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-rw-r--r--src/Blocks/BlockLadder.h51
1 files changed, 26 insertions, 25 deletions
diff --git a/src/Blocks/BlockLadder.h b/src/Blocks/BlockLadder.h
index c0aa25f60..a605edf3f 100644
--- a/src/Blocks/BlockLadder.h
+++ b/src/Blocks/BlockLadder.h
@@ -9,25 +9,25 @@
class cBlockLadderHandler :
- public cBlockHandler
+ public cMetaRotator<cBlockHandler, 0x07, 0x02, 0x05, 0x03, 0x04>
{
public:
cBlockLadderHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
+ : cMetaRotator<cBlockHandler, 0x07, 0x02, 0x05, 0x03, 0x04>(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
- if (!LadderCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace))
+ if (!LadderCanBePlacedAt(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace))
{
- a_BlockFace = FindSuitableBlockFace(a_World, a_BlockX, a_BlockY, a_BlockZ);
+ a_BlockFace = FindSuitableBlockFace(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
if (a_BlockFace == BLOCK_FACE_BOTTOM)
{
@@ -41,38 +41,39 @@ public:
}
- static NIBBLETYPE DirectionToMetaData(char a_Direction) // tolua_export
+ static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction) // tolua_export
{ // tolua_export
switch (a_Direction)
{
- case 0x2: return 0x2;
- case 0x3: return 0x3;
- case 0x4: return 0x4;
- case 0x5: return 0x5;
+ case BLOCK_FACE_ZM: return 0x2;
+ case BLOCK_FACE_ZP: return 0x3;
+ case BLOCK_FACE_XM: return 0x4;
+ case BLOCK_FACE_XP: return 0x5;
default: return 0x2;
}
} // tolua_export
- static char MetaDataToDirection(NIBBLETYPE a_MetaData) // tolua_export
+ static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData) // tolua_export
{ // tolua_export
switch (a_MetaData)
{
- case 0x2: return 0x2;
- case 0x3: return 0x3;
- case 0x4: return 0x4;
- case 0x5: return 0x5;
- default: return 0x2;
+ case 0x2: return BLOCK_FACE_ZM;
+ case 0x3: return BLOCK_FACE_ZP;
+ case 0x4: return BLOCK_FACE_XM;
+ case 0x5: return BLOCK_FACE_XP;
+ default: return BLOCK_FACE_ZM;
}
} // tolua_export
/// Finds a suitable Direction for the Ladder. Returns BLOCK_FACE_BOTTOM on failure
- static char FindSuitableBlockFace(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+ static eBlockFace FindSuitableBlockFace(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- for (int Face = 2; Face <= 5; Face++)
+ for (int FaceInt = BLOCK_FACE_ZM; FaceInt <= BLOCK_FACE_XP; FaceInt++)
{
- if (LadderCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, Face))
+ eBlockFace Face = static_cast<eBlockFace>(FaceInt);
+ if (LadderCanBePlacedAt(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, Face))
{
return Face;
}
@@ -81,7 +82,7 @@ public:
}
- static bool LadderCanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
+ static bool LadderCanBePlacedAt(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
{
if ((a_BlockFace == BLOCK_FACE_BOTTOM) || (a_BlockFace == BLOCK_FACE_TOP))
{
@@ -90,17 +91,17 @@ public:
AddFaceDirection( a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true);
- return g_BlockIsSolid[a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)];
+ return cBlockInfo::IsSolid(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ));
}
- virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ virtual bool CanBeAt(cChunkInterface & a_ChunkInterface,int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
// TODO: Use AdjustCoordsByMeta(), then cChunk::UnboundedRelGetBlock() and finally some comparison
- char BlockFace = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
+ eBlockFace BlockFace = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
- return LadderCanBePlacedAt(a_Chunk.GetWorld(), BlockX, a_RelY, BlockZ, BlockFace);
+ return LadderCanBePlacedAt(a_ChunkInterface, BlockX, a_RelY, BlockZ, BlockFace);
}