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-rw-r--r--src/BlockEntities/BedEntity.cpp8
-rw-r--r--src/BlockEntities/CommandBlockEntity.cpp4
-rw-r--r--src/BlockEntities/FlowerPotEntity.cpp2
-rw-r--r--src/BlockEntities/MobHeadEntity.cpp10
-rw-r--r--src/BlockEntities/MobSpawnerEntity.cpp2
5 files changed, 12 insertions, 14 deletions
diff --git a/src/BlockEntities/BedEntity.cpp b/src/BlockEntities/BedEntity.cpp
index b8f61c049..c74448661 100644
--- a/src/BlockEntities/BedEntity.cpp
+++ b/src/BlockEntities/BedEntity.cpp
@@ -43,14 +43,12 @@ void cBedEntity::SendTo(cClientHandle & a_Client)
void cBedEntity::SetColor(short a_Color)
{
m_Color = a_Color;
- int posX = m_PosX;
- int posY = m_PosY;
- int posZ = m_PosZ;
+ auto Pos = GetPos();
// If the bed entity is send immediately, the client (maybe) still has not the bed.
// Fix that by delaying the broadcast of the bed entity by a tick:
- m_World->ScheduleTask(1, [posX, posY, posZ](cWorld & a_World)
+ m_World->ScheduleTask(1, [Pos](cWorld & a_World)
{
- a_World.BroadcastBlockEntity(posX, posY, posZ);
+ a_World.BroadcastBlockEntity(Pos);
});
}
diff --git a/src/BlockEntities/CommandBlockEntity.cpp b/src/BlockEntities/CommandBlockEntity.cpp
index 43e9316c5..d8f358028 100644
--- a/src/BlockEntities/CommandBlockEntity.cpp
+++ b/src/BlockEntities/CommandBlockEntity.cpp
@@ -52,7 +52,7 @@ void cCommandBlockEntity::SetCommand(const AString & a_Cmd)
Just documenting my experience in getting this to work :P
*/
- m_World->BroadcastBlockEntity(GetPosX(), GetPosY(), GetPosZ());
+ m_World->BroadcastBlockEntity(GetPos());
}
@@ -61,7 +61,7 @@ void cCommandBlockEntity::SetCommand(const AString & a_Cmd)
void cCommandBlockEntity::SetLastOutput(const AString & a_LastOut)
{
- m_World->BroadcastBlockEntity(GetPosX(), GetPosY(), GetPosZ());
+ m_World->BroadcastBlockEntity(GetPos());
m_LastOutput = a_LastOut;
}
diff --git a/src/BlockEntities/FlowerPotEntity.cpp b/src/BlockEntities/FlowerPotEntity.cpp
index dbbbefff2..486553c50 100644
--- a/src/BlockEntities/FlowerPotEntity.cpp
+++ b/src/BlockEntities/FlowerPotEntity.cpp
@@ -67,7 +67,7 @@ bool cFlowerPotEntity::UsedBy(cPlayer * a_Player)
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
- m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ, a_Player->GetClientHandle());
+ m_World->BroadcastBlockEntity(GetPos(), a_Player->GetClientHandle());
}
return true;
}
diff --git a/src/BlockEntities/MobHeadEntity.cpp b/src/BlockEntities/MobHeadEntity.cpp
index 28e9febed..3a2ef9e72 100644
--- a/src/BlockEntities/MobHeadEntity.cpp
+++ b/src/BlockEntities/MobHeadEntity.cpp
@@ -58,7 +58,7 @@ void cMobHeadEntity::SetType(const eMobHeadType & a_Type)
m_OwnerUUID = cUUID{};
}
m_Type = a_Type;
- m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ);
+ m_World->BroadcastBlockEntity(GetPos());
}
@@ -68,7 +68,7 @@ void cMobHeadEntity::SetType(const eMobHeadType & a_Type)
void cMobHeadEntity::SetRotation(eMobHeadRotation a_Rotation)
{
m_Rotation = a_Rotation;
- m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ);
+ m_World->BroadcastBlockEntity(GetPos());
}
@@ -96,7 +96,7 @@ void cMobHeadEntity::SetOwner(const cPlayer & a_Owner)
}
}
- m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ);
+ m_World->BroadcastBlockEntity(GetPos());
}
@@ -114,7 +114,7 @@ void cMobHeadEntity::SetOwner(const cUUID & a_OwnerUUID, const AString & a_Owner
m_OwnerName = a_OwnerName;
m_OwnerTexture = a_OwnerTexture;
m_OwnerTextureSignature = a_OwnerTextureSignature;
- m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ);
+ m_World->BroadcastBlockEntity(GetPos());
}
@@ -124,7 +124,7 @@ void cMobHeadEntity::SetOwner(const cUUID & a_OwnerUUID, const AString & a_Owner
void cMobHeadEntity::SendTo(cClientHandle & a_Client)
{
cWorld * World = a_Client.GetPlayer()->GetWorld();
- a_Client.SendBlockChange(m_PosX, m_PosY, m_PosZ, m_BlockType, World->GetBlockMeta(m_PosX, m_PosY, m_PosZ));
+ a_Client.SendBlockChange(m_PosX, m_PosY, m_PosZ, m_BlockType, World->GetBlockMeta(GetPos()));
a_Client.SendUpdateBlockEntity(*this);
}
diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp
index 90534216a..83293765f 100644
--- a/src/BlockEntities/MobSpawnerEntity.cpp
+++ b/src/BlockEntities/MobSpawnerEntity.cpp
@@ -122,7 +122,7 @@ bool cMobSpawnerEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
void cMobSpawnerEntity::ResetTimer(void)
{
m_SpawnDelay = GetRandomProvider().RandInt<short>(200, 800);
- m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ);
+ m_World->BroadcastBlockEntity(GetPos());
}