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-rw-r--r--src/Blocks/BlockAnvil.h22
-rw-r--r--src/Blocks/BlockBanner.h6
-rw-r--r--src/Blocks/BlockBed.cpp16
-rw-r--r--src/Blocks/BlockBed.h5
-rw-r--r--src/Blocks/BlockBigFlower.h20
-rw-r--r--src/Blocks/BlockButton.h46
-rw-r--r--src/Blocks/BlockCactus.h42
-rw-r--r--src/Blocks/BlockCarpet.h22
-rw-r--r--src/Blocks/BlockChest.h182
-rw-r--r--src/Blocks/BlockCocoaPod.h6
-rw-r--r--src/Blocks/BlockComparator.h6
-rw-r--r--src/Blocks/BlockCrops.h4
-rw-r--r--src/Blocks/BlockDeadBush.h8
-rw-r--r--src/Blocks/BlockDoor.h65
-rw-r--r--src/Blocks/BlockEndPortalFrame.h74
-rw-r--r--src/Blocks/BlockFire.h10
-rw-r--r--src/Blocks/BlockFlower.h4
-rw-r--r--src/Blocks/BlockFluid.h2
-rw-r--r--src/Blocks/BlockHandler.cpp35
-rw-r--r--src/Blocks/BlockHandler.h34
-rw-r--r--src/Blocks/BlockHopper.h37
-rw-r--r--src/Blocks/BlockLadder.h106
-rw-r--r--src/Blocks/BlockLever.h53
-rw-r--r--src/Blocks/BlockLilypad.h4
-rw-r--r--src/Blocks/BlockMushroom.h6
-rw-r--r--src/Blocks/BlockNetherWart.h4
-rw-r--r--src/Blocks/BlockPlanks.h18
-rw-r--r--src/Blocks/BlockPortal.h34
-rw-r--r--src/Blocks/BlockPressurePlate.h9
-rw-r--r--src/Blocks/BlockQuartz.h60
-rw-r--r--src/Blocks/BlockRail.h237
-rw-r--r--src/Blocks/BlockRedstone.h6
-rw-r--r--src/Blocks/BlockRedstoneRepeater.h6
-rw-r--r--src/Blocks/BlockSapling.h4
-rw-r--r--src/Blocks/BlockSideways.h60
-rw-r--r--src/Blocks/BlockSignPost.h23
-rw-r--r--src/Blocks/BlockSlab.h87
-rw-r--r--src/Blocks/BlockSnow.h61
-rw-r--r--src/Blocks/BlockStairs.h72
-rw-r--r--src/Blocks/BlockStems.h4
-rw-r--r--src/Blocks/BlockSugarcane.h8
-rw-r--r--src/Blocks/BlockTallGrass.h8
-rw-r--r--src/Blocks/BlockTorch.h120
-rw-r--r--src/Blocks/BlockTrapdoor.h68
-rw-r--r--src/Blocks/BlockTripwireHook.h52
-rw-r--r--src/Blocks/BlockVine.h115
-rw-r--r--src/Blocks/BlockWallSign.h25
-rw-r--r--src/Blocks/Mixins.h70
-rw-r--r--src/Blocks/WorldInterface.h4
49 files changed, 342 insertions, 1628 deletions
diff --git a/src/Blocks/BlockAnvil.h b/src/Blocks/BlockAnvil.h
index 5746c936b..bc031216a 100644
--- a/src/Blocks/BlockAnvil.h
+++ b/src/Blocks/BlockAnvil.h
@@ -48,28 +48,6 @@ private:
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
- {
- if (!Super::GetPlacementBlockTypeMeta(a_ChunkInterface, a_Player, a_PlacedBlockPos, a_ClickedBlockFace, a_CursorPos, a_BlockType, a_BlockMeta))
- {
- return false;
- }
-
- a_BlockMeta = a_BlockMeta | static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage << 2);
- return true;
- }
-
-
-
-
-
virtual bool IsUseable() const override
{
return true;
diff --git a/src/Blocks/BlockBanner.h b/src/Blocks/BlockBanner.h
index cdcdfc179..e6a159bd4 100644
--- a/src/Blocks/BlockBanner.h
+++ b/src/Blocks/BlockBanner.h
@@ -29,14 +29,14 @@ public:
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- if (a_RelPos.y < 1)
+ if (a_Position.y < 1)
{
return false;
}
- return cBlockInfo::IsSolid(a_Chunk.GetBlock(a_RelPos.addedY(-1)));
+ return cBlockInfo::IsSolid(a_Chunk.GetBlock(a_Position.addedY(-1)));
}
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp
index 37c57b6b3..728c9d2b7 100644
--- a/src/Blocks/BlockBed.cpp
+++ b/src/Blocks/BlockBed.cpp
@@ -9,7 +9,6 @@
#include "../World.h"
#include "../BoundingBox.h"
#include "../Mobs/Monster.h"
-#include "../BlockEntities/BedEntity.h"
@@ -158,21 +157,6 @@ bool cBlockBedHandler::OnUse(
-void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange) const
-{
- a_Player.GetWorld()->DoWithBlockEntityAt(a_BlockChange.GetAbsolutePos(), [&a_Player](cBlockEntity & a_BlockEntity)
- {
- ASSERT(a_BlockEntity.GetBlockType() == E_BLOCK_BED);
-
- static_cast<cBedEntity &>(a_BlockEntity).SetColor(a_Player.GetEquippedItem().m_ItemDamage);
- return false;
- });
-}
-
-
-
-
-
cItems cBlockBedHandler::ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const
{
// Drops handled by the block entity:
diff --git a/src/Blocks/BlockBed.h b/src/Blocks/BlockBed.h
index 7da6740bd..d9f37b365 100644
--- a/src/Blocks/BlockBed.h
+++ b/src/Blocks/BlockBed.h
@@ -91,11 +91,6 @@ private:
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, const cItem * a_Tool) const override;
- virtual void OnPlacedByPlayer(
- cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player,
- const sSetBlock & a_BlockChange
- ) const override;
-
diff --git a/src/Blocks/BlockBigFlower.h b/src/Blocks/BlockBigFlower.h
index c21e411f3..6112329e9 100644
--- a/src/Blocks/BlockBigFlower.h
+++ b/src/Blocks/BlockBigFlower.h
@@ -20,14 +20,14 @@ public:
private:
- virtual bool DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) const override
+ virtual bool DoesIgnoreBuildCollision(const cWorld & a_World, const cItem & a_HeldItem, const Vector3i a_Position, NIBBLETYPE a_Meta, const eBlockFace a_ClickedBlockFace, const bool a_ClickedDirectly) const override
{
if (IsMetaTopPart(a_Meta))
{
BLOCKTYPE BottomType;
if (
- (a_Pos.y < 1) ||
- !a_ChunkInterface.GetBlockTypeMeta(a_Pos - Vector3i(0, 1, 0), BottomType, a_Meta) ||
+ (a_Position.y < 1) ||
+ !a_World.GetBlockTypeMeta(a_Position - Vector3i(0, 1, 0), BottomType, a_Meta) ||
(BottomType != E_BLOCK_BIG_FLOWER)
)
{
@@ -98,17 +98,13 @@ private:
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- if (a_RelPos.y <= 0)
- {
- return false;
- }
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- a_Chunk.GetBlockTypeMeta(a_RelPos.addedY(-1), BlockType, BlockMeta);
+ // CanBeAt is also called on placement, so the top part can't check for the bottom part.
+ // Both parts can only that they're rooted in grass.
- return IsBlockTypeOfDirt(BlockType) || ((BlockType == E_BLOCK_BIG_FLOWER) && !IsMetaTopPart(BlockMeta));
+ const auto RootPosition = a_Position.addedY(IsMetaTopPart(a_Meta) ? -2 : -1);
+ return (RootPosition.y >= 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(RootPosition));
}
diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h
index 0c942cb49..896fd58d6 100644
--- a/src/Blocks/BlockButton.h
+++ b/src/Blocks/BlockButton.h
@@ -101,47 +101,6 @@ private:
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
- {
- a_BlockType = m_BlockType;
- a_BlockMeta = BlockFaceToMetaData(a_ClickedBlockFace);
- return true;
- }
-
-
-
-
-
- /** Converts the block face of the neighbor to which the button is attached, to the block meta for this button. */
- inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace)
- {
- switch (a_BlockFace)
- {
- case BLOCK_FACE_YP: return 0x5;
- case BLOCK_FACE_ZM: return 0x4;
- case BLOCK_FACE_ZP: return 0x3;
- case BLOCK_FACE_XM: return 0x2;
- case BLOCK_FACE_XP: return 0x1;
- case BLOCK_FACE_YM: return 0x0;
- case BLOCK_FACE_NONE:
- {
- break;
- }
- }
- UNREACHABLE("Unsupported block face");
- }
-
-
-
-
-
/** Converts the block meta of this button into a block face of the neighbor to which the button is attached. */
inline static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
{
@@ -165,10 +124,9 @@ private:
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- auto Meta = a_Chunk.GetMeta(a_RelPos);
- auto SupportRelPos = AddFaceDirection(a_RelPos, BlockMetaDataToBlockFace(Meta), true);
+ auto SupportRelPos = AddFaceDirection(a_Position, BlockMetaDataToBlockFace(a_Meta), true);
if (!cChunkDef::IsValidHeight(SupportRelPos.y))
{
return false;
diff --git a/src/Blocks/BlockCactus.h b/src/Blocks/BlockCactus.h
index 2e7cc7db2..23c4d3421 100644
--- a/src/Blocks/BlockCactus.h
+++ b/src/Blocks/BlockCactus.h
@@ -18,47 +18,13 @@ public:
private:
- /** Called before a cactus block is placed by a player, overrides cItemHandler::GetPlacementBlockTypeMeta().
- Calls CanBeAt function to determine if a cactus block can be placed on a given block. */
- bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- if (
- a_Player.GetWorld()->DoWithChunkAt(a_PlacedBlockPos,
- [this, a_PlacedBlockPos, &a_ChunkInterface](cChunk & a_Chunk)
- {
- auto RelPos = cChunkDef::AbsoluteToRelative(a_PlacedBlockPos);
- return CanBeAt(a_ChunkInterface, RelPos, a_Chunk);
- }
- ))
- {
- a_BlockType = m_BlockType;
- // Setting a_BlockMeta to meta copied from the lowest 4 bits of the player's equipped item's damage value.
- NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage);
- a_BlockMeta = Meta & 0x0f;
- return true;
- }
-
- return false;
- }
-
-
-
-
-
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
- {
- if (a_RelPos.y <= 0)
+ if (a_Position.y <= 0)
{
return false;
}
- BLOCKTYPE Surface = a_Chunk.GetBlock(a_RelPos.addedY(-1));
+ BLOCKTYPE Surface = a_Chunk.GetBlock(a_Position.addedY(-1));
if ((Surface != E_BLOCK_SAND) && (Surface != E_BLOCK_CACTUS))
{
// Cactus can only be placed on sand and itself
@@ -78,7 +44,7 @@ private:
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
if (
- a_Chunk.UnboundedRelGetBlock(a_RelPos + Coords[i], BlockType, BlockMeta) &&
+ a_Chunk.UnboundedRelGetBlock(a_Position + Coords[i], BlockType, BlockMeta) &&
(
cBlockInfo::IsSolid(BlockType) ||
(BlockType == E_BLOCK_LAVA) ||
diff --git a/src/Blocks/BlockCarpet.h b/src/Blocks/BlockCarpet.h
index d4c172810..841e94b11 100644
--- a/src/Blocks/BlockCarpet.h
+++ b/src/Blocks/BlockCarpet.h
@@ -25,27 +25,9 @@ public:
private:
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- a_BlockType = m_BlockType;
- a_BlockMeta = a_Player.GetEquippedItem().m_ItemDamage & 0x0f;
- return true;
- }
-
-
-
-
-
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
- {
- return (a_RelPos.y > 0) && (a_Chunk.GetBlock(a_RelPos.addedY(-1)) != E_BLOCK_AIR);
+ return (a_Position.y > 0) && (a_Chunk.GetBlock(a_Position.addedY(-1)) != E_BLOCK_AIR);
}
diff --git a/src/Blocks/BlockChest.h b/src/Blocks/BlockChest.h
index 88476c82d..119216d00 100644
--- a/src/Blocks/BlockChest.h
+++ b/src/Blocks/BlockChest.h
@@ -18,184 +18,6 @@ public:
using Super::Super;
- /** Translates player yaw when placing a chest into the chest block metadata. Valid for single chests only */
- static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
- {
- a_Yaw += 90 + 45; // So its not aligned with axis
-
- if (a_Yaw > 360.f)
- {
- a_Yaw -= 360.f;
- }
- if ((a_Yaw >= 0.f) && (a_Yaw < 90.f))
- {
- return 0x04;
- }
- else if ((a_Yaw >= 180) && (a_Yaw < 270))
- {
- return 0x05;
- }
- else if ((a_Yaw >= 90) && (a_Yaw < 180))
- {
- return 0x02;
- }
- else
- {
- return 0x03;
- }
- }
-
-private:
-
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
- {
- // Cannot place right next to double-chest:
- if (!CanBeAt(a_ChunkInterface, a_PlacedBlockPos))
- {
- // Yup, cannot form a triple-chest, refuse:
- return false;
- }
-
- // Try to read double-chest information:
- cBlockArea Area;
- if (!Area.Read(a_ChunkInterface, a_PlacedBlockPos - Vector3i(1, 0, 1), a_PlacedBlockPos + Vector3i(1, 0, 1)))
- {
- return false;
- }
-
- // Get meta as if this was a single-chest:
- if (!Super::GetPlacementBlockTypeMeta(a_ChunkInterface, a_Player, a_PlacedBlockPos, a_ClickedBlockFace, a_CursorPos, a_BlockType, a_BlockMeta))
- {
- return false;
- }
-
- // Check if this forms a doublechest, if so, need to adjust the meta:
- double yaw = a_Player.GetYaw();
- if (
- (Area.GetRelBlockType(0, 0, 1) == m_BlockType) ||
- (Area.GetRelBlockType(2, 0, 1) == m_BlockType)
- )
- {
- a_BlockMeta = ((yaw >= -90) && (yaw < 90)) ? 2 : 3;
- return true;
- }
- if (
- (Area.GetRelBlockType(1, 0, 0) == m_BlockType) ||
- (Area.GetRelBlockType(1, 0, 2) == m_BlockType)
- )
- {
- a_BlockMeta = (yaw < 0) ? 4 : 5;
- return true;
- }
-
-
- return true;
- }
-
-
-
-
-
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
- {
- auto BlockPos = a_Chunk.RelativeToAbsolute(a_RelPos);
- return CanBeAt(a_ChunkInterface, BlockPos);
- }
-
-
-
-
-
- bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_BlockPos) const
- {
- cBlockArea Area;
- if (!Area.Read(a_ChunkInterface, a_BlockPos - Vector3i(2, 0, 2), a_BlockPos + Vector3i(2, 0, 2)))
- {
- // Cannot read the surroundings, probably at the edge of loaded chunks. Disallow.
- return false;
- }
-
- int NumChestNeighbors = 0;
- if (Area.GetRelBlockType(1, 0, 2) == m_BlockType)
- {
- if (
- (Area.GetRelBlockType(0, 0, 2) == m_BlockType) ||
- (Area.GetRelBlockType(1, 0, 1) == m_BlockType) ||
- (Area.GetRelBlockType(1, 0, 3) == m_BlockType)
- )
- {
- // Already a doublechest neighbor, disallow:
- return false;
- }
- NumChestNeighbors += 1;
- }
- if (Area.GetRelBlockType(3, 0, 2) == m_BlockType)
- {
- if (
- (Area.GetRelBlockType(4, 0, 2) == m_BlockType) ||
- (Area.GetRelBlockType(3, 0, 1) == m_BlockType) ||
- (Area.GetRelBlockType(3, 0, 3) == m_BlockType)
- )
- {
- // Already a doublechest neighbor, disallow:
- return false;
- }
- NumChestNeighbors += 1;
- }
- if (Area.GetRelBlockType(2, 0, 1) == m_BlockType)
- {
- if (
- (Area.GetRelBlockType(2, 0, 0) == m_BlockType) ||
- (Area.GetRelBlockType(1, 0, 1) == m_BlockType) ||
- (Area.GetRelBlockType(3, 0, 1) == m_BlockType)
- )
- {
- // Already a doublechest neighbor, disallow:
- return false;
- }
- NumChestNeighbors += 1;
- }
- if (Area.GetRelBlockType(2, 0, 3) == m_BlockType)
- {
- if (
- (Area.GetRelBlockType(2, 0, 4) == m_BlockType) ||
- (Area.GetRelBlockType(1, 0, 3) == m_BlockType) ||
- (Area.GetRelBlockType(3, 0, 3) == m_BlockType)
- )
- {
- // Already a doublechest neighbor, disallow:
- return false;
- }
- NumChestNeighbors += 1;
- }
- return (NumChestNeighbors < 2);
- }
-
-
-
-
-
- /** If there's a chest in the a_Area in the specified coords, modifies its meta to a_NewMeta and returns true. */
- bool CheckAndAdjustNeighbor(cChunkInterface & a_ChunkInterface, const cBlockArea & a_Area, int a_RelX, int a_RelZ, NIBBLETYPE a_NewMeta) const
- {
- if (a_Area.GetRelBlockType(a_RelX, 0, a_RelZ) != m_BlockType)
- {
- return false;
- }
- a_ChunkInterface.SetBlockMeta(a_Area.GetOriginX() + a_RelX, a_Area.GetOriginY(), a_Area.GetOriginZ() + a_RelZ, a_NewMeta);
- return true;
- }
-
-
-
-
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
@@ -203,7 +25,3 @@ private:
return 13;
}
} ;
-
-
-
-
diff --git a/src/Blocks/BlockCocoaPod.h b/src/Blocks/BlockCocoaPod.h
index 2df3a4408..e018388c5 100644
--- a/src/Blocks/BlockCocoaPod.h
+++ b/src/Blocks/BlockCocoaPod.h
@@ -36,11 +36,11 @@ public:
private:
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
// Check that we're attached to a jungle log block:
- eBlockFace BlockFace = MetaToBlockFace(a_Chunk.GetMeta(a_RelPos));
- auto LogPos = AddFaceDirection(a_RelPos, BlockFace, true);
+ eBlockFace BlockFace = MetaToBlockFace(a_Meta);
+ auto LogPos = AddFaceDirection(a_Position, BlockFace, true);
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
a_Chunk.UnboundedRelGetBlock(LogPos, BlockType, BlockMeta);
diff --git a/src/Blocks/BlockComparator.h b/src/Blocks/BlockComparator.h
index 0eb03be86..e58b386c3 100644
--- a/src/Blocks/BlockComparator.h
+++ b/src/Blocks/BlockComparator.h
@@ -152,16 +152,16 @@ private:
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- if (a_RelPos.y <= 0)
+ if (a_Position.y <= 0)
{
return false;
}
BLOCKTYPE BelowBlock;
NIBBLETYPE BelowBlockMeta;
- a_Chunk.GetBlockTypeMeta(a_RelPos.addedY(-1), BelowBlock, BelowBlockMeta);
+ a_Chunk.GetBlockTypeMeta(a_Position.addedY(-1), BelowBlock, BelowBlockMeta);
if (cBlockInfo::FullyOccupiesVoxel(BelowBlock))
{
diff --git a/src/Blocks/BlockCrops.h b/src/Blocks/BlockCrops.h
index 9a79f6ac0..90a5badc9 100644
--- a/src/Blocks/BlockCrops.h
+++ b/src/Blocks/BlockCrops.h
@@ -116,9 +116,9 @@ private:
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- return ((a_RelPos.y > 0) && (a_Chunk.GetBlock(a_RelPos.addedY(-1)) == E_BLOCK_FARMLAND));
+ return (a_Position.y > 0) && (a_Chunk.GetBlock(a_Position.addedY(-1)) == E_BLOCK_FARMLAND);
}
diff --git a/src/Blocks/BlockDeadBush.h b/src/Blocks/BlockDeadBush.h
index ba206baf8..080dd150c 100644
--- a/src/Blocks/BlockDeadBush.h
+++ b/src/Blocks/BlockDeadBush.h
@@ -18,7 +18,7 @@ public:
private:
- virtual bool DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) const override
+ virtual bool DoesIgnoreBuildCollision(const cWorld & a_World, const cItem & a_HeldItem, const Vector3i a_Position, const NIBBLETYPE a_Meta, const eBlockFace a_ClickedBlockFace, const bool a_ClickedDirectly) const override
{
return true;
}
@@ -27,14 +27,14 @@ private:
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- if (a_RelPos.y <= 0)
+ if (a_Position.y <= 0)
{
return false;
}
- BLOCKTYPE BelowBlock = a_Chunk.GetBlock(a_RelPos.addedY(-1));
+ BLOCKTYPE BelowBlock = a_Chunk.GetBlock(a_Position.addedY(-1));
switch (BelowBlock)
{
case E_BLOCK_CLAY:
diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h
index c6d4a7b9a..1b5c33d46 100644
--- a/src/Blocks/BlockDoor.h
+++ b/src/Blocks/BlockDoor.h
@@ -11,6 +11,8 @@
+
+
class cBlockDoorHandler final :
public cYawRotator<cBlockHandler, 0x03, 0x03, 0x00, 0x01, 0x02>
{
@@ -43,25 +45,6 @@ public:
}
}
- static bool CanReplaceBlock(BLOCKTYPE a_BlockType)
- {
- switch (a_BlockType)
- {
- case E_BLOCK_AIR:
- case E_BLOCK_TALL_GRASS:
- case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_LAVA:
- case E_BLOCK_STATIONARY_LAVA:
- case E_BLOCK_SNOW:
- case E_BLOCK_FIRE:
- {
- return true;
- }
- }
- return false;
- }
-
/** Returns a vector pointing one block in the direction the door is facing (where the outside is). */
inline static Vector3i GetRelativeDirectionToOutside(NIBBLETYPE a_BlockMeta)
{
@@ -167,38 +150,6 @@ private:
virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) const override;
virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) const override;
virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) const override;
-
-
-
-
-
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
- {
- // If clicking a bottom face, place the door one block lower:
- auto PlacedPos = a_PlacedBlockPos;
- if (a_ClickedBlockFace == BLOCK_FACE_BOTTOM)
- {
- PlacedPos.y--;
- }
-
- if (
- !CanReplaceBlock(a_ChunkInterface.GetBlock(PlacedPos)) ||
- !CanReplaceBlock(a_ChunkInterface.GetBlock(PlacedPos.addedY(1)))
- )
- {
- return false;
- }
-
- return Super::GetPlacementBlockTypeMeta(a_ChunkInterface, a_Player, PlacedPos, a_ClickedBlockFace, a_CursorPos, a_BlockType, a_BlockMeta);
- }
-
virtual cBoundingBox GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) const override;
@@ -237,9 +188,17 @@ private:
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- return ((a_RelPos.y > 0) && CanBeOn(a_Chunk.GetBlock(a_RelPos.addedY(-1)), a_Chunk.GetMeta(a_RelPos.addedY(-1))));
+ // CanBeAt is also called on placement, so the top part can't check for the bottom part.
+ // Both parts can only that their base is a valid block.
+
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ const auto BasePosition = a_Position.addedY(((a_Meta & 0x8) == 0x8) ? -2 : -1);
+ a_Chunk.GetBlockTypeMeta(BasePosition, BlockType, BlockMeta);
+
+ return (BasePosition.y >= 0) && CanBeOn(BlockType, BlockMeta);
}
diff --git a/src/Blocks/BlockEndPortalFrame.h b/src/Blocks/BlockEndPortalFrame.h
index 0b5e84da2..68e6e09fe 100644
--- a/src/Blocks/BlockEndPortalFrame.h
+++ b/src/Blocks/BlockEndPortalFrame.h
@@ -8,19 +8,19 @@
class cBlockEndPortalFrameHandler final :
- public cMetaRotator<cBlockHandler, 0x03,
- E_META_END_PORTAL_FRAME_ZM,
- E_META_END_PORTAL_FRAME_XP,
+ public cYawRotator<cBlockHandler, 0x03,
E_META_END_PORTAL_FRAME_ZP,
- E_META_END_PORTAL_FRAME_XM
+ E_META_END_PORTAL_FRAME_XM,
+ E_META_END_PORTAL_FRAME_ZM,
+ E_META_END_PORTAL_FRAME_XP
>
{
- using Super = cMetaRotator<
+ using Super = cYawRotator<
cBlockHandler, 0x03,
- E_META_END_PORTAL_FRAME_ZM,
- E_META_END_PORTAL_FRAME_XP,
E_META_END_PORTAL_FRAME_ZP,
- E_META_END_PORTAL_FRAME_XM
+ E_META_END_PORTAL_FRAME_XM,
+ E_META_END_PORTAL_FRAME_ZM,
+ E_META_END_PORTAL_FRAME_XP
>;
public:
@@ -29,54 +29,6 @@ public:
private:
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
- {
- a_BlockType = m_BlockType;
- a_BlockMeta = YawToMetaData(a_Player.GetYaw());
- return true;
- }
-
-
-
-
-
- inline static NIBBLETYPE YawToMetaData(double a_Rotation)
- {
- a_Rotation += 90 + 45; // So its not aligned with axis
- if (a_Rotation > 360)
- {
- a_Rotation -= 360;
- }
-
- if ((a_Rotation >= 0) && (a_Rotation < 90))
- {
- return E_META_END_PORTAL_FRAME_XM;
- }
- else if ((a_Rotation >= 180) && (a_Rotation < 270))
- {
- return E_META_END_PORTAL_FRAME_XP;
- }
- else if ((a_Rotation >= 90) && (a_Rotation < 180))
- {
- return E_META_END_PORTAL_FRAME_ZM;
- }
- else
- {
- return E_META_END_PORTAL_FRAME_ZP;
- }
- }
-
-
-
-
-
virtual void OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) const override
{
// E_META_END_PORTAL_FRAME_EYE is the bit which signifies the eye of ender is in it.
