diff options
Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockButton.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockChest.h | 44 | ||||
-rw-r--r-- | src/Blocks/BlockCloth.h | 7 | ||||
-rw-r--r-- | src/Blocks/BlockFarmland.h | 11 | ||||
-rw-r--r-- | src/Blocks/BlockHandler.cpp | 7 | ||||
-rw-r--r-- | src/Blocks/BlockHayBale.h | 1 | ||||
-rw-r--r-- | src/Blocks/BlockLadder.h | 22 | ||||
-rw-r--r-- | src/Blocks/BlockLever.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockPiston.cpp | 6 | ||||
-rw-r--r-- | src/Blocks/BlockPiston.h | 18 | ||||
-rw-r--r-- | src/Blocks/BlockSideways.h | 12 | ||||
-rw-r--r-- | src/Blocks/BroadcastInterface.h | 2 |
12 files changed, 62 insertions, 72 deletions
diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h index ada7d58f7..7f92681dc 100644 --- a/src/Blocks/BlockButton.h +++ b/src/Blocks/BlockButton.h @@ -24,7 +24,7 @@ public: a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); - a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); + a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); // Queue a button reset (unpress) a_ChunkInterface.QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 30, m_BlockType, a_WorldInterface); diff --git a/src/Blocks/BlockChest.h b/src/Blocks/BlockChest.h index c9a769c75..f899f4bcb 100644 --- a/src/Blocks/BlockChest.h +++ b/src/Blocks/BlockChest.h @@ -44,16 +44,16 @@ public: } double yaw = a_Player->GetYaw(); if ( - (Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) + (Area.GetRelBlockType(0, 0, 1) == m_BlockType) || + (Area.GetRelBlockType(2, 0, 1) == m_BlockType) ) { a_BlockMeta = ((yaw >= -90) && (yaw < 90)) ? 2 : 3; return true; } if ( - (Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) + (Area.GetRelBlockType(0, 0, 1) == m_BlockType) || + (Area.GetRelBlockType(2, 0, 1) == m_BlockType) ) { // FIXME: This is unreachable, as the condition is the same as the above one @@ -130,12 +130,12 @@ public: } int NumChestNeighbors = 0; - if (Area.GetRelBlockType(1, 0, 2) == E_BLOCK_CHEST) + if (Area.GetRelBlockType(1, 0, 2) == m_BlockType) { if ( - (Area.GetRelBlockType(0, 0, 2) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(1, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(1, 0, 3) == E_BLOCK_CHEST) + (Area.GetRelBlockType(0, 0, 2) == m_BlockType) || + (Area.GetRelBlockType(1, 0, 1) == m_BlockType) || + (Area.GetRelBlockType(1, 0, 3) == m_BlockType) ) { // Already a doublechest neighbor, disallow: @@ -143,12 +143,12 @@ public: } NumChestNeighbors += 1; } - if (Area.GetRelBlockType(3, 0, 2) == E_BLOCK_CHEST) + if (Area.GetRelBlockType(3, 0, 2) == m_BlockType) { if ( - (Area.GetRelBlockType(4, 0, 2) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(3, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(3, 0, 3) == E_BLOCK_CHEST) + (Area.GetRelBlockType(4, 0, 2) == m_BlockType) || + (Area.GetRelBlockType(3, 0, 1) == m_BlockType) || + (Area.GetRelBlockType(3, 0, 3) == m_BlockType) ) { // Already a doublechest neighbor, disallow: @@ -156,12 +156,12 @@ public: } NumChestNeighbors += 1; } - if (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) + if (Area.GetRelBlockType(2, 0, 1) == m_BlockType) { if ( - (Area.GetRelBlockType(2, 0, 0) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(1, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(3, 0, 1) == E_BLOCK_CHEST) + (Area.GetRelBlockType(2, 0, 0) == m_BlockType) || + (Area.GetRelBlockType(1, 0, 1) == m_BlockType) || + (Area.GetRelBlockType(3, 0, 1) == m_BlockType) ) { // Already a doublechest neighbor, disallow: @@ -169,12 +169,12 @@ public: } NumChestNeighbors += 1; } - if (Area.GetRelBlockType(2, 0, 3) == E_BLOCK_CHEST) + if (Area.GetRelBlockType(2, 0, 3) == m_BlockType) { if ( - (Area.GetRelBlockType(2, 0, 4) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(1, 0, 3) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(3, 0, 3) == E_BLOCK_CHEST) + (Area.GetRelBlockType(2, 0, 4) == m_BlockType) || + (Area.GetRelBlockType(1, 0, 3) == m_BlockType) || + (Area.GetRelBlockType(3, 0, 3) == m_BlockType) ) { // Already a doublechest neighbor, disallow: @@ -217,7 +217,7 @@ public: /// If there's a chest in the a_Area in the specified coords, modifies its meta to a_NewMeta and returns true. bool CheckAndAdjustNeighbor(cChunkInterface & a_ChunkInterface, const cBlockArea & a_Area, int a_RelX, int a_RelZ, NIBBLETYPE a_NewMeta) { - if (a_Area.GetRelBlockType(a_RelX, 0, a_RelZ) != E_BLOCK_CHEST) + if (a_Area.GetRelBlockType(a_RelX, 0, a_RelZ) != m_BlockType) { return false; } @@ -228,7 +228,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - a_Pickups.push_back(cItem(E_BLOCK_CHEST, 1, 0)); + a_Pickups.push_back(cItem(m_BlockType, 1, 0)); } } ; diff --git a/src/Blocks/BlockCloth.h b/src/Blocks/BlockCloth.h index a136d3b9d..3c1ae7c25 100644 --- a/src/Blocks/BlockCloth.h +++ b/src/Blocks/BlockCloth.h @@ -16,13 +16,6 @@ public: { } - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - a_Pickups.push_back(cItem(E_BLOCK_WOOL, 1, a_BlockMeta)); - } - - virtual const char * GetStepSound(void) override { return "step.cloth"; diff --git a/src/Blocks/BlockFarmland.h b/src/Blocks/BlockFarmland.h index 3dd5bcd1d..390b6e5ee 100644 --- a/src/Blocks/BlockFarmland.h +++ b/src/Blocks/BlockFarmland.h @@ -19,15 +19,13 @@ class cBlockFarmlandHandler : public cBlockHandler { - typedef cBlockHandler super; public: - cBlockFarmlandHandler(void) : - super(E_BLOCK_FARMLAND) + cBlockFarmlandHandler(BLOCKTYPE a_BlockType) : + cBlockHandler(a_BlockType) { } - virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override { bool Found = false; @@ -105,6 +103,11 @@ public: } } } + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + a_Pickups.Add(E_BLOCK_DIRT, 1, 0); // Reset meta + } } ; diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 3ddb7531d..cef1f5f09 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -176,7 +176,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) { switch(a_BlockType) { - // Block handlers, alphabetically sorted: + // Block handlers, alphabetically sorted: case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType); case E_BLOCK_ANVIL: return new cBlockAnvilHandler (a_BlockType); @@ -211,7 +211,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_ENCHANTMENT_TABLE: return new cBlockEnchantmentTableHandler(a_BlockType); case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType); - case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler ( ); + case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler (a_BlockType); case E_BLOCK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType); case E_BLOCK_FLOWER_POT: return new cBlockFlowerPotHandler (a_BlockType); @@ -238,9 +238,9 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_LAPIS_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_LAVA: return new cBlockLavaHandler (a_BlockType); case E_BLOCK_LEAVES: return new cBlockLeavesHandler (a_BlockType); + case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler(a_BlockType); case E_BLOCK_LILY_PAD: return new cBlockLilypadHandler (a_BlockType); case E_BLOCK_LIT_FURNACE: return new cBlockFurnaceHandler (a_BlockType); - case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler(a_BlockType); case E_BLOCK_LOG: return new cBlockSidewaysHandler (a_BlockType); case E_BLOCK_MELON: return new cBlockMelonHandler (a_BlockType); case E_BLOCK_MELON_STEM: return new cBlockStemsHandler (a_BlockType); @@ -293,6 +293,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType); case E_BLOCK_TRAPDOOR: return new cBlockTrapdoorHandler (a_BlockType); case E_BLOCK_TNT: return new cBlockTNTHandler (a_BlockType); + case E_BLOCK_TRAPPED_CHEST: return new cBlockChestHandler (a_BlockType); case E_BLOCK_TRIPWIRE: return new cBlockTripwireHandler (a_BlockType); case E_BLOCK_TRIPWIRE_HOOK: return new cBlockTripwireHookHandler (a_BlockType); case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType); diff --git a/src/Blocks/BlockHayBale.h b/src/Blocks/BlockHayBale.h index 5b646e264..3c6472adb 100644 --- a/src/Blocks/BlockHayBale.h +++ b/src/Blocks/BlockHayBale.h @@ -1,7 +1,6 @@ #pragma once -#include "BlockHandler.h" #include "BlockSideways.h" diff --git a/src/Blocks/BlockLadder.h b/src/Blocks/BlockLadder.h index a605edf3f..7efd8e444 100644 --- a/src/Blocks/BlockLadder.h +++ b/src/Blocks/BlockLadder.h @@ -41,21 +41,27 @@ public: } - static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction) // tolua_export - { // tolua_export + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + a_Pickups.Add(m_BlockType, 1, 0); // Reset meta + } + + + static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction) + { switch (a_Direction) { case BLOCK_FACE_ZM: return 0x2; case BLOCK_FACE_ZP: return 0x3; case BLOCK_FACE_XM: return 0x4; case BLOCK_FACE_XP: return 0x5; - default: return 0x2; + default: return 0x2; } - } // tolua_export + } - static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData) // tolua_export - { // tolua_export + static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData) + { switch (a_MetaData) { case 0x2: return BLOCK_FACE_ZM; @@ -64,10 +70,10 @@ public: case 0x5: return BLOCK_FACE_XP; default: return BLOCK_FACE_ZM; } - } // tolua_export + } - /// Finds a suitable Direction for the Ladder. Returns BLOCK_FACE_BOTTOM on failure + /** Finds a suitable Direction for the Ladder. Returns BLOCK_FACE_BOTTOM on failure */ static eBlockFace FindSuitableBlockFace(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { for (int FaceInt = BLOCK_FACE_ZM; FaceInt <= BLOCK_FACE_XP; FaceInt++) diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h index 4e745d413..7ce8d038e 100644 --- a/src/Blocks/BlockLever.h +++ b/src/Blocks/BlockLever.h @@ -24,7 +24,7 @@ public: a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); - a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); + a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); } diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp index faf639312..ec480aaea 100644 --- a/src/Blocks/BlockPiston.cpp +++ b/src/Blocks/BlockPiston.cpp @@ -85,7 +85,7 @@ int cBlockPistonHandler::FirstPassthroughBlock(int a_PistonX, int a_PistonY, int NIBBLETYPE currMeta; AddPistonDir(a_PistonX, a_PistonY, a_PistonZ, pistonmeta, 1); a_World->GetBlockTypeMeta(a_PistonX, a_PistonY, a_PistonZ, currBlock, currMeta); - if (CanBreakPush(currBlock)) + if (cBlockInfo::IsPistonBreakable(currBlock)) { // This block breaks when pushed, extend up to here return ret; @@ -124,7 +124,7 @@ void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, } a_World->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, 0, pistonMeta, pistonBlock); - a_World->BroadcastSoundEffect("tile.piston.out", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.7f); + a_World->BroadcastSoundEffect("tile.piston.out", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 0.5f, 0.7f); // Drop the breakable block in the line, if appropriate: AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, dist + 1); // "a_Block" now at the breakable / empty block @@ -198,7 +198,7 @@ void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1); a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta & ~(8)); a_World->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, 1, pistonMeta & ~(8), pistonBlock); - a_World->BroadcastSoundEffect("tile.piston.in", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.7f); + a_World->BroadcastSoundEffect("tile.piston.in", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 0.5f, 0.7f); AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, 1); // Retract the extension, pull block if appropriate diff --git a/src/Blocks/BlockPiston.h b/src/Blocks/BlockPiston.h index e6fa48e54..27a44d829 100644 --- a/src/Blocks/BlockPiston.h +++ b/src/Blocks/BlockPiston.h @@ -104,6 +104,7 @@ private: case E_BLOCK_ENCHANTMENT_TABLE: case E_BLOCK_END_PORTAL: case E_BLOCK_END_PORTAL_FRAME: + // Notice the lack of an E_BLOCK_ENDER_CHEST here; its because ender chests can totally be pushed/pulled in MCS :) case E_BLOCK_FURNACE: case E_BLOCK_LIT_FURNACE: case E_BLOCK_HOPPER: @@ -113,6 +114,7 @@ private: case E_BLOCK_NOTE_BLOCK: case E_BLOCK_OBSIDIAN: case E_BLOCK_PISTON_EXTENSION: + case E_BLOCK_TRAPPED_CHEST: { return false; } @@ -126,24 +128,10 @@ private: return true; } - /// Returns true if the specified block can be pushed by a piston and broken / replaced - static inline bool CanBreakPush(BLOCKTYPE a_BlockType) { return cBlockInfo::IsPistonBreakable(a_BlockType); } - /// Returns true if the specified block can be pulled by a sticky piston static inline bool CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { - switch (a_BlockType) - { - case E_BLOCK_LAVA: - case E_BLOCK_STATIONARY_LAVA: - case E_BLOCK_STATIONARY_WATER: - case E_BLOCK_WATER: - { - return false; - } - } - - if (CanBreakPush(a_BlockType)) + if (cBlockInfo::IsPistonBreakable(a_BlockType)) { return false; // CanBreakPush returns true, but we need false to prevent pulling } diff --git a/src/Blocks/BlockSideways.h b/src/Blocks/BlockSideways.h index d67c3aa24..5b37efd75 100644 --- a/src/Blocks/BlockSideways.h +++ b/src/Blocks/BlockSideways.h @@ -32,36 +32,36 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - a_Pickups.Add(m_BlockType, 1, a_BlockMeta & 0x3); + a_Pickups.Add(m_BlockType, 1, a_BlockMeta & 0x3); // Reset meta } - inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace, NIBBLETYPE a_WoodMeta) + inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace, NIBBLETYPE a_Meta) { switch (a_BlockFace) { case BLOCK_FACE_YM: case BLOCK_FACE_YP: { - return a_WoodMeta; // Top or bottom, just return original + return a_Meta; // Top or bottom, just return original } case BLOCK_FACE_ZP: case BLOCK_FACE_ZM: { - return a_WoodMeta | 0x8; // North or south + return a_Meta | 0x8; // North or south } case BLOCK_FACE_XP: case BLOCK_FACE_XM: { - return a_WoodMeta | 0x4; // East or west + return a_Meta | 0x4; // East or west } default: { ASSERT(!"Unhandled block face!"); - return a_WoodMeta | 0xC; // No idea, give a special meta (all sides bark) + return a_Meta | 0xC; // No idea, give a special meta } } } diff --git a/src/Blocks/BroadcastInterface.h b/src/Blocks/BroadcastInterface.h index b1b450690..fbe72e72f 100644 --- a/src/Blocks/BroadcastInterface.h +++ b/src/Blocks/BroadcastInterface.h @@ -7,6 +7,6 @@ public: virtual ~cBroadcastInterface() {} virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0; - virtual void BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL) = 0; + virtual void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL) = 0; virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) = 0; }; |