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-rw-r--r--src/Blocks/BlockDaylightSensor.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/src/Blocks/BlockDaylightSensor.h b/src/Blocks/BlockDaylightSensor.h
new file mode 100644
index 000000000..3c8cfd0eb
--- /dev/null
+++ b/src/Blocks/BlockDaylightSensor.h
@@ -0,0 +1,54 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockDaylightSensorHandler final :
+ public cBlockHandler
+{
+ using Super = cBlockHandler;
+
+public:
+
+ using Super::Super;
+
+private:
+
+ virtual bool OnUse(
+ cChunkInterface & a_ChunkInterface,
+ cWorldInterface & a_WorldInterface,
+ cPlayer & a_Player,
+ const Vector3i a_BlockPos,
+ eBlockFace a_BlockFace,
+ const Vector3i a_CursorPos
+ ) const override
+ {
+ if (a_ChunkInterface.GetBlock(a_BlockPos) == E_BLOCK_DAYLIGHT_SENSOR)
+ {
+ a_ChunkInterface.SetBlock(a_BlockPos, E_BLOCK_INVERTED_DAYLIGHT_SENSOR, 0);
+ }
+ else
+ {
+ a_ChunkInterface.SetBlock(a_BlockPos, E_BLOCK_DAYLIGHT_SENSOR, 0);
+ }
+
+ return true;
+ }
+
+
+ virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, const cEntity * a_Digger, const cItem * a_Tool) const override
+ {
+ // Always drop the regular daylight sensor:
+ return { E_BLOCK_DAYLIGHT_SENSOR };
+ }
+
+
+ virtual bool IsUseable(void) const override
+ {
+ return true;
+ }
+};