@@ -237,16 +189,6 @@ private:
- virtual bool IsClickedThrough(void) const override
- {
- // TODO: Colision
- return true;
- }
-
-
-
-
-
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h
index 0f13db71b..a0f5e9a69 100644
--- a/src/Blocks/BlockFire.h
+++ b/src/Blocks/BlockFire.h
@@ -65,14 +65,6 @@ private:
}
-
-
-
- virtual bool IsClickedThrough(void) const override
- {
- return true;
- }
-
/** Traces along YP until it finds an obsidian block, returns Y difference or 0 if no portal, and -1 for border
Takes the X, Y, and Z of the base block; with an optional MaxY for portal border finding */
static int FindObsidianCeiling(int X, int Y, int Z, cChunkInterface & a_ChunkInterface, int MaxY = 0)
@@ -256,7 +248,7 @@ private:
return (FoundFrameZP && FoundFrameZM);
}
- virtual bool DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) const override
+ virtual bool DoesIgnoreBuildCollision(const cWorld & a_World, const cItem & a_HeldItem, const Vector3i a_Position, const NIBBLETYPE a_Meta, const eBlockFace a_ClickedBlockFace, const bool a_ClickedDirectly) const override
{
return true;
}
diff --git a/src/Blocks/BlockFlower.h b/src/Blocks/BlockFlower.h
index 17cb529cb..023ba4a37 100644
--- a/src/Blocks/BlockFlower.h
+++ b/src/Blocks/BlockFlower.h
@@ -28,9 +28,9 @@ private:
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- return ((a_RelPos.y > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelPos.addedY(-1))));
+ return (a_Position.y > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_Position.addedY(-1)));
}
diff --git a/src/Blocks/BlockFluid.h b/src/Blocks/BlockFluid.h
index cdcf49299..b39476c1d 100644
--- a/src/Blocks/BlockFluid.h
+++ b/src/Blocks/BlockFluid.h
@@ -32,7 +32,7 @@ private:
- virtual bool DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) const override
+ virtual bool DoesIgnoreBuildCollision(const cWorld & a_World, const cItem & a_HeldItem, const Vector3i a_Position, const NIBBLETYPE a_Meta, const eBlockFace a_ClickedBlockFace, const bool a_ClickedDirectly) const override
{
return true;
}
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 068ab998d..819289e14 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -456,24 +456,6 @@ namespace
////////////////////////////////////////////////////////////////////////////////
// cBlockHandler:
-bool cBlockHandler::GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
- const Vector3i a_ClickedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
-) const
-{
- // By default, all blocks can be placed and the meta is copied over from the item's damage value:
- a_BlockType = m_BlockType;
- a_BlockMeta = static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage & 0x0f);
- return true;
-}
-
-
-
-
-
void cBlockHandler::OnUpdate(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
@@ -490,7 +472,7 @@ void cBlockHandler::OnUpdate(
void cBlockHandler::OnNeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor) const
{
- if (a_ChunkInterface.DoWithChunkAt(a_BlockPos, [&](cChunk & a_Chunk) { return CanBeAt(a_ChunkInterface, cChunkDef::AbsoluteToRelative(a_BlockPos), a_Chunk); }))
+ if (a_ChunkInterface.DoWithChunkAt(a_BlockPos, [&](cChunk & a_Chunk) { return CanBeAt(a_Chunk, cChunkDef::AbsoluteToRelative(a_BlockPos), a_Chunk.GetMeta(cChunkDef::AbsoluteToRelative(a_BlockPos))); }))
{
return;
}
@@ -528,7 +510,7 @@ cItems cBlockHandler::ConvertToPickups(NIBBLETYPE a_BlockMeta, const cItem * con
-bool cBlockHandler::CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const
+bool cBlockHandler::CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const
{
return true;
}
@@ -546,18 +528,9 @@ bool cBlockHandler::IsUseable() const
-bool cBlockHandler::IsClickedThrough(void) const
-{
- return false;
-}
-
-
-
-
-
-bool cBlockHandler::DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) const
+bool cBlockHandler::DoesIgnoreBuildCollision(const cWorld & a_World, const cItem & a_HeldItem, const Vector3i a_Position, const NIBBLETYPE a_Meta, const eBlockFace a_ClickedBlockFace, const bool a_ClickedDirectly) const
{
- return (m_BlockType == E_BLOCK_AIR);
+ return m_BlockType == E_BLOCK_AIR;
}
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h
index da067fd63..c0e9d3a3d 100644
--- a/src/Blocks/BlockHandler.h
+++ b/src/Blocks/BlockHandler.h
@@ -14,6 +14,7 @@ class cPlayer;
class cChunk;
class cBlockPluginInterface;
class cChunkInterface;
+class cWorld;
class cWorldInterface;
class cItems;
@@ -45,22 +46,6 @@ public:
blocktype of the minus-X neighbor, the positive-X neighbor, etc. */
virtual cBoundingBox GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) const;
- /** Called before a block is placed into a world by player, by cItemHandler::GetPlacementBlockTypeMeta().
- The handler should return true to allow placement, false to refuse.
- a_PlacedBlockPos is the coords of the block being placed
- a_ClickedBlockFace is the face of the neighbor block clicked by the client to place this block.
- a_CursorPos is the position of the cursor within the neighbor's face
- The descendant handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block.
- The default handler uses the stored block type and meta copied from the lowest 4 bits of the player's equipped item's damage value. */
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const;
-
/** Called by cWorld::SetBlock() after the block has been set */
virtual void OnPlaced(
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
@@ -68,11 +53,6 @@ public:
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
) const {}
- /** Called by cPlayer::PlaceBlocks() for each block after it has been set to the world. Called after OnPlaced(). */
- virtual void OnPlacedByPlayer(
- cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange
- ) const {}
-
/** Called after a block gets broken (replaced with air), by natural means.
The block is already dug up in the world, the original block type and meta is passed in a_OldBlockType and a_OldBlockMeta.
By default notifies all direct neighbors via their OnNeighborChanged() callbacks.
@@ -142,11 +122,7 @@ public:
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, const cItem * a_Tool = nullptr) const;
/** Checks if the block can stay at the specified relative coords in the chunk */
- virtual bool CanBeAt(
- cChunkInterface & a_ChunkInterface,
- const Vector3i a_RelPos,
- const cChunk & a_Chunk
- ) const;
+ virtual bool CanBeAt(const cChunk & a_Chunk, Vector3i a_Position, NIBBLETYPE a_Meta) const;
/** Checks whether the block has an effect on growing the plant */
virtual bool CanSustainPlant(BLOCKTYPE a_Plant) const { return false; }
@@ -155,16 +131,12 @@ public:
If it returns true, OnUse() is called */
virtual bool IsUseable(void) const;
- /** Indicates whether the client will click through this block.
- For example digging a fire will hit the block below the fire so fire is clicked through. */
- virtual bool IsClickedThrough(void) const;
-
/** Checks if the player can build "inside" this block.
For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision
@param a_Pos Position of the block
@param a_Player Player trying to build on the block
@param a_Meta Meta value of the block currently at a_Pos */
- virtual bool DoesIgnoreBuildCollision(cChunkInterface & ChunkInterface, const Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) const;
+ virtual bool DoesIgnoreBuildCollision(const cWorld & a_World, const cItem & a_HeldItem, Vector3i a_Position, NIBBLETYPE a_Meta, eBlockFace a_ClickedBlockFace, bool a_ClickedDirectly) const;
/** Tests if a_RelPosition is inside the block, where a_RelPosition is relative to the origin of the block.
Coords in a_RelPosition are guaranteed to be in the [0..1] range. */
diff --git a/src/Blocks/BlockHopper.h b/src/Blocks/BlockHopper.h
index 915a8d8d5..930f1e0bc 100644
--- a/src/Blocks/BlockHopper.h
+++ b/src/Blocks/BlockHopper.h
@@ -8,9 +8,9 @@
class cBlockHopperHandler final :
- public cPitchYawRotator<cClearMetaOnDrop<cBlockEntityHandler>>
+ public cClearMetaOnDrop<cMetaRotator<cBlockEntityHandler, 0x7, E_META_HOPPER_FACING_ZP, E_META_HOPPER_FACING_XM, E_META_HOPPER_FACING_ZM, E_META_HOPPER_FACING_XP>>
{
- using Super = cPitchYawRotator<cClearMetaOnDrop<cBlockEntityHandler>>;
+ using Super = cClearMetaOnDrop<cMetaRotator<cBlockEntityHandler, 0x7, E_META_HOPPER_FACING_ZP, E_META_HOPPER_FACING_XM, E_META_HOPPER_FACING_ZM, E_META_HOPPER_FACING_XP>>;
public:
@@ -18,42 +18,9 @@ public:
private:
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
- {
- a_BlockType = m_BlockType;
-
- // Convert the blockface into meta:
- switch (a_ClickedBlockFace)
- {
- case BLOCK_FACE_BOTTOM: a_BlockMeta = E_META_HOPPER_FACING_YM; break;
- case BLOCK_FACE_TOP: a_BlockMeta = E_META_HOPPER_FACING_YM; break;
- case BLOCK_FACE_EAST: a_BlockMeta = E_META_HOPPER_FACING_XM; break;
- case BLOCK_FACE_NORTH: a_BlockMeta = E_META_HOPPER_FACING_ZP; break;
- case BLOCK_FACE_SOUTH: a_BlockMeta = E_META_HOPPER_FACING_ZM; break;
- case BLOCK_FACE_WEST: a_BlockMeta = E_META_HOPPER_FACING_XP; break;
- case BLOCK_FACE_NONE: a_BlockMeta = E_META_HOPPER_UNATTACHED; break;
- }
- return true;
- }
-
-
-
-
-
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 11;
}
} ;
-
-
-
-
diff --git a/src/Blocks/BlockLadder.h b/src/Blocks/BlockLadder.h
index b4e8294b6..06ef2b01c 100644
--- a/src/Blocks/BlockLadder.h
+++ b/src/Blocks/BlockLadder.h
@@ -2,6 +2,7 @@
#pragma once
#include "BlockHandler.h"
+#include "BlockInfo.h"
#include "Mixins.h"
@@ -17,58 +18,23 @@ public:
using Super::Super;
-private:
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
+ /** Returns true if the ladder will be supported by the block through the given blockface. */
+ static bool CanBePlacedOn(const BLOCKTYPE a_BlockType, const eBlockFace a_BlockFace)
{
- // Try finding a suitable neighbor block face for the ladder; start with the given one.
- if (!LadderCanBePlacedAt(a_ChunkInterface, a_PlacedBlockPos, a_ClickedBlockFace))
+ if (
+ (a_BlockFace == BLOCK_FACE_NONE) ||
+ (a_BlockFace == BLOCK_FACE_BOTTOM) ||
+ (a_BlockFace == BLOCK_FACE_TOP)
+ )
{
- a_ClickedBlockFace = FindSuitableBlockFace(a_ChunkInterface, a_PlacedBlockPos);
- if (a_ClickedBlockFace == BLOCK_FACE_NONE)
- {
- return false;
- }
+ return false;
}
- a_BlockType = m_BlockType;
- a_BlockMeta = BlockFaceToMetaData(a_ClickedBlockFace);
- return true;
- }
-
-
-
-
-
- /** Converts the block face of the neighbor to which the ladder is attached to the ladder block's meta. */
- static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_NeighborBlockFace)
- {
- switch (a_NeighborBlockFace)
- {
- case BLOCK_FACE_ZM: return 0x2;
- case BLOCK_FACE_ZP: return 0x3;
- case BLOCK_FACE_XM: return 0x4;
- case BLOCK_FACE_XP: return 0x5;
- case BLOCK_FACE_NONE:
- case BLOCK_FACE_YM:
- case BLOCK_FACE_YP:
- {
- return 0x2;
- }
- }
- UNREACHABLE("Unsupported neighbor block face");
+ return cBlockInfo::IsSolid(a_BlockType);
}
-
-
-
+private:
/** Converts the ladder block's meta to the block face of the neighbor to which the ladder is attached. */
static eBlockFace MetaDataToBlockFace(NIBBLETYPE a_MetaData)
@@ -87,51 +53,13 @@ private:
- /** Finds a suitable block face value for the Ladder.
