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-rw-r--r--src/ClientHandle.h26
1 files changed, 14 insertions, 12 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 8129d6a50..9e5287985 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -144,7 +144,7 @@ public: // tolua_export
// (Please keep these alpha-sorted)
void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
- void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage);
+ void SendBlockBreakAnim (UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage);
void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export
void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
void SendChat (const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData = "");
@@ -276,16 +276,18 @@ public: // tolua_export
/** Called when the protocol receives a MC|AdvCdm plugin message, indicating that the player set a new
command in the command block UI, for an entity-based commandblock (minecart?). */
- void HandleCommandBlockEntityChange(int a_EntityID, const AString & a_NewCommand);
+ void HandleCommandBlockEntityChange(UInt32 a_EntityID, const AString & a_NewCommand);
- void HandleCreativeInventory (short a_SlotNum, const cItem & a_HeldItem);
+ /** Called when the client clicks the creative inventory window.
+ a_ClickAction specifies whether the click was inside the window or not (caLeftClick or caLeftClickOutside). */
+ void HandleCreativeInventory(Int16 a_SlotNum, const cItem & a_HeldItem, eClickAction a_ClickAction);
/** Called when the player enchants an Item in the Enchanting table UI. */
- void HandleEnchantItem(Byte a_WindowID, Byte a_Enchantment);
+ void HandleEnchantItem(UInt8 a_WindowID, UInt8 a_Enchantment);
- void HandleEntityCrouch (int a_EntityID, bool a_IsCrouching);
- void HandleEntityLeaveBed (int a_EntityID);
- void HandleEntitySprinting (int a_EntityID, bool a_IsSprinting);
+ void HandleEntityCrouch (UInt32 a_EntityID, bool a_IsCrouching);
+ void HandleEntityLeaveBed (UInt32 a_EntityID);
+ void HandleEntitySprinting (UInt32 a_EntityID, bool a_IsSprinting);
/** Kicks the client if the same username is already logged in.
Returns false if the client has been kicked, true otherwise. */
@@ -298,7 +300,7 @@ public: // tolua_export
bool HandleHandshake (const AString & a_Username);
void HandleKeepAlive (int a_KeepAliveID);
- void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, char a_Status);
+ void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, UInt8 a_Status);
/** Called when the protocol receives a MC|TrSel packet, indicating that the player used a trade in
the NPC UI. */
@@ -312,7 +314,7 @@ public: // tolua_export
void HandlePluginMessage (const AString & a_Channel, const AString & a_Message);
void HandleRespawn (void);
void HandleRightClick (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem);
- void HandleSlotSelected (short a_SlotNum);
+ void HandleSlotSelected (Int16 a_SlotNum);
void HandleSteerVehicle (float Forward, float Sideways);
void HandleTabCompletion (const AString & a_Text);
void HandleUpdateSign (
@@ -321,9 +323,9 @@ public: // tolua_export
const AString & a_Line3, const AString & a_Line4
);
void HandleUnmount (void);
- void HandleUseEntity (int a_TargetEntityID, bool a_IsLeftClick);
- void HandleWindowClick (char a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_HeldItem);
- void HandleWindowClose (char a_WindowID);
+ void HandleUseEntity (UInt32 a_TargetEntityID, bool a_IsLeftClick);
+ void HandleWindowClick (UInt8 a_WindowID, Int16 a_SlotNum, eClickAction a_ClickAction, const cItem & a_HeldItem);
+ void HandleWindowClose (UInt8 a_WindowID);
/** Called when the protocol has finished logging the user in.
Return true to allow the user in; false to kick them.