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-rw-r--r--src/BlockEntities/DropSpenserEntity.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/BlockEntities/DropSpenserEntity.h b/src/BlockEntities/DropSpenserEntity.h
index 9e73269fb..fa1f37454 100644
--- a/src/BlockEntities/DropSpenserEntity.h
+++ b/src/BlockEntities/DropSpenserEntity.h
@@ -11,7 +11,6 @@
#pragma once
#include "BlockEntityWithItems.h"
-#include "RedstonePoweredEntity.h"
@@ -26,9 +25,6 @@ class cClientHandle;
// tolua_begin
class cDropSpenserEntity :
public cBlockEntityWithItems
- // tolua_end
- , public cRedstonePoweredEntity
- // tolua_begin
{
typedef cBlockEntityWithItems super;
@@ -60,13 +56,9 @@ public:
void Activate(void);
// tolua_end
-
- /** Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate */
- virtual void SetRedstonePower(bool a_IsPowered) override;
protected:
bool m_ShouldDropSpense; ///< If true, the dropspenser will dropspense an item in the next tick
- bool m_IsPowered; ///< Set to true when the dropspenser receives redstone power.
/** Does the actual work on dropspensing an item. Chooses the slot, calls DropSpenseFromSlot() and handles smoke / sound effects */
void DropSpense(cChunk & a_Chunk);