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-rw-r--r--src/CMakeLists.txt317
1 files changed, 179 insertions, 138 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 5ff1c4e3c..f494b52e5 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -5,144 +5,148 @@ include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/jsoncpp/include")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/polarssl/include")
-set(FOLDERS OSSupport HTTPServer Items Blocks Protocol Generating PolarSSL++)
-set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities Generating/Prefabs)
-
-set(BINDING_DEPENDECIES
- tolua
- ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/virtual_method_hooks.lua
- ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/AllToLua.pkg
- Bindings/gen_LuaState_Call.lua
- Bindings/LuaFunctions.h
- Bindings/LuaWindow.h
- Bindings/Plugin.h
- Bindings/PluginLua.h
- Bindings/PluginManager.h
- Bindings/WebPlugin.h
+set(FOLDERS
+ OSSupport HTTPServer Items Blocks Protocol Generating PolarSSL++ Bindings
+ WorldStorage Mobs Entities Simulator UI BlockEntities Generating/Prefabs
+)
+
+SET (SRCS
+ BiomeDef.cpp
+ BlockArea.cpp
+ BlockID.cpp
+ BlockInfo.cpp
+ BoundingBox.cpp
+ ByteBuffer.cpp
+ ChatColor.cpp
+ Chunk.cpp
+ ChunkData.cpp
+ ChunkMap.cpp
+ ChunkSender.cpp
+ ChunkStay.cpp
+ ClientHandle.cpp
+ CommandOutput.cpp
+ CompositeChat.cpp
+ CraftingRecipes.cpp
+ Cuboid.cpp
+ DeadlockDetect.cpp
+ Enchantments.cpp
+ FastRandom.cpp
+ FurnaceRecipe.cpp
+ Globals.cpp
+ Group.cpp
+ GroupManager.cpp
+ Inventory.cpp
+ Item.cpp
+ ItemGrid.cpp
+ LightingThread.cpp
+ LineBlockTracer.cpp
+ LinearInterpolation.cpp
+ Log.cpp
+ MCLogger.cpp
+ Map.cpp
+ MapManager.cpp
+ MobCensus.cpp
+ MobFamilyCollecter.cpp
+ MobProximityCounter.cpp
+ MobSpawner.cpp
+ MonsterConfig.cpp
+ Noise.cpp
+ ProbabDistrib.cpp
+ RCONServer.cpp
+ Root.cpp
+ Scoreboard.cpp
+ Server.cpp
+ Statistics.cpp
+ StringCompression.cpp
+ StringUtils.cpp
+ Tracer.cpp
+ VoronoiMap.cpp
+ WebAdmin.cpp
+ World.cpp
+ main.cpp)
+
+SET (HDRS
+ AllocationPool.h
BiomeDef.h
BlockArea.h
- BlockEntities/BlockEntity.h
- BlockEntities/BlockEntityWithItems.h
- BlockEntities/ChestEntity.h
- BlockEntities/DispenserEntity.h
- BlockEntities/DropSpenserEntity.h
- BlockEntities/DropperEntity.h
- BlockEntities/FurnaceEntity.h
- BlockEntities/HopperEntity.h
- BlockEntities/JukeboxEntity.h
- BlockEntities/NoteEntity.h
- BlockEntities/SignEntity.h
- BlockEntities/MobHeadEntity.h
- BlockEntities/FlowerPotEntity.h
BlockID.h
+ BlockInServerPluginInterface.h
+ BlockInfo.h
+ BlockTracer.h
BoundingBox.h
+ ByteBuffer.h
ChatColor.h
+ Chunk.h
+ ChunkData.h
+ ChunkDataCallback.h
ChunkDef.h
+ ChunkMap.h
+ ChunkSender.h
+ ChunkStay.h
ClientHandle.h
+ CommandOutput.h
+ CompositeChat.h
CraftingRecipes.h
Cuboid.h
+ DeadlockDetect.h
Defines.h
Enchantments.h
- Entities/Effects.h
- Entities/Entity.h
- Entities/Floater.h
- Entities/Pawn.h
- Entities/Painting.h
- Entities/Pickup.h
- Entities/Player.h
- Entities/ProjectileEntity.h
- Entities/ArrowEntity.h
- Entities/ThrownEggEntity.h
- Entities/ThrownEnderPearlEntity.h
- Entities/ExpBottleEntity.h
- Entities/ThrownSnowballEntity.h
- Entities/FireChargeEntity.h
- Entities/FireworkEntity.h
- Entities/GhastFireballEntity.h
- Entities/TNTEntity.h
- Entities/ExpOrb.h
- Entities/HangingEntity.h
- Entities/ItemFrame.h
- Generating/ChunkDesc.h
+ Endianness.h
+ FastRandom.h
+ ForEachChunkProvider.h
+ FurnaceRecipe.h
+ Globals.h
Group.h
+ GroupManager.h
Inventory.h
Item.h
ItemGrid.h
- Mobs/Monster.h
- OSSupport/File.h
+ LeakFinder.h
+ LightingThread.h
+ LineBlockTracer.h
+ LinearInterpolation.h
+ LinearUpscale.h
+ Log.h
+ MCLogger.h
+ Map.h
+ MapManager.h
+ Matrix4.h
+ MemoryLeak.h
+ MersenneTwister.h
+ MobCensus.h
+ MobFamilyCollecter.h
+ MobProximityCounter.h
+ MobSpawner.h
+ MonsterConfig.h
+ Noise.h
+ ProbabDistrib.h
+ RCONServer.h
Root.h
+ Scoreboard.h
Server.h
+ StackWalker.h
+ Statistics.h
+ StringCompression.h
StringUtils.h
Tracer.h
- UI/Window.h
Vector3.h
+ VoronoiMap.h
WebAdmin.h
World.h
-)
-
-# List all the files that are generated as part of the Bindings build process
-set (BINDING_OUTPUTS
- ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.cpp
- ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.h
- ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/LuaState_Call.inc
-)
+ XMLParser.h)
-include_directories(Bindings)
-include_directories(.)
-
-if (WIN32)
- ADD_CUSTOM_COMMAND(
- OUTPUT ${BINDING_OUTPUTS}
-
- # Copy the Lua DLL into the Bindings folder, so that tolua can run from there:
- COMMAND ${CMAKE_COMMAND} -E copy_if_different ../../MCServer/lua51.dll ./lua51.dll
-
- # Regenerate bindings:
- COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
- WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
-
- # add any new generation dependencies here
- DEPENDS ${BINDING_DEPENDECIES}
- )
-else ()
- ADD_CUSTOM_COMMAND(
- # add any new generated bindings here
- OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.h
-
- # Regenerate bindings:
- COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
- WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
-
- # add any new generation dependencies here
- DEPENDS ${BINDING_DEPENDECIES}
- )
-endif ()
-set_source_files_properties(Bindings/Bindings.cpp PROPERTIES GENERATED TRUE)
-set_source_files_properties(Bindings/Bindings.h PROPERTIES GENERATED TRUE)
+include_directories(".")
if (NOT MSVC)
-
# Bindings need to reference other folders, so they are done here instead
-
# lib dependencies are not included
-
include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../lib/polarssl/include")
- #add cpp files here
- add_library(Bindings
- Bindings/Bindings
- Bindings/DeprecatedBindings
- Bindings/LuaChunkStay
- Bindings/LuaState
- Bindings/LuaWindow
- Bindings/ManualBindings
- Bindings/Plugin
- Bindings/PluginLua
- Bindings/PluginManager
- Bindings/WebPlugin
- )
+ foreach(folder ${FOLDERS})
+ add_subdirectory(${folder})
+ endforeach(folder)
- target_link_libraries(Bindings lua sqlite tolualib polarssl)
+ get_directory_property(BINDING_DEPENDENCIES DIRECTORY "Bindings" DEFINITION BINDING_DEPENDENCIES)
#clear file
file(WRITE ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependecies.txt)
@@ -153,43 +157,19 @@ if (NOT MSVC)
set_directory_properties(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES "Bindings.cpp Bindings.h")
- foreach(folder ${FOLDERS})
- add_subdirectory(${folder})
- endforeach(folder)
-
- file(GLOB SOURCE
- "*.cpp"
- "*.h"
- )
-
- list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/StackWalker.cpp" "${PROJECT_SOURCE_DIR}/LeakFinder.cpp")
+ list(APPEND SOURCE "${SRCS}")
+ list(APPEND SOURCE "${HDRS}")
# If building a windows version, but not using MSVC, add the resources directly to the makefile:
if (WIN32)
- FILE(GLOB ResourceFiles
- "Resources/*.rc"
- )
- list(APPEND SOURCE "${ResourceFiles}")
+ list(APPEND SOURCE "Resources/MCServer.rc")
endif()
-
-
else ()
# MSVC-specific handling: Put all files into one project, separate by the folders:
- # Get all files in this folder:
- file(GLOB_RECURSE SOURCE
- "*.cpp"
- "*.h"
- "*.pkg"
- )
- source_group("" FILES ${SOURCE})
-
- LIST(APPEND SOURCE "Bindings/Bindings.cpp" "Bindings/Bindings.h")
source_group(Bindings FILES "Bindings/Bindings.cpp" "Bindings/Bindings.h")
# Add all subfolders as solution-folders:
- list(APPEND FOLDERS "Resources")
- list(APPEND FOLDERS "Bindings")
function(includefolder PATH)
FILE(GLOB FOLDER_FILES
"${PATH}/*.cpp"
@@ -202,9 +182,29 @@ else ()
endfunction(includefolder)
foreach(folder ${FOLDERS})
+ add_subdirectory(${folder})
includefolder(${folder})
+
+ # Get all source files in this folder:
+ get_directory_property(FOLDER_SRCS DIRECTORY ${folder} DEFINITION SRCS)
+ foreach (src ${FOLDER_SRCS})
+ list(APPEND SOURCE "${folder}/${src}")
+ endforeach(src)
+
+ # Get all headers in this folder:
+ get_directory_property(FOLDER_HDRS DIRECTORY ${folder} DEFINITION HDRS)
+ foreach (hdr ${FOLDER_HDRS})
+ list(APPEND SOURCE "${folder}/${hdr}")
+ endforeach(hdr)
endforeach(folder)
+ list(APPEND SOURCE "${SRCS}")
+ list(APPEND SOURCE "${HDRS}")
+ list(APPEND SOURCE "Bindings/AllToLua.pkg")
+
+ includefolder("Resources")
+ source_group("" FILES ${SOURCE})
+
include_directories("${PROJECT_SOURCE_DIR}")
# Precompiled headers (1st part)
@@ -228,8 +228,47 @@ else ()
set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /DEBUG")
endif()
+
+# Generate a list of all source files:
+set(ALLFILES "")
+foreach(folder ${FOLDERS})
+ get_directory_property(FOLDER_SRCS DIRECTORY ${folder} DEFINITION SRCS)
+ foreach (src ${FOLDER_SRCS})
+ list(APPEND ALLFILES "${folder}/${src}")
+ endforeach(src)
+
+ get_directory_property(FOLDER_HDRS DIRECTORY ${folder} DEFINITION HDRS)
+ foreach (hdr ${FOLDER_HDRS})
+ list(APPEND ALLFILES "${folder}/${hdr}")
+ endforeach(hdr)
+endforeach(folder)
+foreach(arg ${ALLFILES})
+ set(ALLFILESLINES "${ALLFILESLINES}${arg}\n")
+endforeach()
+FILE(WRITE "AllFiles.lst" "${ALLFILESLINES}")
+
+
set(EXECUTABLE MCServer)
+if (MSVC)
+ get_directory_property(BINDING_OUTPUTS DIRECTORY "Bindings" DEFINITION BINDING_OUTPUTS)
+ get_directory_property(BINDING_DEPENDENCIES DIRECTORY "Bindings" DEFINITION BINDING_DEPENDENCIES)
+
+ ADD_CUSTOM_COMMAND(
+ OUTPUT ${BINDING_OUTPUTS}
+
+ # Copy the Lua DLL into the Bindings folder, so that tolua can run from there:
+ COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_SOURCE_DIR}/MCServer/lua51.dll ./lua51.dll
+
+ # Regenerate bindings:
+ COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
+ WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
+
+ # add any new generation dependencies here
+ DEPENDS ${BINDING_DEPENDECIES}
+ )
+endif()
+
add_executable(${EXECUTABLE} ${SOURCE})
@@ -261,9 +300,11 @@ endif ()
if (NOT MSVC)
- target_link_libraries(${EXECUTABLE} OSSupport HTTPServer Bindings Items Blocks)
- target_link_libraries(${EXECUTABLE} Protocol Generating Generating_Prefabs WorldStorage)
- target_link_libraries(${EXECUTABLE} Mobs Entities Simulator UI BlockEntities PolarSSL++)
+ target_link_libraries(${EXECUTABLE}
+ OSSupport HTTPServer Bindings Items Blocks
+ Protocol Generating Generating_Prefabs WorldStorage
+ Mobs Entities Simulator UI BlockEntities PolarSSL++
+ )
endif ()
if (WIN32)
target_link_libraries(${EXECUTABLE} expat tolualib ws2_32.lib Psapi.lib)