- The returned value is the block face of the neighbor of the specified block to which a ladder at a_LadderPos can be attached.
- Returns BLOCK_FACE_NONE if no valid location is found */
- static eBlockFace FindSuitableBlockFace(cChunkInterface & a_ChunkInterface, const Vector3i a_LadderPos)
- {
- for (int FaceInt = BLOCK_FACE_ZM; FaceInt <= BLOCK_FACE_XP; FaceInt++)
- {
- eBlockFace Face = static_cast<eBlockFace>(FaceInt);
- if (LadderCanBePlacedAt(a_ChunkInterface, a_LadderPos, Face))
- {
- return Face;
- }
- }
- return BLOCK_FACE_NONE;
- }
-
-
-
-
-
- /** Returns true if the ladder in the specified position will be supported by its neghbor through the specified neighbor's blockface. */
- static bool LadderCanBePlacedAt(cChunkInterface & a_ChunkInterface, const Vector3i a_LadderPos, eBlockFace a_NeighborBlockFace)
- {
- if (
- (a_NeighborBlockFace == BLOCK_FACE_NONE) ||
- (a_NeighborBlockFace == BLOCK_FACE_BOTTOM) ||
- (a_NeighborBlockFace == BLOCK_FACE_TOP)
- )
- {
- return false;
- }
-
- auto NeighborPos = AddFaceDirection(a_LadderPos, a_NeighborBlockFace, true);
- return cBlockInfo::IsSolid(a_ChunkInterface.GetBlock(NeighborPos));
- }
-
-
-
-
-
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- auto NeighborBlockFace = MetaDataToBlockFace(a_Chunk.GetMeta(a_RelPos));
- auto LadderAbsPos = a_Chunk.RelativeToAbsolute(a_RelPos);
- return LadderCanBePlacedAt(a_ChunkInterface, LadderAbsPos, NeighborBlockFace);
+ auto Face = MetaDataToBlockFace(a_Meta);
+ auto NeighborRelPos = AddFaceDirection(a_Position, Face, true);
+ BLOCKTYPE NeighborBlockType;
+ a_Chunk.UnboundedRelGetBlockType(NeighborRelPos, NeighborBlockType);
+ return CanBePlacedOn(NeighborBlockType, Face);
}
diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h
index ee5e99b9c..ddb459fbe 100644
--- a/src/Blocks/BlockLever.h
+++ b/src/Blocks/BlockLever.h
@@ -64,45 +64,6 @@ private:
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
- {
- a_BlockType = m_BlockType;
- a_BlockMeta = LeverDirectionToMetaData(a_ClickedBlockFace);
- return true;
- }
-
-
-
-
-
- /** Converts the block face of the neighbor to which the lever is attached to the lever block's meta. */
- inline static NIBBLETYPE LeverDirectionToMetaData(eBlockFace a_Dir)
- {
- // Determine lever direction:
- switch (a_Dir)
- {
- case BLOCK_FACE_YP: return 0x6;
- case BLOCK_FACE_XP: return 0x1;
- case BLOCK_FACE_XM: return 0x2;
- case BLOCK_FACE_ZP: return 0x3;
- case BLOCK_FACE_ZM: return 0x4;
- case BLOCK_FACE_YM: return 0x0;
- case BLOCK_FACE_NONE: return 0x6;
- }
- UNREACHABLE("Unsupported block face");
- }
-
-
-
-
-
/** Converts the leve block's meta to the block face of the neighbor to which the lever is attached. */
inline static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
{
@@ -128,18 +89,18 @@ private:
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
// Find the type of block the lever is attached to:
- auto Meta = a_Chunk.GetMeta(a_RelPos);
- auto NeighborFace = BlockMetaDataToBlockFace(Meta);
- auto NeighborPos = AddFaceDirection(a_RelPos, NeighborFace, true);
+ auto NeighborFace = BlockMetaDataToBlockFace(a_Meta);
+ auto NeighborPos = AddFaceDirection(a_Position, NeighborFace, true);
if (!cChunkDef::IsValidHeight(NeighborPos.y))
{
return false;
}
BLOCKTYPE NeighborBlockType;
- if (!a_Chunk.UnboundedRelGetBlock(NeighborPos, NeighborBlockType, Meta))
+ NIBBLETYPE NeighborMeta;
+ if (!a_Chunk.UnboundedRelGetBlock(NeighborPos, NeighborBlockType, NeighborMeta))
{
return false;
}
@@ -152,8 +113,8 @@ private:
else if (cBlockSlabHandler::IsAnySlabType(NeighborBlockType))
{
return (
- (((Meta & 0x08) == 0x08) && (NeighborFace == BLOCK_FACE_TOP)) ||
- (((Meta & 0x08) == 0) && (NeighborFace == BLOCK_FACE_BOTTOM))
+ (((NeighborMeta & 0x08) == 0x08) && (NeighborFace == BLOCK_FACE_TOP)) ||
+ (((NeighborMeta & 0x08) == 0) && (NeighborFace == BLOCK_FACE_BOTTOM))
);
}
diff --git a/src/Blocks/BlockLilypad.h b/src/Blocks/BlockLilypad.h
index 165e2d310..6d25a0e2d 100644
--- a/src/Blocks/BlockLilypad.h
+++ b/src/Blocks/BlockLilypad.h
@@ -28,9 +28,9 @@ private:
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- auto UnderPos = a_RelPos.addedY(-1);
+ auto UnderPos = a_Position.addedY(-1);
if (!cChunkDef::IsValidHeight(UnderPos.y))
{
return false;
diff --git a/src/Blocks/BlockMushroom.h b/src/Blocks/BlockMushroom.h
index bad4fc247..bed16c557 100644
--- a/src/Blocks/BlockMushroom.h
+++ b/src/Blocks/BlockMushroom.h
@@ -21,16 +21,16 @@ private:
// TODO: Add Mushroom Spread
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- if (a_RelPos.y <= 0)
+ if (a_Position.y <= 0)
{
return false;
}
// TODO: Cannot be at too much daylight
- switch (a_Chunk.GetBlock(a_RelPos.addedY(-1)))
+ switch (a_Chunk.GetBlock(a_Position.addedY(-1)))
{
case E_BLOCK_GLASS:
case E_BLOCK_CACTUS:
diff --git a/src/Blocks/BlockNetherWart.h b/src/Blocks/BlockNetherWart.h
index 4afdaffa2..43081d511 100644
--- a/src/Blocks/BlockNetherWart.h
+++ b/src/Blocks/BlockNetherWart.h
@@ -57,10 +57,10 @@ private:
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
// Needs to be placed on top of a Soulsand block:
- return ((a_RelPos.y > 0) && (a_Chunk.GetBlock(a_RelPos.addedY(-1)) == E_BLOCK_SOULSAND));
+ return (a_Position.y > 0) && (a_Chunk.GetBlock(a_Position.addedY(-1)) == E_BLOCK_SOULSAND);
}
diff --git a/src/Blocks/BlockPlanks.h b/src/Blocks/BlockPlanks.h
index f095f9ea3..d6e79b3c0 100644
--- a/src/Blocks/BlockPlanks.h
+++ b/src/Blocks/BlockPlanks.h
@@ -18,24 +18,6 @@ public:
private:
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
- {
- a_BlockType = m_BlockType;
- a_BlockMeta = static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage);
- return true;
- }
-
-
-
-
-
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
switch (a_Meta)
diff --git a/src/Blocks/BlockPortal.h b/src/Blocks/BlockPortal.h
index cc7fa3a1f..05daa9337 100644
--- a/src/Blocks/BlockPortal.h
+++ b/src/Blocks/BlockPortal.h
@@ -18,28 +18,6 @@ public:
private:
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
- {
- // We set meta to zero so Cuberite doesn't stop a Creative-mode player from building custom portal shapes
- // CanBeAt doesn't do anything if meta is zero
- // We set to zero because the client sends meta = 1 or 2 to the server (it calculates rotation itself)
-
- a_BlockType = m_BlockType;
- a_BlockMeta = 0;
- return true;
- }
-
-
-
-
-
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
{
// No pickups
@@ -71,14 +49,14 @@ private:
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- if ((a_RelPos.y <= 0) || (a_RelPos.y >= cChunkDef::Height - 1))
+ if ((a_Position.y <= 0) || (a_Position.y >= cChunkDef::Height - 1))
{
- return false; // In case someone places a portal with meta 1 or 2 at boundaries, and server tries to get invalid coords at Y - 1 or Y + 1
+ return false; // In case someone places a portal with meta 1 or 2 at boundaries, and server tries to get invalid coords at Y - 1 or Y + 1.
