diff options
Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r-- | src/ClientHandle.cpp | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index b3e12ce77..f9a48003e 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -891,14 +891,14 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, c else { // Check if the block ignores build collision (water, grass etc.): - cBlockHandler * Handler = cBlockHandler::GetBlockHandler(ClickedBlock); - if (Handler->DoesIgnoreBuildCollision()) + if ( + BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision() || + BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision(m_Player, ClickedBlockMeta) + ) { - Handler->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ); + BlockHandler(ClickedBlock)->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ); } - - BLOCKTYPE PlaceBlock = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision()) + else { AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); @@ -908,7 +908,9 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, c return; } - BLOCKTYPE PlaceBlock = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE PlaceMeta; + BLOCKTYPE PlaceBlock; + World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, PlaceBlock, PlaceMeta); // Clicked on side of block, make sure that placement won't be cancelled if there is a slab able to be double slabbed. // No need to do combinability (dblslab) checks, client will do that here. @@ -918,10 +920,13 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, c } else { - if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision()) + if ( + !BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision() && + !BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision(m_Player, PlaceMeta) + ) { // Tried to place a block *into* another? - // Happens when you place a block aiming at side of block like torch or stem + // Happens when you place a block aiming at side of block with a torch on it or stem beside it return; } } |