diff options
Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r-- | src/ClientHandle.cpp | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index fc41a4f7c..1badbdaf7 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -56,6 +56,7 @@ static const std::chrono::milliseconds PING_TIME_MS = std::chrono::milliseconds( int cClientHandle::s_ClientCount = 0; +float cClientHandle::FASTBREAK_PERCENTAGE; @@ -1187,6 +1188,8 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc return; } + m_BreakProgress = 0; + // Start dig animation // TODO: calculate real animation speed // TODO: Send animation packets even without receiving any other packets @@ -1243,6 +1246,22 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo } } + if (!m_Player->IsGameModeCreative() && !cBlockInfo::IsOneHitDig(a_OldBlock)) + { + // Fix for very fast tools. + m_BreakProgress += m_Player->GetPlayerRelativeBlockHardness(a_OldBlock); + if (m_BreakProgress < FASTBREAK_PERCENTAGE) + { + LOGD("Break progress of player %s was less than expected: %f < %f\n", m_Player->GetName().c_str(), m_BreakProgress * 100, FASTBREAK_PERCENTAGE * 100); + // AntiFastBreak doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows: + m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); + m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // Strange bug with doors + SendPlayerPosition(); // Prevents the player from falling through the block that was temporarily broken client side. + m_Player->SendMessage("FastBreak?"); // TODO Anticheat hook + return; + } + } + cWorld * World = m_Player->GetWorld(); cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem()); @@ -1250,6 +1269,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo { // A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows: m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); + m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // Strange bug with doors SendPlayerPosition(); // Prevents the player from falling through the block that was temporarily broken client side. return; } @@ -1980,6 +2000,13 @@ bool cClientHandle::CheckBlockInteractionsRate(void) void cClientHandle::Tick(float a_Dt) { + // anticheat fastbreak + if (m_HasStartedDigging) + { + BLOCKTYPE Block = m_Player->GetWorld()->GetBlock(m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ); + m_BreakProgress += m_Player->GetPlayerRelativeBlockHardness(Block); + } + // Process received network data: AString IncomingData; { |