}
- switch (a_Chunk.GetMeta(a_RelPos))
+ switch (a_Meta)
{
case 0x1:
{
@@ -95,7 +73,7 @@ private:
for (const auto & Direction : PortalCheck)
{
BLOCKTYPE Block;
- a_Chunk.UnboundedRelGetBlockType(a_RelPos + Direction, Block);
+ a_Chunk.UnboundedRelGetBlockType(a_Position + Direction, Block);
if ((Block != E_BLOCK_NETHER_PORTAL) && (Block != E_BLOCK_OBSIDIAN))
{
return false;
@@ -118,7 +96,7 @@ private:
for (const auto & Direction : PortalCheck)
{
BLOCKTYPE Block;
- a_Chunk.UnboundedRelGetBlockType(a_RelPos + Direction, Block);
+ a_Chunk.UnboundedRelGetBlockType(a_Position + Direction, Block);
if ((Block != E_BLOCK_NETHER_PORTAL) && (Block != E_BLOCK_OBSIDIAN))
{
return false;
diff --git a/src/Blocks/BlockPressurePlate.h b/src/Blocks/BlockPressurePlate.h
index c9a72a751..d2f05b2e7 100644
--- a/src/Blocks/BlockPressurePlate.h
+++ b/src/Blocks/BlockPressurePlate.h
@@ -17,15 +17,16 @@ public:
private:
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- if (a_RelPos.y <= 1)
+ if (a_Position.y <= 0)
{
return false;
}
// TODO: check if the block is upside-down slab or upside-down stairs
- auto Block = a_Chunk.GetBlock(a_RelPos.addedY(-1));
+
+ const auto Block = a_Chunk.GetBlock(a_Position.addedY(-1));
switch (Block)
{
case E_BLOCK_ACACIA_FENCE:
@@ -41,7 +42,7 @@ private:
}
default:
{
- return (!cBlockInfo::IsTransparent(Block));
+ return !cBlockInfo::IsTransparent(Block);
}
}
}
diff --git a/src/Blocks/BlockQuartz.h b/src/Blocks/BlockQuartz.h
index d05c05ba3..bc10985df 100644
--- a/src/Blocks/BlockQuartz.h
+++ b/src/Blocks/BlockQuartz.h
@@ -18,66 +18,6 @@ public:
private:
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
- {
- a_BlockType = m_BlockType;
- auto Meta = static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage);
-
- // Pillar block needs additional direction in the metadata:
- if (Meta != E_META_QUARTZ_PILLAR)
- {
- a_BlockMeta = Meta;
- return true;
- }
- a_BlockMeta = BlockFaceToMetaData(a_ClickedBlockFace);
- return true;
- }
-
-
-
-
-
- /** Converts the block face of the pillar block's "base" to the block's metadata. */
- inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace)
- {
- switch (a_BlockFace)
- {
- case BLOCK_FACE_YM:
- case BLOCK_FACE_YP:
- {
- return E_META_QUARTZ_PILLAR; // Top or bottom
- }
-
- case BLOCK_FACE_ZP:
- case BLOCK_FACE_ZM:
- {
- return 0x4; // North or south
- }
-
- case BLOCK_FACE_XP:
- case BLOCK_FACE_XM:
- {
- return 0x3; // East or west
- }
-
- default:
- {
- return E_META_QUARTZ_PILLAR;
- }
- }
- }
-
-
-
-
-
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
diff --git a/src/Blocks/BlockRail.h b/src/Blocks/BlockRail.h
index 7c147d48a..d822e728f 100644
--- a/src/Blocks/BlockRail.h
+++ b/src/Blocks/BlockRail.h
@@ -25,141 +25,8 @@ public:
using Super::Super;
-private:
-
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
- {
- a_BlockType = m_BlockType;
- a_BlockMeta = FindMeta(a_ChunkInterface, a_PlacedBlockPos);
- return a_Player.GetWorld()->DoWithChunkAt(a_PlacedBlockPos,
- [this, a_PlacedBlockPos, &a_ChunkInterface](cChunk & a_Chunk)
- {
- auto RelPos = cChunkDef::AbsoluteToRelative(a_PlacedBlockPos);
- return CanBeAt(a_ChunkInterface, RelPos, a_Chunk);
- }
- );
- }
-
-
-
-
-
- virtual void OnPlaced(
- cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
- Vector3i a_BlockPos,
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
- ) const override
- {
- Super::OnPlaced(a_ChunkInterface, a_WorldInterface, a_BlockPos, a_BlockType, a_BlockMeta);
-
- // Alert diagonal rails:
- NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i( 1, 1, 0), BLOCK_FACE_NONE);
- NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i(-1, 1, 0), BLOCK_FACE_NONE);
- NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i( 0, +1, 1), BLOCK_FACE_NONE);
- NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i( 0, +1, -1), BLOCK_FACE_NONE);
- NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i( 1, -1, 0), BLOCK_FACE_NONE);
- NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i(-1, -1, 0), BLOCK_FACE_NONE);
- NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i( 0, -1, 1), BLOCK_FACE_NONE);
- NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i( 0, -1, -1), BLOCK_FACE_NONE);
- }
-
-
-
-
-
- virtual void OnBroken(
- cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
- Vector3i a_BlockPos,
- BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta,
- const cEntity * a_Digger
- ) const override
- {
- Super::OnBroken(a_ChunkInterface, a_WorldInterface, a_BlockPos, a_OldBlockType, a_OldBlockMeta, a_Digger);
-
- // Alert diagonal rails:
- NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i( 1, 1, 0), BLOCK_FACE_NONE);
- NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i(-1, 1, 0), BLOCK_FACE_NONE);
- NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i( 0, +1, 1), BLOCK_FACE_NONE);
- NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i( 0, +1, -1), BLOCK_FACE_NONE);
- NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i( 1, -1, 0), BLOCK_FACE_NONE);
- NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i(-1, -1, 0), BLOCK_FACE_NONE);
- NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i( 0, -1, 1), BLOCK_FACE_NONE);
- NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i( 0, -1, -1), BLOCK_FACE_NONE);
- }
-
-
-
-
- virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor) const override
- {
- const auto Meta = a_ChunkInterface.GetBlockMeta(a_BlockPos);
- const auto NewMeta = FindMeta(a_ChunkInterface, a_BlockPos);
- if ((Meta != NewMeta) && IsUnstable(a_ChunkInterface, a_BlockPos))
- {
- a_ChunkInterface.FastSetBlock(a_BlockPos, m_BlockType, (m_BlockType == E_BLOCK_RAIL) ? NewMeta : NewMeta | (Meta & 0x08));
- }
-
- Super::OnNeighborChanged(a_ChunkInterface, a_BlockPos, a_WhichNeighbor);
- }
-
-
-
-
-
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
- {
- if (a_RelPos.y <= 0)
- {
- return false;
- }
- if (!cBlockInfo::FullyOccupiesVoxel(a_Chunk.GetBlock(a_RelPos.addedY(-1))))
- {
- return false;
- }
-
- NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelPos);
- switch (Meta)
- {
- case E_META_RAIL_ASCEND_XP:
- case E_META_RAIL_ASCEND_XM:
- case E_META_RAIL_ASCEND_ZM:
- case E_META_RAIL_ASCEND_ZP:
- {
- // Mapping between the meta and the neighbors that need checking
- Meta -= E_META_RAIL_ASCEND_XP; // Base index at zero
- static const Vector3i Coords[] =
- {
- { 1, 0, 0}, // east, XP
- {-1, 0, 0}, // west, XM
- { 0, 0, -1}, // north, ZM
- { 0, 0, 1}, // south, ZP
- } ;
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- if (!a_Chunk.UnboundedRelGetBlock(a_RelPos + Coords[Meta], BlockType, BlockMeta))
- {
- // Too close to the edge, cannot simulate
- return true;
- }
- return cBlockInfo::FullyOccupiesVoxel(BlockType);
- }
- }
- return true;
- }
-
-
-
-
-
- NIBBLETYPE FindMeta(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos) const
+ static NIBBLETYPE FindMeta(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, BLOCKTYPE a_RailType)
{
NIBBLETYPE Meta = 0;
char RailsCnt = 0;
@@ -234,19 +101,21 @@ private:
}
if (RailsCnt > 1)
{
- if (Neighbors[3] && Neighbors[0] && CanThisRailCurve())
+ const bool CanCurve = a_RailType == E_BLOCK_RAIL;
+
+ if (Neighbors[3] && Neighbors[0] && CanCurve)
{
return E_META_RAIL_CURVED_ZP_XP;
}
- else if (Neighbors[3] && Neighbors[1] && CanThisRailCurve())
+ else if (Neighbors[3] && Neighbors[1] && CanCurve)
{
return E_META_RAIL_CURVED_ZP_XM;
}
- else if (Neighbors[2] && Neighbors[0] && CanThisRailCurve())
+ else if (Neighbors[2] && Neighbors[0] && CanCurve)
{
return E_META_RAIL_CURVED_ZM_XP;
}
- else if (Neighbors[2] && Neighbors[1] && CanThisRailCurve())
+ else if (Neighbors[2] && Neighbors[1] && CanCurve)
{
return E_META_RAIL_CURVED_ZM_XM;
}
@@ -275,7 +144,7 @@ private:
return E_META_RAIL_ZM_ZP;
}
- if (CanThisRailCurve())
+ if (CanCurve)
{
ASSERT(!"Weird neighbor count");
}
@@ -283,10 +152,42 @@ private:
return Meta;
}
+private:
- bool CanThisRailCurve(void) const
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, NIBBLETYPE a_Meta) const override
{
- return m_BlockType == E_BLOCK_RAIL;
+ if ((a_Position.y <= 0) || !cBlockInfo::FullyOccupiesVoxel(a_Chunk.GetBlock(a_Position.addedY(-1))))
+ {
+ return false;
+ }
+
+ switch (a_Meta)
+ {
+ case E_META_RAIL_ASCEND_XP:
+ case E_META_RAIL_ASCEND_XM:
+ case E_META_RAIL_ASCEND_ZM:
+ case E_META_RAIL_ASCEND_ZP:
+ {
+ // Mapping between the meta and the neighbors that need checking
+ a_Meta -= E_META_RAIL_ASCEND_XP; // Base index at zero
+ static const Vector3i Coords[] =
+ {
+ { 1, 0, 0}, // east, XP
+ {-1, 0, 0}, // west, XM
+ { 0, 0, -1}, // north, ZM
+ { 0, 0, 1}, // south, ZP
+ } ;
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ if (!a_Chunk.UnboundedRelGetBlock(a_Position + Coords[a_Meta], BlockType, BlockMeta))
+ {
+ // Too close to the edge, cannot simulate
+ return true;
+ }
+ return cBlockInfo::FullyOccupiesVoxel(BlockType);
+ }
+ }
+ return true;
}
@@ -521,6 +422,60 @@ private:
}
+ virtual void OnBroken(
+ cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
+ Vector3i a_BlockPos,
+ BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta,
+ const cEntity * a_Digger
+ ) const override
+ {
+ Super::OnBroken(a_ChunkInterface, a_WorldInterface, a_BlockPos, a_OldBlockType, a_OldBlockMeta, a_Digger);
+
+ // Alert diagonal rails:
+ NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i( 1, 1, 0), BLOCK_FACE_NONE);
+ NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i(-1, 1, 0), BLOCK_FACE_NONE);
+ NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i( 0, +1, 1), BLOCK_FACE_NONE);
+ NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i( 0, +1, -1), BLOCK_FACE_NONE);
+ NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i( 1, -1, 0), BLOCK_FACE_NONE);
+ NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i(-1, -1, 0), BLOCK_FACE_NONE);
+ NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i( 0, -1, 1), BLOCK_FACE_NONE);
+ NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i( 0, -1, -1), BLOCK_FACE_NONE);
+ }
+
+
+ virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor) const override
+ {
+ const auto Meta = a_ChunkInterface.GetBlockMeta(a_BlockPos);
+ const auto NewMeta = FindMeta(a_ChunkInterface, a_BlockPos, m_BlockType);
+ if ((Meta != NewMeta) && IsUnstable(a_ChunkInterface, a_BlockPos))
+ {
+ a_ChunkInterface.FastSetBlock(a_BlockPos, m_BlockType, (m_BlockType == E_BLOCK_RAIL) ? NewMeta : NewMeta | (Meta & 0x08));
+ }
+
+ Super::OnNeighborChanged(a_ChunkInterface, a_BlockPos, a_WhichNeighbor);
+ }
+
+
+ virtual void OnPlaced(
+ cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
+ Vector3i a_BlockPos,
+ BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
+ ) const override
+ {
+ Super::OnPlaced(a_ChunkInterface, a_WorldInterface, a_BlockPos, a_BlockType, a_BlockMeta);
+
+ // Alert diagonal rails:
+ NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i( 1, 1, 0), BLOCK_FACE_NONE);
+ NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i(-1, 1, 0), BLOCK_FACE_NONE);
+ NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i( 0, +1, 1), BLOCK_FACE_NONE);
+ NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i( 0, +1, -1), BLOCK_FACE_NONE);
+ NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i( 1, -1, 0), BLOCK_FACE_NONE);
+ NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i(-1, -1, 0), BLOCK_FACE_NONE);
+ NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i( 0, -1, 1), BLOCK_FACE_NONE);
+ NeighborChanged(a_ChunkInterface, a_BlockPos + Vector3i( 0, -1, -1), BLOCK_FACE_NONE);
+ }
+
+
virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) const override
{
// Bit 0x08 is a flag when a_Meta is in the range 0x00--0x05 and 0x0A--0x0F.
diff --git a/src/Blocks/BlockRedstone.h b/src/Blocks/BlockRedstone.h
index 8a7e35aa1..d77ff151a 100644
--- a/src/Blocks/BlockRedstone.h
+++ b/src/Blocks/BlockRedstone.h
@@ -19,16 +19,16 @@ public:
private:
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- if (a_RelPos.y <= 0)
+ if (a_Position.y <= 0)
{
return false;
}
BLOCKTYPE BelowBlock;
NIBBLETYPE BelowBlockMeta;
- a_Chunk.GetBlockTypeMeta(a_RelPos.addedY(-1), BelowBlock, BelowBlockMeta);
+ a_Chunk.GetBlockTypeMeta(a_Position.addedY(-1), BelowBlock, BelowBlockMeta);
if (cBlockInfo::FullyOccupiesVoxel(BelowBlock))
{
diff --git a/src/Blocks/BlockRedstoneRepeater.h b/src/Blocks/BlockRedstoneRepeater.h
index 97b16f174..4b9650e90 100644
--- a/src/Blocks/BlockRedstoneRepeater.h
+++ b/src/Blocks/BlockRedstoneRepeater.h
@@ -105,16 +105,16 @@ private:
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- if (a_RelPos.y <= 0)
+ if (a_Position.y <= 0)
{
return false;
}
BLOCKTYPE BelowBlock;
NIBBLETYPE BelowBlockMeta;
- a_Chunk.GetBlockTypeMeta(a_RelPos.addedY(-1), BelowBlock, BelowBlockMeta);
+ a_Chunk.GetBlockTypeMeta(a_Position.addedY(-1), BelowBlock, BelowBlockMeta);
if (cBlockInfo::FullyOccupiesVoxel(BelowBlock))
{
diff --git a/src/Blocks/BlockSapling.h b/src/Blocks/BlockSapling.h
index ab3f66edc..d32b9b449 100644
--- a/src/Blocks/BlockSapling.h
+++ b/src/Blocks/BlockSapling.h
@@ -29,9 +29,9 @@ private:
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- return (a_RelPos.y > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelPos.addedY(-1)));
+ return (a_Position.y > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_Position.addedY(-1)));
}
diff --git a/src/Blocks/BlockSideways.h b/src/Blocks/BlockSideways.h
index 17751a565..f2c4ce4e6 100644
--- a/src/Blocks/BlockSideways.h
+++ b/src/Blocks/BlockSideways.h
@@ -8,7 +8,6 @@
/** Handler for blocks that have 3 orientations (hay bale, log), specified by the upper 2 bits in meta.
