diff options
Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r-- | src/ClientHandle.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index dd2116dbf..6982a6227 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -819,7 +819,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc if ( (m_Player->IsGameModeCreative()) || // In creative mode, digging is done immediately - g_BlockOneHitDig[a_OldBlock] // One-hit blocks get destroyed immediately, too + cBlockInfo::IsOneHitDig(a_OldBlock) // One-hit blocks get destroyed immediately, too ) { HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta); @@ -838,7 +838,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc cWorld * World = m_Player->GetWorld(); cChunkInterface ChunkInterface(World->GetChunkMap()); - cBlockHandler * Handler = cBlockHandler::GetBlockHandler(a_OldBlock); + cBlockHandler * Handler = cBlockInfo::GetHandler(a_OldBlock); Handler->OnDigging(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ); cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem()); @@ -852,7 +852,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc int pZ = a_BlockZ; AddFaceDirection(pX, pY, pZ, a_BlockFace); // Get the block in front of the clicked coordinates (m_bInverse defaulted to false) - Handler = cBlockHandler::GetBlockHandler(World->GetBlock(pX, pY, pZ)); + Handler = cBlockInfo::GetHandler(World->GetBlock(pX, pY, pZ)); if (Handler->IsClickedThrough()) { @@ -963,7 +963,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); - cBlockHandler * BlockHandler = cBlockHandler::GetBlockHandler(BlockType); + cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType); if (BlockHandler->IsUseable() && !m_Player->IsCrouched()) { |