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-rw-r--r--src/ChunkDef.h38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/ChunkDef.h b/src/ChunkDef.h
index f89e16ed1..dbb782d26 100644
--- a/src/ChunkDef.h
+++ b/src/ChunkDef.h
@@ -22,8 +22,8 @@ It will help us when the new chunk format comes out and we need to patch everyth
#define ZERO_CHUNK_Y 0
// Used to smoothly convert to new axis ordering. One will be removed when deemed stable.
-#define AXIS_ORDER_YZX 1 // Original (1.1-)
-#define AXIS_ORDER_XZY 2 // New (1.2+)
+#define AXIS_ORDER_YZX 1 // Original (1.1-)
+#define AXIS_ORDER_XZY 2 // New (1.2+)
#define AXIS_ORDER AXIS_ORDER_XZY
@@ -72,7 +72,7 @@ public:
/// The type used for any heightmap operations and storage; idx = x + Width * z; Height points to the highest non-air block in the column
typedef HEIGHTTYPE HeightMap[Width * Width];
- /** The type used for any biomemap operations and storage inside MCServer,
+ /** The type used for any biomemap operations and storage inside MCServer,
using MCServer biomes (need not correspond to client representation!)
idx = x + Width * z // Need to verify this with the protocol spec, currently unknown!
*/
@@ -92,7 +92,7 @@ public:
/// Converts absolute block coords into relative (chunk + block) coords:
- inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ )
+ inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ)
{
UNUSED(a_Y);
BlockToChunk(a_X, a_Z, a_ChunkX, a_ChunkZ);
@@ -118,7 +118,7 @@ public:
}
- inline static int MakeIndex(int x, int y, int z )
+ inline static int MakeIndex(int x, int y, int z)
{
if (
(x < Width) && (x > -1) &&
@@ -138,27 +138,27 @@ public:
{
#if AXIS_ORDER == AXIS_ORDER_XZY
// For some reason, NOT using the Horner schema is faster. Weird.
- return x + (z * cChunkDef::Width) + (y * cChunkDef::Width * cChunkDef::Width); // 1.2 is XZY
+ return x + (z * cChunkDef::Width) + (y * cChunkDef::Width * cChunkDef::Width); // 1.2 uses XZY
#elif AXIS_ORDER == AXIS_ORDER_YZX
- return y + (z * cChunkDef::Width) + (x * cChunkDef::Height * cChunkDef::Width); // 1.1 is YZX
+ return y + (z * cChunkDef::Width) + (x * cChunkDef::Height * cChunkDef::Width); // 1.1 uses YZX
#endif
}
- inline static Vector3i IndexToCoordinate( unsigned int index )
+ inline static Vector3i IndexToCoordinate( unsigned int index)
{
#if AXIS_ORDER == AXIS_ORDER_XZY
- return Vector3i( // 1.2
- index % cChunkDef::Width, // X
- index / (cChunkDef::Width * cChunkDef::Width), // Y
- (index / cChunkDef::Width) % cChunkDef::Width // Z
- );
+ return Vector3i( // 1.2
+ index % cChunkDef::Width, // X
+ index / (cChunkDef::Width * cChunkDef::Width), // Y
+ (index / cChunkDef::Width) % cChunkDef::Width // Z
+ );
#elif AXIS_ORDER == AXIS_ORDER_YZX
- return Vector3i( // 1.1
- index / (cChunkDef::Height * cChunkDef::Width), // X
- index % cChunkDef::Height, // Y
- (index / cChunkDef::Height) % cChunkDef::Width // Z
- );
+ return Vector3i( // 1.1
+ index / (cChunkDef::Height * cChunkDef::Width), // X
+ index % cChunkDef::Height, // Y
+ (index / cChunkDef::Height) % cChunkDef::Width // Z
+ );
#endif
}
@@ -357,7 +357,7 @@ struct sSetBlock
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
- sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); // absolute block position
+ sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // absolute block position
sSetBlock(int a_ChunkX, int a_ChunkZ, int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) :
x(a_X), y(a_Y), z(a_Z),
ChunkX(a_ChunkX), ChunkZ(a_ChunkZ),