-Handles setting the correct orientation on placement.
Additionally supports the metadata specifying block sub-type in its lower 2 bits. */
class cBlockSidewaysHandler final :
public cBlockHandler
@@ -21,66 +20,9 @@ public:
private:
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
- {
- a_BlockType = m_BlockType;
- NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage);
- a_BlockMeta = BlockFaceToMetaData(a_ClickedBlockFace, Meta);
- return true;
- }
-
-
-
-
-
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
{
- // Reset the orientation part of meta, keep the sub-type part of meta
+ // Reset the orientation part of meta, keep the sub-type part of meta:
return cItem(m_BlockType, 1, a_BlockMeta & 0x03);
}
-
-
-
-
-
- inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace, NIBBLETYPE a_Meta)
- {
- switch (a_BlockFace)
- {
- case BLOCK_FACE_YM:
- case BLOCK_FACE_YP:
- {
- return a_Meta; // Top or bottom, just return original
- }
-
- case BLOCK_FACE_ZP:
- case BLOCK_FACE_ZM:
- {
- return a_Meta | 0x8; // North or south
- }
-
- case BLOCK_FACE_XP:
- case BLOCK_FACE_XM:
- {
- return a_Meta | 0x4; // East or west
- }
-
- case BLOCK_FACE_NONE:
- {
- break;
- }
- }
- UNREACHABLE("Unsupported block face");
- }
} ;
-
-
-
-
diff --git a/src/Blocks/BlockSignPost.h b/src/Blocks/BlockSignPost.h
index 8d31ae7fa..b96498cbd 100644
--- a/src/Blocks/BlockSignPost.h
+++ b/src/Blocks/BlockSignPost.h
@@ -17,20 +17,6 @@ public:
using Super::Super;
- /** Converts the (player) rotation to placed-signpost block meta. */
- static NIBBLETYPE RotationToMetaData(double a_Rotation)
- {
- a_Rotation += 180 + (180 / 16); // So it's not aligned with axis
- if (a_Rotation > 360)
- {
- a_Rotation -= 360;
- }
-
- a_Rotation = (a_Rotation / 360) * 16;
-
- return (static_cast<char>(a_Rotation)) % 16;
- }
-
private:
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
@@ -42,14 +28,15 @@ private:
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- if (a_RelPos.y <= 0)
+ if (a_Position.y <= 0)
{
return false;
}
- BLOCKTYPE Type = a_Chunk.GetBlock(a_RelPos.addedY(-1));
- return ((Type == E_BLOCK_SIGN_POST) || (Type == E_BLOCK_WALLSIGN) || cBlockInfo::IsSolid(Type));
+
+ BLOCKTYPE Type = a_Chunk.GetBlock(a_Position.addedY(-1));
+ return (Type == E_BLOCK_SIGN_POST) || (Type == E_BLOCK_WALLSIGN) || cBlockInfo::IsSolid(Type);
}
diff --git a/src/Blocks/BlockSlab.h b/src/Blocks/BlockSlab.h
index 98f327b5b..566c88c71 100644
--- a/src/Blocks/BlockSlab.h
+++ b/src/Blocks/BlockSlab.h
@@ -46,64 +46,25 @@ private:
}
-
-
-
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
+ virtual bool DoesIgnoreBuildCollision(const cWorld & a_World, const cItem & a_HeldItem, const Vector3i a_Position, const NIBBLETYPE a_Meta, const eBlockFace a_ClickedBlockFace, const bool a_ClickedDirectly) const override
{
- a_BlockType = m_BlockType;
- NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage);
-
- // Set the correct metadata based on player equipped item (i.e. a_BlockMeta not initialised yet)
- switch (a_ClickedBlockFace)
+ /* Double slab combining uses build collision checks to replace single slabs with double slabs in the right conditions.
+ For us to be replaced, the player must be:
+ 1. Placing the same slab material.
+ 2. Placing the same slab sub-kind (and existing slab is single). */
+ if ((m_BlockType != a_HeldItem.m_ItemType) || ((a_Meta & 0x07) != a_HeldItem.m_ItemDamage))
{
- case BLOCK_FACE_TOP:
- {
- // Bottom half slab block
- a_BlockMeta = Meta & 0x07;
- break;
- }
- case BLOCK_FACE_BOTTOM:
- {
- // Top half slab block
- a_BlockMeta = Meta | 0x08;
- break;
- }
- case BLOCK_FACE_EAST:
- case BLOCK_FACE_NORTH:
- case BLOCK_FACE_SOUTH:
- case BLOCK_FACE_WEST:
- {
- if (a_CursorPos.y > 7)
- {
- // Cursor at top half of block, place top slab
- a_BlockMeta = Meta | 0x08; break;
- }
- else
- {
- // Cursor at bottom half of block, place bottom slab
- a_BlockMeta = Meta & 0x07; break;
- }
- }
- case BLOCK_FACE_NONE: return false;
- } // switch (a_BlockFace)
-
- // Check if the block at the coordinates is a single slab. Eligibility for combining has already been processed in ClientHandle
- // Changed to-be-placed to a double slab if we are clicking on a single slab, as opposed to placing one for the first time
- if (IsAnySlabType(a_ChunkInterface.GetBlock(a_PlacedBlockPos)))
- {
- a_BlockType = GetDoubleSlabType(m_BlockType);
- a_BlockMeta = a_BlockMeta & 0x07;
+ return false;
}
- return true;
+ const bool IsTopSlab = (a_Meta & 0x08) == 0x08;
+ const auto CanClickCombine = ((a_ClickedBlockFace == BLOCK_FACE_TOP) && !IsTopSlab) || ((a_ClickedBlockFace == BLOCK_FACE_BOTTOM) && IsTopSlab);
+
+ /* When the player clicks on us directly, we'll combine if we're
+ a bottom slab and he clicked the top, or vice versa. Clicking on the sides will not combine.
+ However, when indirectly clicked (on the side of another block, that caused placement to go to us)
+ the conditions are exactly the opposite. */
+ return a_ClickedDirectly ? CanClickCombine : !CanClickCombine;
}
@@ -131,24 +92,6 @@ private:
- /** Converts the single-slab blocktype to its equivalent double-slab blocktype */
- static BLOCKTYPE GetDoubleSlabType(BLOCKTYPE a_SingleSlabBlockType)
- {
- switch (a_SingleSlabBlockType)
- {
- case E_BLOCK_STONE_SLAB: return E_BLOCK_DOUBLE_STONE_SLAB;
- case E_BLOCK_WOODEN_SLAB: return E_BLOCK_DOUBLE_WOODEN_SLAB;
- case E_BLOCK_RED_SANDSTONE_SLAB: return E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB;
- case E_BLOCK_PURPUR_SLAB: return E_BLOCK_PURPUR_DOUBLE_SLAB;
- }
- ASSERT(!"Unhandled slab type!");
- return E_BLOCK_AIR;
- }
-
-
-
-
-
virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) const override
{
// Toggle the 4th bit - up / down:
diff --git a/src/Blocks/BlockSnow.h b/src/Blocks/BlockSnow.h
index 299ec9f62..f3fa87a1b 100644
--- a/src/Blocks/BlockSnow.h
+++ b/src/Blocks/BlockSnow.h
@@ -20,58 +20,21 @@ private:
enum
{
- FullBlockMeta = 7 // Meta value of a full-height snow block
+ FullBlockMeta = 7 // Meta value of a full-height snow block.
};
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
- {
- a_BlockType = m_BlockType;
-
- // Check if incrementing existing snow height:
- BLOCKTYPE BlockBeforePlacement;
- NIBBLETYPE MetaBeforePlacement;
- a_ChunkInterface.GetBlockTypeMeta(a_PlacedBlockPos, BlockBeforePlacement, MetaBeforePlacement);
- if ((BlockBeforePlacement == E_BLOCK_SNOW) && (MetaBeforePlacement < FullBlockMeta))
- {
- // Only increment if:
- // - A snow block was already there (not first time placement) AND
- // - Height is smaller than the maximum possible
- a_BlockMeta = MetaBeforePlacement + 1;
- return true;
- }
-
- // First time placement, check placement is valid
- a_BlockMeta = 0;
- BLOCKTYPE BlockBelow;
- NIBBLETYPE MetaBelow;
- return (
- (a_PlacedBlockPos.y > 0) &&
- a_ChunkInterface.GetBlockTypeMeta(a_PlacedBlockPos.addedY(-1), BlockBelow, MetaBelow) &&
- CanBeOn(BlockBelow, MetaBelow)
- );
- }
-
-
-
-
- virtual bool DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) const override
+ virtual bool DoesIgnoreBuildCollision(const cWorld & a_World, const cItem & a_HeldItem, const Vector3i a_Position, const NIBBLETYPE a_Meta, const eBlockFace a_ClickedBlockFace, const bool a_ClickedDirectly) const override
{
- if ((a_Player.GetEquippedItem().m_ItemType == E_BLOCK_SNOW) && (a_Meta < FullBlockMeta))
+ if (a_Meta == 0)
{
- return true; // If a player is holding a (thin) snow block and it's size can be increased, return collision ignored
+ return true; // If at normal snowfall height (lowest), we ignore collision.
}
- if (a_Meta == 0)
+ // Special case if a player is holding a (thin) snow block and its size can be increased:
+ if ((a_HeldItem.m_ItemType == E_BLOCK_SNOW) && (a_Meta < FullBlockMeta))
{
- return true; // If at normal snowfall height (lowest), we ignore collision
+ return !a_ClickedDirectly || (a_ClickedBlockFace == BLOCK_FACE_YP); // If clicked an adjacent block, or clicked YP directly, we ignore collision.
