diff options
Diffstat (limited to 'src/Entities/ArrowEntity.cpp')
-rw-r--r-- | src/Entities/ArrowEntity.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 6259098d8..2c1a1f005 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -76,7 +76,7 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const -void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +void cArrowEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { Vector3d Hit = a_HitPos; Hit += GetSpeed().NormalizeCopy() / 100000; // Make arrow sink into block a bit so it lodges (TODO: investigate how to stop them going so far so that they become black clientside) @@ -93,7 +93,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa if ((m_World->GetBlock(Hit) == E_BLOCK_TNT) && IsOnFire()) { m_World->SetBlock(X, Y, Z, E_BLOCK_AIR, 0); - m_World->SpawnPrimedTNT(X, Y, Z); + m_World->SpawnPrimedTNT(Vector3d(BlockHit)); } } @@ -102,7 +102,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa -void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { super::OnHitEntity(a_EntityHit, a_HitPos); |