diff options
Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockConcretePowder.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockHandler.cpp | 2 | ||||
-rw-r--r-- | src/Blocks/BlockSponge.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockVine.h | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/src/Blocks/BlockConcretePowder.h b/src/Blocks/BlockConcretePowder.h index a69001a65..52591b3c1 100644 --- a/src/Blocks/BlockConcretePowder.h +++ b/src/Blocks/BlockConcretePowder.h @@ -29,7 +29,7 @@ private: virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor) const override { - a_ChunkInterface.DoWithChunkAt(a_BlockPos, [&](cChunk & a_Chunk) { CheckSoaked(a_Chunk.AbsoluteToRelative(a_BlockPos), a_Chunk); return true; }); + a_ChunkInterface.DoWithChunkAt(a_BlockPos, [&](cChunk & a_Chunk) { CheckSoaked(cChunkDef::AbsoluteToRelative(a_BlockPos), a_Chunk); return true; }); } /** Check blocks above and around to see if they are water. If one is, converts this into concrete block. */ diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 326f0de27..0e1672ce8 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -488,7 +488,7 @@ void cBlockHandler::OnUpdate( void cBlockHandler::OnNeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor) const { - if (a_ChunkInterface.DoWithChunkAt(a_BlockPos, [&](cChunk & a_Chunk) { return CanBeAt(a_ChunkInterface, a_Chunk.AbsoluteToRelative(a_BlockPos), a_Chunk); })) + if (a_ChunkInterface.DoWithChunkAt(a_BlockPos, [&](cChunk & a_Chunk) { return CanBeAt(a_ChunkInterface, cChunkDef::AbsoluteToRelative(a_BlockPos), a_Chunk); })) { return; } diff --git a/src/Blocks/BlockSponge.h b/src/Blocks/BlockSponge.h index a089bc0d0..0e4865a8e 100644 --- a/src/Blocks/BlockSponge.h +++ b/src/Blocks/BlockSponge.h @@ -29,7 +29,7 @@ private: virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor) const override { - a_ChunkInterface.DoWithChunkAt(a_BlockPos, [&](cChunk & a_Chunk) { CheckSoaked(a_Chunk.AbsoluteToRelative(a_BlockPos), a_Chunk); return true; }); + a_ChunkInterface.DoWithChunkAt(a_BlockPos, [&](cChunk & a_Chunk) { CheckSoaked(cChunkDef::AbsoluteToRelative(a_BlockPos), a_Chunk); return true; }); } /** Check blocks around the sponge to see if they are water. diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h index 9738cd89b..8d42137d4 100644 --- a/src/Blocks/BlockVine.h +++ b/src/Blocks/BlockVine.h @@ -162,7 +162,7 @@ private: a_ChunkInterface.DoWithChunkAt(a_BlockPos, [&](cChunk & a_Chunk) { - const auto a_RelPos = a_Chunk.AbsoluteToRelative(a_BlockPos); + const auto a_RelPos = cChunkDef::AbsoluteToRelative(a_BlockPos); NIBBLETYPE CurMeta = a_Chunk.GetMeta(a_RelPos); NIBBLETYPE MaxMeta = GetMaxMeta(a_Chunk, a_RelPos); |