diff options
Diffstat (limited to 'src/Entities/Entity.h')
-rw-r--r-- | src/Entities/Entity.h | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 9bb1837f1..fecbb9bf5 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -270,6 +270,10 @@ public: float GetGravity(void) const { return m_Gravity; } void SetGravity(float a_Gravity) { m_Gravity = a_Gravity; } + + float GetAirDrag(void) const { return m_AirDrag; } + + void SetAirDrag(float a_AirDrag) { m_AirDrag = a_AirDrag; } /// Sets the rotation to match the speed vector (entity goes "face-forward") void SetYawFromSpeed(void); @@ -470,7 +474,7 @@ protected: static cCriticalSection m_CSCount; static UInt32 m_EntityCount; - /** Measured in meter/second (m/s) */ + /** Measured in meters / second (m / s) */ Vector3d m_Speed; /** The ID of the entity that is guaranteed to be unique within a single run of the server. @@ -490,7 +494,7 @@ protected: /** Stores whether head yaw has been set manually */ bool m_bDirtyHead; - /** Stores whether our yaw/pitch/roll (body orientation) has been set manually */ + /** Stores whether our yaw / pitch / roll (body orientation) has been set manually */ bool m_bDirtyOrientation; /** Stores whether we have sent a Velocity packet with a speed of zero (no speed) to the client @@ -504,6 +508,12 @@ protected: For realistic effects, this should be negative. For spaaaaaaace, this can be zero or even positive */ float m_Gravity; + /** Stores the air drag that is applied to the entity every tick, measured in speed ratio per tick + Acts as air friction and slows down flight + Will be interpolated if the server tick rate varies + Data: http://minecraft.gamepedia.com/Entity#Motion_of_entities */ + float m_AirDrag; + /** Last position sent to client via the Relative Move or Teleport packets (not Velocity) Only updated if cEntity::BroadcastMovementUpdate() is called! */ Vector3d m_LastPos; |