diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/Pickup.h | 30 |
1 files changed, 17 insertions, 13 deletions
diff --git a/src/Entities/Pickup.h b/src/Entities/Pickup.h index d39eda298..74b917bce 100644 --- a/src/Entities/Pickup.h +++ b/src/Entities/Pickup.h @@ -18,38 +18,42 @@ class cPlayer; class cPickup : public cEntity { - // tolua_end typedef cEntity super; public: + // tolua_end + CLASS_PROTODEF(cPickup); - cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export - - cItem & GetItem(void) {return m_Item; } // tolua_export + cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); + + cItem & GetItem(void) {return m_Item; } // tolua_export const cItem & GetItem(void) const {return m_Item; } virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - + bool CollectedBy(cPlayer * a_Dest); // tolua_export virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - - /// Returns the number of ticks that this entity has existed - int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export - - /// Returns true if the pickup has already been collected + + /** Returns the number of ticks that this entity has existed */ + int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export + + /** Set the number of ticks that this entity has existed */ + void SetAge(int a_Age) { m_Timer = (float)(a_Age * 50); } // tolua_export + + /** Returns true if the pickup has already been collected */ bool IsCollected(void) const { return m_bCollected; } // tolua_export - /// Returns true if created by player (i.e. vomiting), used for determining picking-up delay time + /** Returns true if created by player (i.e. vomiting), used for determining picking-up delay time */ bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export - + private: Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;) Vector3d m_WaterSpeed; - /// The number of ticks that the entity has existed / timer between collect and destroy; in msec + /** The number of ticks that the entity has existed / timer between collect and destroy; in msec */ float m_Timer; cItem m_Item; |