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-rw-r--r--src/Entities/EntityEffect.h438
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diff --git a/src/Entities/EntityEffect.h b/src/Entities/EntityEffect.h
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+#pragma once
+
+class cPawn;
+
+// tolua_begin
+class cEntityEffect
+{
+public:
+
+ /** All types of entity effects (numbers correspond to IDs) */
+ enum eType
+ {
+ effNoEffect = 0,
+ effSpeed = 1,
+ effSlowness = 2,
+ effHaste = 3,
+ effMiningFatigue = 4,
+ effStrength = 5,
+ effInstantHealth = 6,
+ effInstantDamage = 7,
+ effJumpBoost = 8,
+ effNausea = 9,
+ effRegeneration = 10,
+ effResistance = 11,
+ effFireResistance = 12,
+ effWaterBreathing = 13,
+ effInvisibility = 14,
+ effBlindness = 15,
+ effNightVision = 16,
+ effHunger = 17,
+ effWeakness = 18,
+ effPoison = 19,
+ effWither = 20,
+ effHealthBoost = 21,
+ effAbsorption = 22,
+ effSaturation = 23,
+ } ;
+
+ /** Creates an empty entity effect */
+ cEntityEffect(void);
+
+ /** Creates an entity effect of the specified type
+ @param a_Duration How long this effect will last, in ticks
+ @param a_Intensity How strong the effect will be applied
+ @param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */
+ cEntityEffect(int a_Duration, short a_Intensity, double a_DistanceModifier = 1);
+
+ /** Creates an entity effect by copying another
+ @param a_OtherEffect The other effect to copy */
+ cEntityEffect(const cEntityEffect & a_OtherEffect);
+
+ /** Creates an entity effect by copying another
+ @param a_OtherEffect The other effect to copy */
+ cEntityEffect & operator=(cEntityEffect a_OtherEffect);
+
+ virtual ~cEntityEffect(void) {};
+
+ /** Creates a pointer to the proper entity effect from the effect type
+ @warning This function creates raw pointers that must be manually managed.
+ @param a_EffectType The effect type to create the effect from
+ @param a_Duration How long this effect will last, in ticks
+ @param a_Intensity How strong the effect will be applied
+ @param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */
+ static cEntityEffect * CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier);
+
+ /** Returns how many ticks this effect has been active for */
+ int GetTicks() { return m_Ticks; }
+ /** Returns the duration of the effect */
+ int GetDuration() { return m_Duration; }
+ /** Returns how strong the effect will be applied */
+ short GetIntensity() { return m_Intensity; }
+ /** Returns the distance modifier for affecting potency */
+ double GetDistanceModifier() { return m_DistanceModifier; }
+
+ void SetTicks(int a_Ticks) { m_Ticks = a_Ticks; }
+ void SetDuration(int a_Duration) { m_Duration = a_Duration; }
+ void SetIntensity(short a_Intensity) { m_Intensity = a_Intensity; }
+ void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; }
+
+ virtual void OnTick(cPawn & a_Target);
+ virtual void OnActivate(cPawn & a_Target) { }
+ virtual void OnDeactivate(cPawn & a_Target) { }
+
+protected:
+ /** How many ticks this effect has been active for */
+ int m_Ticks;
+
+ /** How long this effect will last, in ticks */
+ int m_Duration;
+
+ /** How strong the effect will be applied */
+ short m_Intensity;
+
+ /** The distance modifier for affecting potency */
+ double m_DistanceModifier;
+};
+
+/////////////////////////////////////////////////////////////////////////
+// Speed
+/////////////////////////////////////////////////////////////////////////
+class cEntityEffectSpeed:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectSpeed(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+/////////////////////////////////////////////////////////////////////////
+// Slowness
+/////////////////////////////////////////////////////////////////////////
+class cEntityEffectSlowness:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectSlowness(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+/////////////////////////////////////////////////////////////////////////
+// Haste
+/////////////////////////////////////////////////////////////////////////
+class cEntityEffectHaste:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectHaste(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+/////////////////////////////////////////////////////////////////////////
+// Mining Fatigue
+/////////////////////////////////////////////////////////////////////////
+class cEntityEffectMiningFatigue:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectMiningFatigue(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+/////////////////////////////////////////////////////////////////////////
+// Strength
+/////////////////////////////////////////////////////////////////////////
+class cEntityEffectStrength:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectStrength(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+/////////////////////////////////////////////////////////////////////////
+// Instant Health
+/////////////////////////////////////////////////////////////////////////
+class cEntityEffectInstantHealth:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectInstantHealth(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+
+ virtual void OnActivate(cPawn & a_Target) override;
+};
+
+/////////////////////////////////////////////////////////////////////////
+// Instant Damage
+/////////////////////////////////////////////////////////////////////////
+class cEntityEffectInstantDamage:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectInstantDamage(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+
