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-rw-r--r--src/Entities/ItemFrame.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp
index 90d3bb049..3e718661f 100644
--- a/src/Entities/ItemFrame.cpp
+++ b/src/Entities/ItemFrame.cpp
@@ -39,7 +39,7 @@ bool cItemFrame::DoTakeDamage(TakeDamageInfo & a_TDI)
const auto FlyOutSpeed = AddFaceDirection(Vector3i(), ProtocolFaceToBlockFace(m_Facing)) * 2;
// Spawn the frame's held item:
- GetWorld()->SpawnItemPickup(SpawnPosition, m_Item, FlyOutSpeed);
+ GetWorld()->SpawnItemPickup(SpawnPosition, std::move(m_Item), FlyOutSpeed);
}
// In any case we have a held item and were hit by a player, so clear it: