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-rw-r--r--src/BookContent.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/BookContent.h b/src/BookContent.h
index 001da824c..67c980c0a 100644
--- a/src/BookContent.h
+++ b/src/BookContent.h
@@ -20,13 +20,13 @@ public:
void SetAuthor(const AString & a_Author) { m_Author = a_Author; }
/** Returns the author of the book */
- const AString GetAuthor(void) const { return m_Author; }
+ const AString & GetAuthor(void) const { return m_Author; }
/** Set the title of the book */
void SetTitle(const AString & a_Title) { m_Title = a_Title; }
/** Returns the title of the book */
- const AString GetTitle(void) const { return m_Title; }
+ const AString & GetTitle(void) const { return m_Title; }
/** Add a page to the end of the book */
void AddPage(const AString & a_Page) { m_Pages.emplace_back(a_Page); }
@@ -42,7 +42,7 @@ public:
/** Returns a AStringVector ref to the pages. Used in ManualBindings and for saving the book */
const AStringVector & GetPages(void) const { return m_Pages; }
- /** Read the book content from nbt. The boolean a_SaveAsJson is optional. If a player creates a book, the text should be in a json string */
+ /** Read the book content from nbt. The boolean a_SaveAsJson is optional. If the book is signed, the text should be in a json string */
static void ParseFromNBT(int TagTag, cBookContent & a_BookContent, const cParsedNBT & a_NBT, bool a_SaveAsJson = false);
/** Write book content to nbt */