}
return false;
@@ -83,7 +46,7 @@ private:
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
{
- // No drop unless dug up with a shovel
+ // No drop unless dug up with a shovel:
if ((a_Tool == nullptr) || !ItemCategory::IsShovel(a_Tool->m_ItemType))
{
return {};
@@ -104,13 +67,13 @@ private:
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- if (a_RelPos.y <= 0)
+ if (a_Position.y <= 0)
{
return false;
}
- auto BelowPos = a_RelPos.addedY(-1);
+ auto BelowPos = a_Position.addedY(-1);
auto BlockBelow = a_Chunk.GetBlock(BelowPos);
auto MetaBelow = a_Chunk.GetMeta(BelowPos);
return CanBeOn(BlockBelow, MetaBelow);
@@ -141,7 +104,7 @@ private:
/** Returns true if snow can be placed on top of a block with the given type and meta. */
static bool CanBeOn(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
- // If block below is snowable, or it is a thin slow block and is a full thin snow block, say yay
+ // If block below is snowable, or it is a thin snow block and is a full thin snow block, say yay:
return (
cBlockInfo::IsSnowable(a_BlockType) ||
(
diff --git a/src/Blocks/BlockStairs.h b/src/Blocks/BlockStairs.h
index 701ad38e1..55a9e877e 100644
--- a/src/Blocks/BlockStairs.h
+++ b/src/Blocks/BlockStairs.h
@@ -8,9 +8,9 @@
class cBlockStairsHandler final :
- public cClearMetaOnDrop<cMetaRotator<cBlockHandler, 0x03, 0x03, 0x00, 0x02, 0x01, true>>
+ public cClearMetaOnDrop<cYawRotator<cBlockHandler, 0x03, 0x03, 0x00, 0x02, 0x01, true>>
{
- using Super = cClearMetaOnDrop<cMetaRotator<cBlockHandler, 0x03, 0x03, 0x00, 0x02, 0x01, true>>;
+ using Super = cClearMetaOnDrop<cYawRotator<cBlockHandler, 0x03, 0x03, 0x00, 0x02, 0x01, true>>;
public:
@@ -18,74 +18,6 @@ public:
private:
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
- {
- UNUSED(a_ChunkInterface);
- UNUSED(a_PlacedBlockPos);
- UNUSED(a_CursorPos);
- a_BlockType = m_BlockType;
- a_BlockMeta = RotationToMetaData(a_Player.GetYaw());
- switch (a_ClickedBlockFace)
- {
- case BLOCK_FACE_TOP: break;
- case BLOCK_FACE_BOTTOM: a_BlockMeta = a_BlockMeta | 0x4; break; // When placing onto a bottom face, always place an upside-down stairs block
- case BLOCK_FACE_EAST:
- case BLOCK_FACE_NORTH:
- case BLOCK_FACE_SOUTH:
- case BLOCK_FACE_WEST:
- {
- // When placing onto a sideways face, check cursor, if in top half, make it an upside-down stairs block
- if (a_CursorPos.y > 8)
- {
- a_BlockMeta |= 0x4;
- }
- break;
- }
- case BLOCK_FACE_NONE: return false;
- }
- return true;
- }
-
-
-
-
-
- static NIBBLETYPE RotationToMetaData(double a_Rotation)
- {
- a_Rotation += 90 + 45; // So its not aligned with axis
- if (a_Rotation > 360)
- {
- a_Rotation -= 360;
- }
- if ((a_Rotation >= 0) && (a_Rotation < 90))
- {
- return 0x0;
- }
- else if ((a_Rotation >= 180) && (a_Rotation < 270))
- {
- return 0x1;
- }
- else if ((a_Rotation >= 90) && (a_Rotation < 180))
- {
- return 0x2;
- }
- else
- {
- return 0x3;
- }
- }
-
-
-
-
-
virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) const override
{
// Toggle bit 3:
diff --git a/src/Blocks/BlockStems.h b/src/Blocks/BlockStems.h
index 1b6670264..f6686b25a 100644
--- a/src/Blocks/BlockStems.h
+++ b/src/Blocks/BlockStems.h
@@ -56,9 +56,9 @@ private:
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- return ((a_RelPos.y > 0) && (a_Chunk.GetBlock(a_RelPos.addedY(-1)) == E_BLOCK_FARMLAND));
+ return (a_Position.y > 0) && (a_Chunk.GetBlock(a_Position.addedY(-1)) == E_BLOCK_FARMLAND);
}
diff --git a/src/Blocks/BlockSugarcane.h b/src/Blocks/BlockSugarcane.h
index 1e802560d..bf5ae5e73 100644
--- a/src/Blocks/BlockSugarcane.h
+++ b/src/Blocks/BlockSugarcane.h
@@ -27,14 +27,14 @@ private:
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- if (a_RelPos.y <= 0)
+ if (a_Position.y <= 0)
{
return false;
}
- switch (a_Chunk.GetBlock(a_RelPos.addedY(-1)))
+ switch (a_Chunk.GetBlock(a_Position.addedY(-1)))
{
case E_BLOCK_DIRT:
case E_BLOCK_GRASS:
@@ -52,7 +52,7 @@ private:
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
- if (!a_Chunk.UnboundedRelGetBlock(a_RelPos + Coords[i], BlockType, BlockMeta))
+ if (!a_Chunk.UnboundedRelGetBlock(a_Position + Coords[i], BlockType, BlockMeta))
{
// Too close to the edge, cannot simulate
return true;
diff --git a/src/Blocks/BlockTallGrass.h b/src/Blocks/BlockTallGrass.h
index 83f955a80..ea638c878 100644
--- a/src/Blocks/BlockTallGrass.h
+++ b/src/Blocks/BlockTallGrass.h
@@ -20,7 +20,7 @@ public:
private:
- virtual bool DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) const override
+ virtual bool DoesIgnoreBuildCollision(const cWorld & a_World, const cItem & a_HeldItem, const Vector3i a_Position, const NIBBLETYPE a_Meta, const eBlockFace a_ClickedBlockFace, const bool a_ClickedDirectly) const override
{
return true;
}
@@ -52,14 +52,14 @@ private:
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- if (a_RelPos.y <= 0)
+ if (a_Position.y <= 0)
{
return false;
}
- BLOCKTYPE BelowBlock = a_Chunk.GetBlock(a_RelPos.addedY(-1));
+ BLOCKTYPE BelowBlock = a_Chunk.GetBlock(a_Position.addedY(-1));
return IsBlockTypeOfDirt(BelowBlock);
}
diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h
index c7bd4dcc8..0b96ad246 100644
--- a/src/Blocks/BlockTorch.h
+++ b/src/Blocks/BlockTorch.h
@@ -18,91 +18,6 @@ public:
using Super::Super;
-protected:
-
- ~cBlockTorchBaseHandler() = default;
-
-private:
-
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
- {
- BLOCKTYPE ClickedBlockType;
- NIBBLETYPE ClickedBlockMeta;
- auto ClickedBlockPos = AddFaceDirection(a_PlacedBlockPos, a_ClickedBlockFace, true);
- a_ChunkInterface.GetBlockTypeMeta(ClickedBlockPos, ClickedBlockType, ClickedBlockMeta);
- if (!CanBePlacedOn(ClickedBlockType, ClickedBlockMeta, a_ClickedBlockFace))
- {
- // Couldn't be placed on whatever face was clicked, last ditch resort - find another face
- a_ClickedBlockFace = FindSuitableFace(a_ChunkInterface, a_PlacedBlockPos); // Set a_BlockFace to a valid direction which will be converted later to a metadata
- if (a_ClickedBlockFace == BLOCK_FACE_NONE)
- {
- // No attachable face found - don't place the torch
- return false;
- }
- }
- a_BlockType = m_BlockType;
- a_BlockMeta = BlockFaceToMetaData(a_ClickedBlockFace);
- return true;
- }
-
-
-
-
-
- /** Converts the block face of the neighbor to which the torch is attached, to the torch block's meta. */
- inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_NeighborBlockFace)
- {
- switch (a_NeighborBlockFace)
- {
- case BLOCK_FACE_BOTTOM: ASSERT(!"Shouldn't be getting this face"); return 0;
- case BLOCK_FACE_TOP: return E_META_TORCH_FLOOR;
- case BLOCK_FACE_EAST: return E_META_TORCH_EAST;
- case BLOCK_FACE_WEST: return E_META_TORCH_WEST;
- case BLOCK_FACE_NORTH: return E_META_TORCH_NORTH;
- case BLOCK_FACE_SOUTH: return E_META_TORCH_SOUTH;
- case BLOCK_FACE_NONE:
- {
- ASSERT(!"Unhandled torch direction!");
- break;
- }
- }
- return 0x0;
- }
-
-
-
-
-
- /** Converts the torch block's meta to the block face of the neighbor to which the torch is attached. */
- inline static eBlockFace MetaDataToBlockFace(NIBBLETYPE a_MetaData)
- {
- switch (a_MetaData)
- {
- case 0: return BLOCK_FACE_TOP; // By default, the torches stand on the ground
- case E_META_TORCH_FLOOR: return BLOCK_FACE_TOP;
- case E_META_TORCH_EAST: return BLOCK_FACE_EAST;
- case E_META_TORCH_WEST: return BLOCK_FACE_WEST;
- case E_META_TORCH_NORTH: return BLOCK_FACE_NORTH;
- case E_META_TORCH_SOUTH: return BLOCK_FACE_SOUTH;
- default:
- {
- ASSERT(!"Unhandled torch metadata");
- break;
- }
- }
- return BLOCK_FACE_TOP;
- }
-
-
-
-
/** Returns true if the torch can be placed on the specified block's face. */
static bool CanBePlacedOn(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_BlockFace)
@@ -163,37 +78,40 @@ private:
}
}
+protected:
+ ~cBlockTorchBaseHandler() = default;
+private:
-
- /** Returns a suitable neighbor's blockface to place the torch at the specified pos
- Returns BLOCK_FACE_NONE on failure */
- static eBlockFace FindSuitableFace(cChunkInterface & a_ChunkInterface, const Vector3i a_TorchPos)
+ /** Converts the torch block's meta to the block face of the neighbor to which the torch is attached. */
+ inline static eBlockFace MetaDataToBlockFace(NIBBLETYPE a_MetaData)
{
- for (int i = BLOCK_FACE_YM; i <= BLOCK_FACE_XP; i++) // Loop through all faces
+ switch (a_MetaData)
{
- auto Face = static_cast<eBlockFace>(i);
- auto NeighborPos = AddFaceDirection(a_TorchPos, Face, true);
- BLOCKTYPE NeighborBlockType;
- NIBBLETYPE NeighborBlockMeta;
- a_ChunkInterface.GetBlockTypeMeta(NeighborPos, NeighborBlockType, NeighborBlockMeta);
- if (CanBePlacedOn(NeighborBlockType, NeighborBlockMeta, Face))
+ case 0: return BLOCK_FACE_TOP; // By default, the torches stand on the ground
+ case E_META_TORCH_FLOOR: return BLOCK_FACE_TOP;
+ case E_META_TORCH_EAST: return BLOCK_FACE_EAST;
+ case E_META_TORCH_WEST: return BLOCK_FACE_WEST;
+ case E_META_TORCH_NORTH: return BLOCK_FACE_NORTH;
+ case E_META_TORCH_SOUTH: return BLOCK_FACE_SOUTH;
+ default:
{
- return Face;
+ ASSERT(!"Unhandled torch metadata");
+ break;
}
}
- return BLOCK_FACE_NONE;
+ return BLOCK_FACE_TOP;
}
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- auto Face = MetaDataToBlockFace(a_Chunk.GetMeta(a_RelPos));
- auto NeighborRelPos = AddFaceDirection(a_RelPos, Face, true);
+ auto Face = MetaDataToBlockFace(a_Meta);
+ auto NeighborRelPos = AddFaceDirection(a_Position, Face, true);
BLOCKTYPE NeighborBlockType;
NIBBLETYPE NeighborBlockMeta;
if (!a_Chunk.UnboundedRelGetBlock(NeighborRelPos, NeighborBlockType, NeighborBlockMeta))
diff --git a/src/Blocks/BlockTrapdoor.h b/src/Blocks/BlockTrapdoor.h
index cef7fb6e9..7f6f70e1e 100644
--- a/src/Blocks/BlockTrapdoor.h
+++ b/src/Blocks/BlockTrapdoor.h
@@ -71,74 +71,6 @@ private:
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
- {
- if (a_ClickedBlockFace == BLOCK_FACE_YP)
- {
- // Trapdoor is placed on top of a block.
- // Engage yaw rotation to determine hinge direction:
- return Super::GetPlacementBlockTypeMeta(a_ChunkInterface, a_Player, a_PlacedBlockPos, a_ClickedBlockFace, a_CursorPos, a_BlockType, a_BlockMeta);
- }
- else if (a_ClickedBlockFace == BLOCK_FACE_YM)
- {
- // Trapdoor is placed on bottom of a block.
- // Engage yaw rotation to determine hinge direction:
- if (!Super::GetPlacementBlockTypeMeta(a_ChunkInterface, a_Player, a_PlacedBlockPos, a_ClickedBlockFace, a_CursorPos, a_BlockType, a_BlockMeta))
- {
- return false;
- }
-
- // Toggle 'Move up half-block' bit on:
- a_BlockMeta |= 0x8;
-
- return true;
- }
-
- // Placement on block sides; hinge direction is determined by which side was clicked:
- a_BlockType = m_BlockType;
- a_BlockMeta = BlockFaceToMetaData(a_ClickedBlockFace);
-
- if (a_CursorPos.y > 7)
- {
- // Trapdoor is placed on a higher half of a vertical block.
