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Diffstat (limited to 'src/DeadlockDetect.cpp')
-rw-r--r-- | src/DeadlockDetect.cpp | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/src/DeadlockDetect.cpp b/src/DeadlockDetect.cpp new file mode 100644 index 000000000..e699e0c84 --- /dev/null +++ b/src/DeadlockDetect.cpp @@ -0,0 +1,149 @@ + +// DeadlockDetect.cpp + +// Declares the cDeadlockDetect class that tries to detect deadlocks and aborts the server when it detects one + +#include "Globals.h" +#include "DeadlockDetect.h" +#include "Root.h" +#include "World.h" + + + + + +/// Number of milliseconds per cycle +const int CYCLE_MILLISECONDS = 100; + +/// When the number of cycles for the same world age hits this value, it is considered a deadlock +const int NUM_CYCLES_LIMIT = 200; // 200 = twenty seconds + + + + + +cDeadlockDetect::cDeadlockDetect(void) : + super("DeadlockDetect") +{ +} + + + + + +bool cDeadlockDetect::Start(int a_IntervalSec) +{ + m_IntervalSec = a_IntervalSec; + + // Read the initial world data: + class cFillIn : + public cWorldListCallback + { + public: + cFillIn(cDeadlockDetect * a_Detect) : + m_Detect(a_Detect) + { + } + + virtual bool Item(cWorld * a_World) override + { + m_Detect->SetWorldAge(a_World->GetName(), a_World->GetWorldAge()); + return false; + } + + protected: + cDeadlockDetect * m_Detect; + } FillIn(this); + cRoot::Get()->ForEachWorld(FillIn); + return super::Start(); +} + + + + + +void cDeadlockDetect::Execute(void) +{ + // Loop until the signal to terminate: + while (!m_ShouldTerminate) + { + // Check the world ages: + class cChecker : + public cWorldListCallback + { + public: + cChecker(cDeadlockDetect * a_Detect) : + m_Detect(a_Detect) + { + } + + protected: + cDeadlockDetect * m_Detect; + + virtual bool Item(cWorld * a_World) override + { + m_Detect->CheckWorldAge(a_World->GetName(), a_World->GetWorldAge()); + return false; + } + } Checker(this); + cRoot::Get()->ForEachWorld(Checker); + + cSleep::MilliSleep(CYCLE_MILLISECONDS); + } // while (should run) +} + + + + + +void cDeadlockDetect::SetWorldAge(const AString & a_WorldName, Int64 a_Age) +{ + m_WorldAges[a_WorldName].m_Age = a_Age; + m_WorldAges[a_WorldName].m_NumCyclesSame = 0; +} + + + + + +void cDeadlockDetect::CheckWorldAge(const AString & a_WorldName, Int64 a_Age) +{ + WorldAges::iterator itr = m_WorldAges.find(a_WorldName); + if (itr == m_WorldAges.end()) + { + ASSERT(!"Unknown world in cDeadlockDetect"); + return; + } + if (itr->second.m_Age == a_Age) + { + itr->second.m_NumCyclesSame += 1; + if (itr->second.m_NumCyclesSame > (1000 * m_IntervalSec) / CYCLE_MILLISECONDS) + { + DeadlockDetected(); + return; + } + } + else + { + itr->second.m_Age = a_Age; + itr->second.m_NumCyclesSame = 0; + } +} + + + + + +void cDeadlockDetect::DeadlockDetected(void) +{ + ASSERT(!"Deadlock detected"); + + // TODO: Make a crashdump / coredump + + // Crash the server intentionally: + *((volatile int *)0) = 0; +} + + + + |