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-rw-r--r--src/Chunk.h14
1 files changed, 1 insertions, 13 deletions
diff --git a/src/Chunk.h b/src/Chunk.h
index a382f3e17..b2cf90cb9 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -7,7 +7,7 @@
#include "Simulator/FireSimulator.h"
#include "Simulator/SandSimulator.h"
-#include "Simulator/IncrementalRedstoneSimulator.h"
+#include "Simulator/RedstoneSimulator.h"
#include "Blocks/GetHandlerCompileTimeTemplate.h"
@@ -49,7 +49,6 @@ class cBlockArea;
class cFluidSimulatorData;
class cMobCensus;
class cMobSpawner;
-class cRedstonePoweredEntity;
class cSetChunkData;
typedef std::list<cClientHandle *> cClientHandleList;
@@ -63,7 +62,6 @@ typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
typedef cItemCallback<cMobHeadEntity> cMobHeadCallback;
typedef cItemCallback<cFlowerPotEntity> cFlowerPotCallback;
-typedef cItemCallback<cRedstonePoweredEntity> cRedstonePoweredCallback;
@@ -176,9 +174,6 @@ public:
// SetBlock() does a lot of work (heightmap, tickblocks, blockentities) so a BlockIdx version doesn't make sense
void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta); }
- /** Queues a block change till the specified world tick */
- void QueueSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR);
-
/** Queues block for ticking (m_ToTickQueue) */
void QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ);
@@ -279,8 +274,6 @@ public:
/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Lua-acessible
- /** Calls the callback for the redstone powered entity at the specified coords; returns false if there's no redstone powered entity at those coords, true if found */
- bool DoWithRedstonePoweredEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cRedstonePoweredCallback & a_Callback);
/** Calls the callback for the beacon at the specified coords; returns false if there's no beacon at those coords, true if found */
bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback); // Lua-acessible
@@ -489,8 +482,6 @@ private:
std::vector<Vector3i> m_ToTickBlocks;
sSetBlockVector m_PendingSendBlocks; ///< Blocks that have changed and need to be sent to all clients
- sSetBlockQueueVector m_SetBlockQueue; ///< Block changes that are queued to a specific tick
-
// A critical section is not needed, because all chunk access is protected by its parent ChunkMap's csLayers
std::vector<cClientHandle *> m_LoadedByClient;
cEntityList m_Entities;
@@ -569,9 +560,6 @@ private:
/** Called by Tick() when an entity moves out of this chunk into a neighbor; moves the entity and sends spawn / despawn packet to clients */
void MoveEntityToNewChunk(cEntity * a_Entity);
-
- /** Processes all blocks that have been scheduled for replacement by the QueueSetBlock() function */
- void ProcessQueuedSetBlocks(void);
};
typedef cChunk * cChunkPtr;