diff options
Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockButton.h | 4 | ||||
-rw-r--r-- | src/Blocks/BlockDoor.cpp | 2 | ||||
-rw-r--r-- | src/Blocks/BlockFenceGate.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockLever.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockPiston.cpp | 4 | ||||
-rw-r--r-- | src/Blocks/BlockTrapdoor.h | 2 |
6 files changed, 8 insertions, 8 deletions
diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h index 6a162e331..16283efea 100644 --- a/src/Blocks/BlockButton.h +++ b/src/Blocks/BlockButton.h @@ -35,7 +35,7 @@ public: a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta, false); a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); - a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", x, y, z, 0.5f, 0.6f); + a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("block.stone_button.click_on", x, y, z, 0.5f, 0.6f); // Queue a button reset (unpress) auto TickDelay = (m_BlockType == E_BLOCK_STONE_BUTTON) ? 20 : 30; @@ -46,7 +46,7 @@ public: // Block hasn't change in the meantime; set its meta a_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07, false); a_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); - a_World.BroadcastSoundEffect("random.click", x, y, z, 0.5f, 0.5f); + a_World.BroadcastSoundEffect("block.stone_button.click_off", x, y, z, 0.5f, 0.5f); } } ); diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp index 6dae5a34d..c2b0f66d8 100644 --- a/src/Blocks/BlockDoor.cpp +++ b/src/Blocks/BlockDoor.cpp @@ -65,7 +65,7 @@ bool cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterfac case E_BLOCK_OAK_DOOR: { ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); - a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); + a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_DOOR_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); break; } // Prevent iron door from opening on player click diff --git a/src/Blocks/BlockFenceGate.h b/src/Blocks/BlockFenceGate.h index f80502fb8..57eaeadc4 100644 --- a/src/Blocks/BlockFenceGate.h +++ b/src/Blocks/BlockFenceGate.h @@ -50,7 +50,7 @@ public: // Standing aside - use last direction a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, OldMetaData); } - a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); + a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_FENCE_GATE_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); return true; } diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h index 4b52df981..b294e65ef 100644 --- a/src/Blocks/BlockLever.h +++ b/src/Blocks/BlockLever.h @@ -24,7 +24,7 @@ public: a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); - a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", static_cast<double>(a_BlockX), static_cast<double>(a_BlockY), static_cast<double>(a_BlockZ), 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); + a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("block.lever.click", static_cast<double>(a_BlockX), static_cast<double>(a_BlockY), static_cast<double>(a_BlockZ), 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); return true; } diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp index a6f247150..7e5efe4ae 100644 --- a/src/Blocks/BlockPiston.cpp +++ b/src/Blocks/BlockPiston.cpp @@ -236,7 +236,7 @@ void cBlockPistonHandler::ExtendPiston(Vector3i a_BlockPos, cWorld * a_World) } a_World->BroadcastBlockAction(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, 0, pistonMeta, pistonBlock); - a_World->BroadcastSoundEffect("tile.piston.out", a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, 0.5f, 0.7f); + a_World->BroadcastSoundEffect("block.piston.extend", a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, 0.5f, 0.7f); PushBlocks(blocksPushed, a_World, pushDir); @@ -280,7 +280,7 @@ void cBlockPistonHandler::RetractPiston(Vector3i a_BlockPos, cWorld * a_World) a_World->SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, pistonBlock, pistonMeta & ~(8)); a_World->BroadcastBlockAction(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, 1, pistonMeta & ~(8), pistonBlock); - a_World->BroadcastSoundEffect("tile.piston.in", a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, 0.5f, 0.7f); + a_World->BroadcastSoundEffect("block.piston.contract", a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, 0.5f, 0.7f); if (!IsSticky(pistonBlock)) { diff --git a/src/Blocks/BlockTrapdoor.h b/src/Blocks/BlockTrapdoor.h index 71fe4c6bb..1100cccf1 100644 --- a/src/Blocks/BlockTrapdoor.h +++ b/src/Blocks/BlockTrapdoor.h @@ -39,7 +39,7 @@ public: // Flip the ON bit on / off using the XOR bitwise operation NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x04); a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); - a_WorldInterface.GetBroadcastManager().BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); + a_WorldInterface.GetBroadcastManager().BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_FENCE_GATE_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); return true; } |