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-rw-r--r--src/Blocks/BlockCactus.h76
1 files changed, 26 insertions, 50 deletions
diff --git a/src/Blocks/BlockCactus.h b/src/Blocks/BlockCactus.h
index 23c4d3421..21e198309 100644
--- a/src/Blocks/BlockCactus.h
+++ b/src/Blocks/BlockCactus.h
@@ -7,17 +7,14 @@
-class cBlockCactusHandler final :
- public cClearMetaOnDrop<cBlockPlant<false>>
+class cBlockCactusHandler final : public cClearMetaOnDrop<cBlockPlant<false>>
{
using Super = cClearMetaOnDrop<cBlockPlant<false>>;
-public:
-
+ public:
using Super::Super;
-private:
-
+ private:
virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
if (a_Position.y <= 0)
@@ -32,25 +29,19 @@ private:
}
// Check surroundings. Cacti may ONLY be surrounded by non-solid blocks
- static const Vector3i Coords[] =
- {
- {-1, 0, 0},
- { 1, 0, 0},
- { 0, 0, -1},
- { 0, 0, 1},
+ static const Vector3i Coords[] = {
+ {-1, 0, 0},
+ {1, 0, 0},
+ {0, 0, -1},
+ {0, 0, 1},
};
for (size_t i = 0; i < ARRAYCOUNT(Coords); i++)
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
- if (
- a_Chunk.UnboundedRelGetBlock(a_Position + Coords[i], BlockType, BlockMeta) &&
- (
- cBlockInfo::IsSolid(BlockType) ||
- (BlockType == E_BLOCK_LAVA) ||
- (BlockType == E_BLOCK_STATIONARY_LAVA)
- )
- )
+ if (a_Chunk.UnboundedRelGetBlock(a_Position + Coords[i], BlockType, BlockMeta) &&
+ (cBlockInfo::IsSolid(BlockType) || (BlockType == E_BLOCK_LAVA) || (BlockType == E_BLOCK_STATIONARY_LAVA)
+ ))
{
return false;
}
@@ -76,18 +67,12 @@ private:
{
// Check the total height of the cacti blocks here:
int top = a_RelPos.y + 1;
- while (
- (top < cChunkDef::Height) &&
- (a_Chunk.GetBlock({a_RelPos.x, top, a_RelPos.z}) == E_BLOCK_CACTUS)
- )
+ while ((top < cChunkDef::Height) && (a_Chunk.GetBlock({a_RelPos.x, top, a_RelPos.z}) == E_BLOCK_CACTUS))
{
++top;
}
int bottom = a_RelPos.y - 1;
- while (
- (bottom > 0) &&
- (a_Chunk.GetBlock({a_RelPos.x, bottom, a_RelPos.z}) == E_BLOCK_CACTUS)
- )
+ while ((bottom > 0) && (a_Chunk.GetBlock({a_RelPos.x, bottom, a_RelPos.z}) == E_BLOCK_CACTUS))
{
--bottom;
}
@@ -111,24 +96,19 @@ private:
a_Chunk.UnboundedRelFastSetBlock(pos, E_BLOCK_CACTUS, 0);
- // Check surroundings. Cacti may ONLY be surrounded by non-solid blocks; if they aren't, drop as pickup and bail out the growing
- static const Vector3i neighborOffsets[] =
- {
- {-1, 0, 0},
- { 1, 0, 0},
- { 0, 0, -1},
- { 0, 0, 1},
- } ;
- for (const auto & ofs: neighborOffsets)
+ // Check surroundings. Cacti may ONLY be surrounded by non-solid blocks; if they aren't, drop as pickup and
+ // bail out the growing
+ static const Vector3i neighborOffsets[] = {
+ {-1, 0, 0},
+ {1, 0, 0},
+ {0, 0, -1},
+ {0, 0, 1},
+ };
+ for (const auto & ofs : neighborOffsets)
{
- if (
- a_Chunk.UnboundedRelGetBlockType(pos + ofs, blockType) &&
- (
- cBlockInfo::IsSolid(blockType) ||
- (blockType == E_BLOCK_LAVA) ||
- (blockType == E_BLOCK_STATIONARY_LAVA)
- )
- )
+ if (a_Chunk.UnboundedRelGetBlockType(pos + ofs, blockType) &&
+ (cBlockInfo::IsSolid(blockType) || (blockType == E_BLOCK_LAVA) ||
+ (blockType == E_BLOCK_STATIONARY_LAVA)))
{
// Remove the cactus
auto absPos = a_Chunk.RelativeToAbsolute(pos);
@@ -149,8 +129,4 @@ private:
}
return paStay;
}
-} ;
-
-
-
-
+};