- // Toggle 'Move up half-block' bit on:
- a_BlockMeta |= 0x8;
- }
-
- return true;
- }
-
-
-
-
-
- inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace)
- {
- switch (a_BlockFace)
- {
- case BLOCK_FACE_ZP: return 0x1;
- case BLOCK_FACE_ZM: return 0x0;
- case BLOCK_FACE_XP: return 0x3;
- case BLOCK_FACE_XM: return 0x2;
- default:
- {
- ASSERT(!"Unhandled block face!");
- return 0;
- }
- }
- }
-
-
-
-
-
inline static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
{
switch (a_Meta & 0x3)
diff --git a/src/Blocks/BlockTripwireHook.h b/src/Blocks/BlockTripwireHook.h
index 0d58bb084..ae553d66f 100644
--- a/src/Blocks/BlockTripwireHook.h
+++ b/src/Blocks/BlockTripwireHook.h
@@ -30,57 +30,9 @@ public:
private:
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- a_BlockType = m_BlockType;
-
- switch (a_ClickedBlockFace)
- {
- case BLOCK_FACE_XM:
- {
- a_BlockMeta = 0x1;
- return true;
- }
- case BLOCK_FACE_XP:
- {
- a_BlockMeta = 0x3;
- return true;
- }
- case BLOCK_FACE_ZM:
- {
- a_BlockMeta = 0x2;
- return true;
- }
- case BLOCK_FACE_ZP:
- {
- a_BlockMeta = 0x0;
- return true;
- }
- case BLOCK_FACE_NONE:
- case BLOCK_FACE_YM:
- case BLOCK_FACE_YP:
- {
- return false;
- }
- }
- UNREACHABLE("Unsupported block face");
- }
-
-
-
-
-
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
- {
- const auto Meta = a_Chunk.GetMeta(a_RelPos);
- const auto RearPosition = AddFaceDirection(a_RelPos, MetadataToDirection(Meta), true);
+ const auto RearPosition = AddFaceDirection(a_Position, MetadataToDirection(a_Meta), true);
BLOCKTYPE NeighborBlockType;
if (!a_Chunk.UnboundedRelGetBlockType(RearPosition, NeighborBlockType))
diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h
index 51f6112bc..da4d6dfc3 100644
--- a/src/Blocks/BlockVine.h
+++ b/src/Blocks/BlockVine.h
@@ -17,33 +17,14 @@ public:
private:
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
- {
- // TODO: Disallow placement where the vine doesn't attach to something properly
- BLOCKTYPE BlockType = 0;
- NIBBLETYPE BlockMeta;
- a_ChunkInterface.GetBlockTypeMeta(a_PlacedBlockPos, BlockType, BlockMeta);
- if (BlockType == m_BlockType)
- {
- a_BlockMeta = BlockMeta | DirectionToMetaData(a_ClickedBlockFace);
- }
- else
- {
- a_BlockMeta = DirectionToMetaData(a_ClickedBlockFace);
- }
- a_BlockType = m_BlockType;
- return true;
- }
-
+ static const NIBBLETYPE VINE_LOST_SUPPORT = 16;
+ static const NIBBLETYPE VINE_UNCHANGED = 17;
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
+ {
+ return GetMaxMeta(a_Chunk, a_Position, a_Meta) != VINE_LOST_SUPPORT;
+ }
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
@@ -60,22 +41,6 @@ private:
- static NIBBLETYPE DirectionToMetaData(char a_BlockFace)
- {
- switch (a_BlockFace)
- {
- case BLOCK_FACE_NORTH: return 0x1;
- case BLOCK_FACE_SOUTH: return 0x4;
- case BLOCK_FACE_WEST: return 0x8;
- case BLOCK_FACE_EAST: return 0x2;
- default: return 0x0;
- }
- }
-
-
-
-
-
static char MetaDataToDirection(NIBBLETYPE a_MetaData)
{
switch (a_MetaData)
@@ -122,8 +87,9 @@ private:
- /** Returns the meta that has the maximum allowable sides of the vine, given the surroundings */
- static NIBBLETYPE GetMaxMeta(cChunk & a_Chunk, Vector3i a_RelPos)
+ /** Returns the meta that has the maximum allowable sides of the vine, given the surroundings and current vine meta.
+ Returns special values for a vine that can continue to exist unchanged, or must die completely. */
+ static NIBBLETYPE GetMaxMeta(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_CurrentMeta)
{
static const struct
{
@@ -136,21 +102,41 @@ private:
{ 0, -1, 4}, // north, ZM
{ 1, 0, 8}, // east, XP
} ;
- NIBBLETYPE res = 0;
+
+ NIBBLETYPE MaxMeta = 0;
for (auto & Coord : Coords)
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
- auto checkPos = a_RelPos.addedXZ(Coord.x, Coord.z);
+ auto checkPos = a_Position.addedXZ(Coord.x, Coord.z);
if (
a_Chunk.UnboundedRelGetBlock(checkPos.x, checkPos.y, checkPos.z, BlockType, BlockMeta) &&
IsBlockAttachable(BlockType)
)
{
- res |= Coord.Bit;
+ MaxMeta |= Coord.Bit;
}
}
- return res;
+
+ // Check if vine above us, add its meta to MaxMeta:
+ if ((a_Position.y < cChunkDef::Height - 1) && (a_Chunk.GetBlock(a_Position.addedY(1)) == E_BLOCK_VINES))
+ {
+ MaxMeta |= a_Chunk.GetMeta(a_Position.addedY(1));
+ }
+
+ NIBBLETYPE Common = a_CurrentMeta & MaxMeta; // Neighbors that we have and are legal.
+ if (Common != a_CurrentMeta)
+ {
+ bool HasTop = (a_Position.y < (cChunkDef::Height - 1)) && IsBlockAttachable(a_Chunk.GetBlock(a_Position.addedY(1)));
+ if ((Common == 0) && !HasTop) // Meta equals 0 also means top. Make a last-ditch attempt to save the vine.
+ {
+ return VINE_LOST_SUPPORT;
+ }
+
+ return Common;
+ }
+
+ return VINE_UNCHANGED;
}
@@ -162,28 +148,25 @@ private:
a_ChunkInterface.DoWithChunkAt(a_BlockPos, [&](cChunk & a_Chunk)
{
- const auto a_RelPos = cChunkDef::AbsoluteToRelative(a_BlockPos);
- NIBBLETYPE CurMeta = a_Chunk.GetMeta(a_RelPos);
- NIBBLETYPE MaxMeta = GetMaxMeta(a_Chunk, a_RelPos);
+ const auto Position = cChunkDef::AbsoluteToRelative(a_BlockPos);
+ const auto MaxMeta = GetMaxMeta(a_Chunk, Position, a_Chunk.GetMeta(Position));
- // Check if vine above us, add its meta to MaxMeta
- if ((a_RelPos.y < cChunkDef::Height - 1) && (a_Chunk.GetBlock(a_RelPos.addedY(1)) == m_BlockType))
+ if (MaxMeta == VINE_UNCHANGED)
{
- MaxMeta |= a_Chunk.GetMeta(a_RelPos.addedY(1));
+ return false;
}
- NIBBLETYPE Common = CurMeta & MaxMeta; // Neighbors that we have and are legal
- if (Common != CurMeta)
+ // There is a neighbor missing, need to update the meta or even destroy the block.
+
+ if (MaxMeta == VINE_LOST_SUPPORT)
{
- // There is a neighbor missing, need to update the meta or even destroy the block
- bool HasTop = (a_RelPos.y < cChunkDef::Height - 1) && IsBlockAttachable(a_Chunk.GetBlock(a_RelPos.addedY(1)));
- if ((Common == 0) && !HasTop)
- {
- // The vine just lost all its support, destroy the block:
- a_Chunk.SetBlock(a_RelPos, E_BLOCK_AIR, 0);
- return false;
- }
- a_Chunk.SetBlock(a_RelPos, m_BlockType, Common);
+ // The vine just lost all its support, destroy the block:
+ a_Chunk.SetBlock(Position, E_BLOCK_AIR, 0);
+ }
+ else
+ {
+ // It lost some of its support, set it to what remains (SetBlock to notify neighbors):
+ a_Chunk.SetBlock(Position, E_BLOCK_VINES, MaxMeta);
}
return false;
@@ -194,9 +177,9 @@ private:
- virtual bool DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) const override
+ virtual bool DoesIgnoreBuildCollision(const cWorld & a_World, const cItem & a_HeldItem, const Vector3i a_Position, const NIBBLETYPE a_Meta, const eBlockFace a_ClickedBlockFace, const bool a_ClickedDirectly) const override
{
- return true;
+ return !a_ClickedDirectly || (a_HeldItem.m_ItemType != m_BlockType);
}
diff --git a/src/Blocks/BlockWallSign.h b/src/Blocks/BlockWallSign.h
index 2e6f7a45b..f19e408fa 100644
--- a/src/Blocks/BlockWallSign.h
+++ b/src/Blocks/BlockWallSign.h
@@ -17,25 +17,6 @@ public:
using Super::Super;
- /** Converts the block face of the neighbor to which the wallsign is attached to the wallsign block's meta. */
- static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_NeighborBlockFace)
- {
- switch (a_NeighborBlockFace)
- {
- case BLOCK_FACE_ZM: return 0x02;
- case BLOCK_FACE_ZP: return 0x03;
- case BLOCK_FACE_XM: return 0x04;
- case BLOCK_FACE_XP: return 0x05;
- case BLOCK_FACE_NONE:
- case BLOCK_FACE_YP:
- case BLOCK_FACE_YM:
- {
- break;
- }
- }
- return 0x02;
- }
-
private:
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
@@ -47,16 +28,16 @@ private:
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
- auto NeighborPos = a_RelPos + GetOffsetBehindTheSign(a_Chunk.GetMeta(a_RelPos));
+ auto NeighborPos = a_Position + GetOffsetBehindTheSign(a_Meta);
BLOCKTYPE NeighborType;
if (!a_Chunk.UnboundedRelGetBlockType(NeighborPos, NeighborType))
{
// The neighbor is not accessible (unloaded chunk), bail out without changing this
return true;
}
- return ((NeighborType == E_BLOCK_WALLSIGN) || (NeighborType == E_BLOCK_SIGN_POST) || cBlockInfo::IsSolid(NeighborType));
+ return (NeighborType == E_BLOCK_WALLSIGN) || (NeighborType == E_BLOCK_SIGN_POST) || cBlockInfo::IsSolid(NeighborType);
}
diff --git a/src/Blocks/Mixins.h b/src/Blocks/Mixins.h
index 42b437ba7..23a4be225 100644
--- a/src/Blocks/Mixins.h
+++ b/src/Blocks/Mixins.h
@@ -167,27 +167,6 @@ public:
using Super::Super;
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
- const Vector3i a_BlockPos,
- eBlockFace a_BlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
- {
- NIBBLETYPE BaseMeta;
- if (!Super::GetPlacementBlockTypeMeta(a_ChunkInterface, a_Player, a_BlockPos, a_BlockFace, a_CursorPos, a_BlockType, BaseMeta))
- {
- return false;
- }
-
- a_BlockMeta = (BaseMeta & ~BitMask) | YawToMetaData(a_Player.GetYaw());
- return true;
- }
-
-
-
-
/** Converts the rotation value as returned by cPlayer::GetYaw() to the appropriate metadata
value for a block placed by a player facing that way */
@@ -241,31 +220,26 @@ public:
using Super::Super;
-protected:
-
- ~cPitchYawRotator() = default;
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
+ /** Converts the rotation and pitch values as returned by cPlayer::GetYaw() and cPlayer::GetPitch()
+ respectively to the appropriate metadata value for a block placed by a player facing that way */
+ static NIBBLETYPE PitchYawToMetaData(double a_Rotation, double a_Pitch)
{
- NIBBLETYPE BaseMeta;
- if (!Super::GetPlacementBlockTypeMeta(a_ChunkInterface, a_Player, a_PlacedBlockPos, a_ClickedBlockFace, a_CursorPos, a_BlockType, BaseMeta))
+ if (a_Pitch >= 50)
{
- return false;
+ return Up;
+ }
+ else if (a_Pitch <= -50)
+ {
+ return Down;
}
- a_BlockMeta = (BaseMeta & ~BitMask) | PitchYawToMetaData(a_Player.GetYaw(), a_Player.GetPitch());
- return true;
+ return Super::YawToMetaData(a_Rotation);
}
+protected:
-
+ ~cPitchYawRotator() = default;
virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) const override
@@ -279,24 +253,4 @@ protected:
// Not Facing Up or Down; No change.
return a_Meta;
}
-
-
-
-
-
- /** Converts the rotation and pitch values as returned by cPlayer::GetYaw() and cPlayer::GetPitch()
- respectively to the appropriate metadata value for a block placed by a player facing that way */
- static NIBBLETYPE PitchYawToMetaData(double a_Rotation, double a_Pitch)
- {
- if (a_Pitch >= 50)
- {
- return Up;
- }
- else if (a_Pitch <= -50)
- {
- return Down;
- }
-
- return Super::YawToMetaData(a_Rotation);
- }
};
diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h
index b610bd9ac..b3fc9878d 100644
--- a/src/Blocks/WorldInterface.h
+++ b/src/Blocks/WorldInterface.h
@@ -54,10 +54,10 @@ public:
virtual std::vector<UInt32> SpawnSplitExperienceOrbs(Vector3d a_Pos, int a_Reward) = 0;
/** Sends the block on those coords to the player */
- virtual void SendBlockTo(int a_BlockX, int a_BlockY, int a_BlockZ, cPlayer & a_Player) = 0;
+ virtual void SendBlockTo(int a_BlockX, int a_BlockY, int a_BlockZ, const cPlayer & a_Player) = 0;
/** Sends the block on those coords to the player */
- inline void SendBlockTo(const Vector3i a_BlockPos, cPlayer & a_Player)
+ inline void SendBlockTo(const Vector3i a_BlockPos, const cPlayer & a_Player)
{
SendBlockTo(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Player);
}