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-rw-r--r--src/BlockEntities/BlockEntityWithItems.h34
1 files changed, 16 insertions, 18 deletions
diff --git a/src/BlockEntities/BlockEntityWithItems.h b/src/BlockEntities/BlockEntityWithItems.h
index f191c8f43..fec288b14 100644
--- a/src/BlockEntities/BlockEntityWithItems.h
+++ b/src/BlockEntities/BlockEntityWithItems.h
@@ -19,25 +19,24 @@
// tolua_begin
-class cBlockEntityWithItems :
- public cBlockEntity,
- // tolua_end
- public cItemGrid::cListener,
- // tolua_begin
- public cBlockEntityWindowOwner
+class cBlockEntityWithItems : public cBlockEntity,
+ // tolua_end
+ public cItemGrid::cListener,
+ // tolua_begin
+ public cBlockEntityWindowOwner
{
// tolua_end
using Super = cBlockEntity;
-public: // tolua_export
-
+ public: // tolua_export
cBlockEntityWithItems(
- BLOCKTYPE a_BlockType, // Type of the block that the entity represents
- NIBBLETYPE a_BlockMeta, // Meta of the block that the entity represents
- Vector3i a_Pos, // Abs position of the block entity
- int a_ItemGridWidth, int a_ItemGridHeight, // Dimensions of the ItemGrid
- cWorld * a_World // Optional world to assign to the entity
+ BLOCKTYPE a_BlockType, // Type of the block that the entity represents
+ NIBBLETYPE a_BlockMeta, // Meta of the block that the entity represents
+ Vector3i a_Pos, // Abs position of the block entity
+ int a_ItemGridWidth,
+ int a_ItemGridHeight, // Dimensions of the ItemGrid
+ cWorld * a_World // Optional world to assign to the entity
);
// cBlockEntity overrides:
@@ -46,10 +45,10 @@ public: // tolua_export
// tolua_begin
- const cItem & GetSlot(int a_SlotNum) const { return m_Contents.GetSlot(a_SlotNum); }
+ const cItem & GetSlot(int a_SlotNum) const { return m_Contents.GetSlot(a_SlotNum); }
const cItem & GetSlot(int a_X, int a_Y) const { return m_Contents.GetSlot(a_X, a_Y); }
- void SetSlot(int a_SlotNum, const cItem & a_Item) { m_Contents.SetSlot(a_SlotNum, a_Item); }
+ void SetSlot(int a_SlotNum, const cItem & a_Item) { m_Contents.SetSlot(a_SlotNum, a_Item); }
void SetSlot(int a_X, int a_Y, const cItem & a_Item) { m_Contents.SetSlot(a_X, a_Y, a_Item); }
/** Returns the ItemGrid used for storing the contents */
@@ -60,10 +59,9 @@ public: // tolua_export
/** Const version of the GetContents() function for C++ type-safety */
const cItemGrid & GetContents(void) const { return m_Contents; }
-protected:
-
+ protected:
cItemGrid m_Contents;
// cItemGrid::cListener overrides:
virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) override;
-} ; // tolua_export
+}; // tolua_export