) { return false; } - - m_FoodLevel = std::min(a_Food + m_FoodLevel, (int)MAX_FOOD_LEVEL); - m_FoodSaturationLevel = std::min(m_FoodSaturationLevel + a_Saturation, (double)m_FoodLevel); - - SendHealth(); + + SetFoodSaturationLevel(m_FoodSaturationLevel + a_Saturation); + SetFoodLevel(m_FoodLevel + a_Food); return true; } @@ -970,8 +976,8 @@ void cPlayer::Respawn(void) // Reset food level: m_FoodLevel = MAX_FOOD_LEVEL; - m_FoodSaturationLevel = 5; - m_FoodExhaustionLevel = 0; + m_FoodSaturationLevel = 5.0; + m_FoodExhaustionLevel = 0.0; // Reset Experience m_CurrentXp = 0; @@ -1898,16 +1904,13 @@ void cPlayer::TickBurning(cChunk & a_Chunk) void cPlayer::HandleFood(void) { // Ref.: http://www.minecraftwiki.net/wiki/Hunger - + if (IsGameModeCreative()) { // Hunger is disabled for Creative return; } - - // Remember the food level before processing, for later comparison - int LastFoodLevel = m_FoodLevel; - + // Heal or damage, based on the food level, using the m_FoodTickTimer: if ((m_FoodLevel > 17) || (m_FoodLevel <= 0)) { @@ -1920,7 +1923,7 @@ void cPlayer::HandleFood(void) { // Regenerate health from food, incur 3 pts of food exhaustion: Heal(1); - m_FoodExhaustionLevel += 3; + m_FoodExhaustionLevel += 3.0; } else if ((m_FoodLevel <= 0) && (m_Health > 1)) { @@ -1929,7 +1932,7 @@ void cPlayer::HandleFood(void) } } } - + // Apply food poisoning food exhaustion: if (m_FoodPoisonedTicksRemaining > 0) { @@ -1942,24 +1945,19 @@ void cPlayer::HandleFood(void) } // Apply food exhaustion that has accumulated: - if (m_FoodExhaustionLevel >= 4) + if (m_FoodExhaustionLevel >= 4.0) { - m_FoodExhaustionLevel -= 4; + m_FoodExhaustionLevel -= 4.0; - if (m_FoodSaturationLevel >= 1) + if (m_FoodSaturationLevel >= 1.0) { - m_FoodSaturationLevel -= 1; + m_FoodSaturationLevel -= 1.0; } else { - m_FoodLevel = std::max(m_FoodLevel - 1, 0); + SetFoodLevel(m_FoodLevel - 1); } } - - if (m_FoodLevel != LastFoodLevel) - { - SendHealth(); - } } |