diff options
Diffstat (limited to 'src/BlockEntities/BlockEntity.cpp')
-rw-r--r-- | src/BlockEntities/BlockEntity.cpp | 80 |
1 files changed, 47 insertions, 33 deletions
diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp index 7c0660431..113c28a6c 100644 --- a/src/BlockEntities/BlockEntity.cpp +++ b/src/BlockEntities/BlockEntity.cpp @@ -29,7 +29,12 @@ -cBlockEntity::cBlockEntity(const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta, const Vector3i a_Pos, cWorld * const a_World) : +cBlockEntity::cBlockEntity( + const BLOCKTYPE a_BlockType, + const NIBBLETYPE a_BlockMeta, + const Vector3i a_Pos, + cWorld * const a_World +) : m_Pos(a_Pos), m_RelX(a_Pos.x - cChunkDef::Width * FAST_FLOOR_DIV(a_Pos.x, cChunkDef::Width)), m_RelZ(a_Pos.z - cChunkDef::Width * FAST_FLOOR_DIV(a_Pos.z, cChunkDef::Width)), @@ -74,40 +79,51 @@ void cBlockEntity::CopyFrom(const cBlockEntity & a_Src) -OwnedBlockEntity cBlockEntity::CreateByBlockType(const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta, const Vector3i a_Pos, cWorld * const a_World) +OwnedBlockEntity cBlockEntity::CreateByBlockType( + const BLOCKTYPE a_BlockType, + const NIBBLETYPE a_BlockMeta, + const Vector3i a_Pos, + cWorld * const a_World +) { switch (a_BlockType) { // Banners: case E_BLOCK_STANDING_BANNER: - case E_BLOCK_WALL_BANNER: return std::make_unique<cBannerEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World); + case E_BLOCK_WALL_BANNER: return std::make_unique<cBannerEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World); // Others: - case E_BLOCK_BEACON: return std::make_unique<cBeaconEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World); - case E_BLOCK_BED: return std::make_unique<cBedEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World); - case E_BLOCK_BREWING_STAND: return std::make_unique<cBrewingstandEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World); - case E_BLOCK_CHEST: return std::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World); - case E_BLOCK_COMMAND_BLOCK: return std::make_unique<cCommandBlockEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World); - case E_BLOCK_DISPENSER: return std::make_unique<cDispenserEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World); - case E_BLOCK_DROPPER: return std::make_unique<cDropperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World); - case E_BLOCK_ENCHANTMENT_TABLE: return std::make_unique<cEnchantingTableEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World); - case E_BLOCK_ENDER_CHEST: return std::make_unique<cEnderChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World); - case E_BLOCK_END_PORTAL: return std::make_unique<cEndPortalEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World); - case E_BLOCK_FLOWER_POT: return std::make_unique<cFlowerPotEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World); - case E_BLOCK_FURNACE: return std::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World); - case E_BLOCK_HEAD: return std::make_unique<cMobHeadEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World); - case E_BLOCK_HOPPER: return std::make_unique<cHopperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World); - case E_BLOCK_JUKEBOX: return std::make_unique<cJukeboxEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World); - case E_BLOCK_LIT_FURNACE: return std::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World); - case E_BLOCK_MOB_SPAWNER: return std::make_unique<cMobSpawnerEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World); - case E_BLOCK_NOTE_BLOCK: return std::make_unique<cNoteEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World); - case E_BLOCK_SIGN_POST: return std::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World); - case E_BLOCK_TRAPPED_CHEST: return std::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World); - case E_BLOCK_WALLSIGN: return std::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World); + case E_BLOCK_BEACON: return std::make_unique<cBeaconEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World); + case E_BLOCK_BED: return std::make_unique<cBedEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World); + case E_BLOCK_BREWING_STAND: + return std::make_unique<cBrewingstandEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World); + case E_BLOCK_CHEST: return std::make_unique<cChestEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World); + case E_BLOCK_COMMAND_BLOCK: + return std::make_unique<cCommandBlockEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World); + case E_BLOCK_DISPENSER: return std::make_unique<cDispenserEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World); + case E_BLOCK_DROPPER: return std::make_unique<cDropperEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World); + case E_BLOCK_ENCHANTMENT_TABLE: + return std::make_unique<cEnchantingTableEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World); + case E_BLOCK_ENDER_CHEST: return std::make_unique<cEnderChestEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World); + case E_BLOCK_END_PORTAL: return std::make_unique<cEndPortalEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World); + case E_BLOCK_FLOWER_POT: return std::make_unique<cFlowerPotEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World); + case E_BLOCK_FURNACE: return std::make_unique<cFurnaceEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World); + case E_BLOCK_HEAD: return std::make_unique<cMobHeadEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World); + case E_BLOCK_HOPPER: return std::make_unique<cHopperEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World); + case E_BLOCK_JUKEBOX: return std::make_unique<cJukeboxEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World); + case E_BLOCK_LIT_FURNACE: return std::make_unique<cFurnaceEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World); + case E_BLOCK_MOB_SPAWNER: return std::make_unique<cMobSpawnerEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World); + case E_BLOCK_NOTE_BLOCK: return std::make_unique<cNoteEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World); + case E_BLOCK_SIGN_POST: return std::make_unique<cSignEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World); + case E_BLOCK_TRAPPED_CHEST: return std::make_unique<cChestEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World); + case E_BLOCK_WALLSIGN: return std::make_unique<cSignEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World); default: { - LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)", - __FUNCTION__, a_BlockType, ItemTypeToString(a_BlockType).c_str() + LOGD( + "%s: Requesting creation of an unknown block entity - block type %d (%s)", + __FUNCTION__, + a_BlockType, + ItemTypeToString(a_BlockType).c_str() ); ASSERT(!"Requesting creation of an unknown block entity"); return nullptr; @@ -119,9 +135,7 @@ OwnedBlockEntity cBlockEntity::CreateByBlockType(const BLOCKTYPE a_BlockType, co -void cBlockEntity::Destroy() -{ -} +void cBlockEntity::Destroy() {} @@ -177,9 +191,7 @@ void cBlockEntity::OnAddToWorld(cWorld & a_World, cChunk & a_Chunk) -void cBlockEntity::OnRemoveFromWorld() -{ -} +void cBlockEntity::OnRemoveFromWorld() {} @@ -187,7 +199,9 @@ void cBlockEntity::OnRemoveFromWorld() void cBlockEntity::SetPos(const Vector3i a_NewPos) { - ASSERT(m_World == nullptr); // Cannot move block entities that represent world blocks (only use this for cBlockArea's BEs) + ASSERT( + m_World == nullptr + ); // Cannot move block entities that represent world blocks (only use this for cBlockArea's BEs) m_Pos = a_NewPos; } |