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-rw-r--r--src/ClientHandle.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 2ec9a87af..1dd51ed82 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -832,8 +832,8 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
cWorld * World = m_Player->GetWorld();
ItemHandler->OnBlockDestroyed(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ);
// The ItemHandler is also responsible for spawning the pickups
-
- BlockHandler(a_OldBlock)->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
+ cChunkInterface ChunkInterface(World->GetChunkMap());
+ BlockHandler(a_OldBlock)->OnDestroyedByPlayer(ChunkInterface,*World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
World->BroadcastSoundParticleEffect(2001, a_BlockX, a_BlockY, a_BlockZ, a_OldBlock, this);
World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
@@ -1002,7 +1002,8 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, c
BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision(m_Player, ClickedBlockMeta)
)
{
- BlockHandler(ClickedBlock)->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
+ cChunkInterface ChunkInterface(World->GetChunkMap());
+ BlockHandler(ClickedBlock)->OnDestroyedByPlayer(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
}
else
{