diff options
Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/HopperEntity.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp index 103f516fc..5ed25ce99 100644 --- a/src/BlockEntities/HopperEntity.cpp +++ b/src/BlockEntities/HopperEntity.cpp @@ -86,14 +86,14 @@ void cHopperEntity::UsedBy(cPlayer * a_Player) { // If the window is not created, open it anew: cWindow * Window = GetWindow(); - if (Window == NULL) + if (Window == nullptr) { OpenNewWindow(); Window = GetWindow(); } // Open the window for the player: - if (Window != NULL) + if (Window != nullptr) { if (a_Player->GetWindow() != Window) { @@ -197,7 +197,7 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick) virtual bool Item(cEntity * a_Entity) override { - ASSERT(a_Entity != NULL); + ASSERT(a_Entity != nullptr); if (!a_Entity->IsPickup() || a_Entity->IsDestroyed()) { @@ -299,7 +299,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick) int OutRelX = OutX - a_Chunk.GetPosX() * cChunkDef::Width; int OutRelZ = OutZ - a_Chunk.GetPosZ() * cChunkDef::Width; cChunk * DestChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(OutRelX, OutRelZ); - if (DestChunk == NULL) + if (DestChunk == nullptr) { // The destination chunk has been unloaded, don't tick return false; @@ -328,7 +328,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick) case E_BLOCK_HOPPER: { cBlockEntityWithItems * BlockEntity = (cBlockEntityWithItems *)DestChunk->GetBlockEntity(OutX, OutY, OutZ); - if (BlockEntity == NULL) + if (BlockEntity == nullptr) { LOGWARNING("%s: A block entity was not found where expected at {%d, %d, %d}", __FUNCTION__, OutX, OutY, OutZ); return false; @@ -355,7 +355,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick) bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) { cChestEntity * MainChest = (cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ); - if (MainChest == NULL) + if (MainChest == nullptr) { LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ); return false; @@ -383,7 +383,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) int x = m_RelX + Coords[i].x; int z = m_RelZ + Coords[i].z; cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z); - if (Neighbor == NULL) + if (Neighbor == nullptr) { continue; } @@ -396,7 +396,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) } cChestEntity * SideChest = (cChestEntity *)Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z); - if (SideChest == NULL) + if (SideChest == nullptr) { LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z); } @@ -422,7 +422,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk) { cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ); - if (Furnace == NULL) + if (Furnace == nullptr) { LOGWARNING("%s: A furnace entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ); return false; @@ -536,7 +536,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block { // Try the chest directly connected to the hopper: cChestEntity * ConnectedChest = (cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); - if (ConnectedChest == NULL) + if (ConnectedChest == nullptr) { LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, a_BlockX, a_BlockY, a_BlockZ); return false; @@ -566,7 +566,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block int x = RelX + Coords[i].x; int z = RelZ + Coords[i].z; cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z); - if (Neighbor == NULL) + if (Neighbor == nullptr) { continue; } @@ -579,7 +579,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block } cChestEntity * Chest = (cChestEntity *)Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z); - if (Chest == NULL) + if (Chest == nullptr) { LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d} (%d, %d)", __FUNCTION__, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z, x, z); continue; |