diff options
Diffstat (limited to 'src/ChunkGeneratorThread.h')
-rw-r--r-- | src/ChunkGeneratorThread.h | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/src/ChunkGeneratorThread.h b/src/ChunkGeneratorThread.h new file mode 100644 index 000000000..f7a4b3da3 --- /dev/null +++ b/src/ChunkGeneratorThread.h @@ -0,0 +1,159 @@ +#pragma once + +#include "OSSupport/IsThread.h" + + + + + +// fwd: +class cIniFile; +class cChunkDesc; +class cChunkGenerator; + + + + + +/** Takes requests for generating chunks and processes them in a separate thread one by one. +The requests are not added to the queue if there is already a request with the same coords. +Before generating, the thread checks if the chunk hasn't been already generated. +It is theoretically possible to have multiple generator threads by having multiple instances of this object, +but then it MAY happen that the chunk is generated twice. +If the generator queue is overloaded, the generator skips chunks with no clients in them. */ +class cChunkGeneratorThread : + public cIsThread +{ + using Super = cIsThread; + +public: + + /** The interface through which the plugins are called for their OnChunkGenerating / OnChunkGenerated hooks. */ + class cPluginInterface + { + public: + // Force a virtual destructor + virtual ~cPluginInterface() {} + + /** Called when the chunk is about to be generated. + The generator may be partly or fully overriden by the implementation. */ + virtual void CallHookChunkGenerating(cChunkDesc & a_ChunkDesc) = 0; + + /** Called after the chunk is generated, before it is handed to the chunk sink. + a_ChunkDesc contains the generated chunk data. Implementation may modify this data. */ + virtual void CallHookChunkGenerated(cChunkDesc & a_ChunkDesc) = 0; + } ; + + + /** The interface through which the generated chunks are handed to the cWorld or whoever created us. */ + class cChunkSink + { + public: + // Force a virtual destructor + virtual ~cChunkSink() {} + + /** Called after the chunk has been generated + The interface may store the chunk, send it over network, whatever. + The chunk is not expected to be modified, but the generator will survive if the implementation + changes the data within. All changes are ignored, though. */ + virtual void OnChunkGenerated(cChunkDesc & a_ChunkDesc) = 0; + + /** Called just before the chunk generation is started, + to verify that it hasn't been generated in the meantime. + If this callback returns true, the chunk is not generated. */ + virtual bool IsChunkValid(cChunkCoords a_Coords) = 0; + + /** Called when the generator is overloaded to skip chunks that are no longer needed. + If this callback returns false, the chunk is not generated. */ + virtual bool HasChunkAnyClients(cChunkCoords a_Coords) = 0; + + /** Called to check whether the specified chunk is in the queued state. + Currently used only in Debug-mode asserts. */ + virtual bool IsChunkQueued(cChunkCoords a_Coords) = 0; + } ; + + + cChunkGeneratorThread (void); + virtual ~cChunkGeneratorThread() override; + + /** Read settings from the ini file and initialize in preperation for being started. */ + bool Initialize(cPluginInterface & a_PluginInterface, cChunkSink & a_ChunkSink, cIniFile & a_IniFile); + + void Stop(void); + + /** Queues the chunk for generation + If a-ForceGenerate is set, the chunk is regenerated even if the data is already present in the chunksink. + a_Callback is called after the chunk is generated. If the chunk was already present, the callback is still called, even if not regenerating. + It is legal to set the callback to nullptr, no callback is called then. + If the generator becomes overloaded and skips this chunk, the callback is still called. */ + void QueueGenerateChunk(cChunkCoords a_Coords, bool a_ForceRegeneration, cChunkCoordCallback * a_Callback = nullptr); + + /** Generates the biomes for the specified chunk (directly, not in a separate thread). Used by the world loader if biomes failed loading. */ + void GenerateBiomes(cChunkCoords a_Coords, cChunkDef::BiomeMap & a_BiomeMap); + + void WaitForQueueEmpty(); + + int GetQueueLength() const; + + int GetSeed() const; + + /** Returns the biome at the specified coords. Used by ChunkMap if an invalid chunk is queried for biome */ + EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ); + + +private: + + struct QueueItem + { + /** The chunk coords */ + cChunkCoords m_Coords; + + /** Force the regeneration of an already existing chunk */ + bool m_ForceRegeneration; + + /** Callback to call after generating. */ + cChunkCoordCallback * m_Callback; + + QueueItem(cChunkCoords a_Coords, bool a_ForceRegeneration, cChunkCoordCallback * a_Callback): + m_Coords(a_Coords), + m_ForceRegeneration(a_ForceRegeneration), + m_Callback(a_Callback) + { + } + }; + + using Queue = std::list<QueueItem>; + + + /** CS protecting access to the queue. */ + mutable cCriticalSection m_CS; + + /** Queue of the chunks to be generated. Protected against multithreaded access by m_CS. */ + Queue m_Queue; + + /** Set when an item is added to the queue or the thread should terminate. */ + cEvent m_Event; + + /** Set when an item is removed from the queue. */ + cEvent m_evtRemoved; + + /** The actual chunk generator engine used. */ + std::unique_ptr<cChunkGenerator> m_Generator; + + /** The plugin interface that may modify the generated chunks */ + cPluginInterface * m_PluginInterface; + + /** The destination where the generated chunks are sent */ + cChunkSink * m_ChunkSink; + + + // cIsThread override: + virtual void Execute(void) override; + + /** Generates the specified chunk and sets it into the chunksink. */ + void DoGenerate(cChunkCoords a_Coords); +}; + + + + |