diff options
Diffstat (limited to 'src/Blocks')
-rw-r--r-- | src/Blocks/BlockAnvil.h | 63 | ||||
-rw-r--r-- | src/Blocks/BlockHandler.cpp | 2 |
2 files changed, 65 insertions, 0 deletions
diff --git a/src/Blocks/BlockAnvil.h b/src/Blocks/BlockAnvil.h new file mode 100644 index 000000000..aadec2e94 --- /dev/null +++ b/src/Blocks/BlockAnvil.h @@ -0,0 +1,63 @@ + +#pragma once + +#include "BlockHandler.h" +#include "../World.h" +#include "../Entities/Player.h" + + + + + +class cBlockAnvilHandler : + public cBlockHandler +{ +public: + cBlockAnvilHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) + { + } + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + a_Pickups.push_back(cItem(E_BLOCK_ANVIL, 1, a_BlockMeta)); + } + + virtual bool GetPlacementBlockTypeMeta( + cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = m_BlockType; + + int Direction = (int)floor(a_Player->GetYaw() * 4.0 / 360.0 + 0.5) & 0x3; + int RawMeta = a_BlockMeta >> 2; + + Direction++; + Direction %= 4; + switch (Direction) + { + case 0: a_BlockMeta = 0x2 | RawMeta << 2; break; + case 1: a_BlockMeta = 0x3 | RawMeta << 2; break; + case 2: a_BlockMeta = 0x0 | RawMeta << 2; break; + case 3: a_BlockMeta = 0x1 | RawMeta << 2; break; + default: + { + return false; + } + } + + return true; + } + + virtual bool IsUseable() override + { + return true; + } +} ; + + + + diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index aa97b2ca9..5b8effc07 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -6,6 +6,7 @@ #include "../Root.h" #include "../Bindings/PluginManager.h" #include "../Chunk.h" +#include "BlockAnvil.h" #include "BlockBed.h" #include "BlockBrewingStand.h" #include "BlockButton.h" @@ -85,6 +86,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) // Block handlers, alphabetically sorted: case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType); + case E_BLOCK_ANVIL: return new cBlockAnvilHandler (a_BlockType); case E_BLOCK_BED: return new cBlockBedHandler (a_BlockType); case E_BLOCK_BIRCH_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_BREWING_STAND: return new cBlockBrewingStandHandler (a_BlockType); |