diff options
Diffstat (limited to 'src/Entities/Entity.cpp')
-rw-r--r-- | src/Entities/Entity.cpp | 18 |
1 files changed, 15 insertions, 3 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index b87cf51a6..bc2b3e93e 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1309,7 +1309,8 @@ bool cEntity::DetectPortal() if (IsPlayer()) { - ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld); // Send a respawn packet before world is loaded/generated so the client isn't left in limbo + // Send a respawn packet before world is loaded / generated so the client isn't left in limbo + ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld); } return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false); @@ -1402,14 +1403,25 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) return false; } + // Ask the plugins if the entity is allowed to change the world + if (cRoot::Get()->GetPluginManager()->CallHookEntityChangeWorld(*this, *a_World)) + { + // A Plugin doesn't allow the entity to change the world + return false; + } + // Remove all links to the old world SetWorldTravellingFrom(GetWorld()); // cChunk::Tick() handles entity removal GetWorld()->BroadcastDestroyEntity(*this); // Queue add to new world a_World->AddEntity(this); + cWorld * OldWorld = cRoot::Get()->GetWorld(GetWorld()->GetName()); // Required for the hook HOOK_ENTITY_CHANGED_WORLD SetWorld(a_World); + // Entity changed the world, call the hook + cRoot::Get()->GetPluginManager()->CallHookEntityChangedWorld(*this, *OldWorld); + return true; } @@ -1688,8 +1700,8 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude) { m_World->BroadcastEntityRelMove(*this, (char)DiffX, (char)DiffY, (char)DiffZ, a_Exclude); } - // Clients seem to store two positions, one for the velocity packet and one for the teleport/relmove packet - // The latter is only changed with a relmove/teleport, and m_LastPos stores this position + // Clients seem to store two positions, one for the velocity packet and one for the teleport / relmove packet + // The latter is only changed with a relmove / teleport, and m_LastPos stores this position m_LastPos = GetPosition(); } else |