diff options
Diffstat (limited to '')
-rw-r--r-- | src/ChunkMap.h | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h index f68cb6472..2a1d78ff8 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -32,6 +32,7 @@ class cMobSpawner; typedef std::list<cClientHandle *> cClientHandleList; typedef cChunk * cChunkPtr; typedef cItemCallback<cEntity> cEntityCallback; +typedef cItemCallback<cBlockEntity> cBlockEntityCallback; typedef cItemCallback<cChestEntity> cChestCallback; typedef cItemCallback<cDispenserEntity> cDispenserCallback; typedef cItemCallback<cDropperEntity> cDropperCallback; @@ -191,8 +192,11 @@ public: /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false. bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Lua-accessible + /// Calls the callback for each block entity in the specified chunk; returns true if all block entities processed, false if the callback aborted by returning true + bool ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback); // Lua-accessible + /// Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true - bool ForEachChestInChunk (int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Lua-accessible + bool ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Lua-accessible /// Calls the callback for each dispenser in the specified chunk; returns true if all dispensers processed, false if the callback aborted by returning true bool ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback); @@ -206,8 +210,11 @@ public: /// Calls the callback for each furnace in the specified chunk; returns true if all furnaces processed, false if the callback aborted by returning true bool ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback); // Lua-accessible + /// Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found + bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Lua-acessible + /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found - bool DoWithChestAt (int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible + bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible /// Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback); // Lua-accessible |