+ virtual void OnActivate(cPawn & a_Target) override;
+};
+
+/////////////////////////////////////////////////////////////////////////
+// Jump Boost
+/////////////////////////////////////////////////////////////////////////
+class cEntityEffectJumpBoost:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectJumpBoost(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+/////////////////////////////////////////////////////////////////////////
+// Nausea
+/////////////////////////////////////////////////////////////////////////
+class cEntityEffectNausea:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectNausea(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+/////////////////////////////////////////////////////////////////////////
+// Regeneration
+/////////////////////////////////////////////////////////////////////////
+class cEntityEffectRegeneration:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectRegeneration(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+
+ virtual void OnTick(cPawn & a_Target) override;
+};
+
+/////////////////////////////////////////////////////////////////////////
+// Resistance
+/////////////////////////////////////////////////////////////////////////
+class cEntityEffectResistance:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectResistance(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+/////////////////////////////////////////////////////////////////////////
+// Fire Resistance
+/////////////////////////////////////////////////////////////////////////
+class cEntityEffectFireResistance:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectFireResistance(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+/////////////////////////////////////////////////////////////////////////
+// Water Breathing
+/////////////////////////////////////////////////////////////////////////
+class cEntityEffectWaterBreathing:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectWaterBreathing(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+/////////////////////////////////////////////////////////////////////////
+// Invisibility
+/////////////////////////////////////////////////////////////////////////
+class cEntityEffectInvisibility:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectInvisibility(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+/////////////////////////////////////////////////////////////////////////
+// Blindness
+/////////////////////////////////////////////////////////////////////////
+class cEntityEffectBlindness:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectBlindness(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+/////////////////////////////////////////////////////////////////////////
+// Night Vision
+/////////////////////////////////////////////////////////////////////////
+class cEntityEffectNightVision:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectNightVision(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+/////////////////////////////////////////////////////////////////////////
+// Hunger
+/////////////////////////////////////////////////////////////////////////
+class cEntityEffectHunger:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectHunger(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+
+ virtual void OnTick(cPawn & a_Target) override;
+};
+
+/////////////////////////////////////////////////////////////////////////
+// Weakness
+/////////////////////////////////////////////////////////////////////////
+class cEntityEffectWeakness:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectWeakness(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+
+ virtual void OnTick(cPawn & a_Target) override;
+};
+
+/////////////////////////////////////////////////////////////////////////
+// Poison
+/////////////////////////////////////////////////////////////////////////
+class cEntityEffectPoison:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectPoison(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+
+ virtual void OnTick(cPawn & a_Target) override;
+};
+
+/////////////////////////////////////////////////////////////////////////
+// Wither
+/////////////////////////////////////////////////////////////////////////
+class cEntityEffectWither:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectWither(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+
+ virtual void OnTick(cPawn & a_Target) override;
+};
+
+/////////////////////////////////////////////////////////////////////////
+// Health Boost
+/////////////////////////////////////////////////////////////////////////
+class cEntityEffectHealthBoost:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectHealthBoost(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+/////////////////////////////////////////////////////////////////////////
+// Absorption
+/////////////////////////////////////////////////////////////////////////
+class cEntityEffectAbsorption:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectAbsorption(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+/////////////////////////////////////////////////////////////////////////
+// Saturation
+/////////////////////////////////////////////////////////////////////////
+class cEntityEffectSaturation:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectSaturation(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+
+ virtual void OnTick(cPawn & a_Target) override;
+};
+
+
+
+// tolua_end