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-rw-r--r--src/Blocks/BlockSapling.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Blocks/BlockSapling.h b/src/Blocks/BlockSapling.h
index b7d2f163b..a356eda8f 100644
--- a/src/Blocks/BlockSapling.h
+++ b/src/Blocks/BlockSapling.h
@@ -37,16 +37,16 @@ public:
// Only grow if we have the right amount of light
if (Light > 8)
{
- cFastRandom random;
+ auto & random = GetRandomProvider();
// Only grow if we are in the right growth stage and have the right amount of space around them.
- if (((Meta & 0x08) != 0) && (random.NextInt(99) < 45) && CanGrowAt(a_Chunk, a_RelX, a_RelY, a_RelZ, Meta))
+ if (((Meta & 0x08) != 0) && random.RandBool(0.45) && CanGrowAt(a_Chunk, a_RelX, a_RelY, a_RelZ, Meta))
{
int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
a_Chunk.GetWorld()->GrowTree(BlockX, a_RelY, BlockZ);
}
// Only move to the next growth stage if we haven't gone there yet
- else if (((Meta & 0x08) == 0) && (random.NextInt(99) < 45))
+ else if (((Meta & 0x08) == 0) && random.RandBool(0.45))
{
a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta | 0x08);
}