diff options
Diffstat (limited to 'src/BlockEntities/BedEntity.cpp')
-rw-r--r-- | src/BlockEntities/BedEntity.cpp | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/src/BlockEntities/BedEntity.cpp b/src/BlockEntities/BedEntity.cpp new file mode 100644 index 000000000..b8f61c049 --- /dev/null +++ b/src/BlockEntities/BedEntity.cpp @@ -0,0 +1,56 @@ + +// BedEntity.cpp + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "BedEntity.h" +#include "../World.h" +#include "../Entities/Player.h" +#include "../ClientHandle.h" +#include "../Blocks/BlockBed.h" + +cBedEntity::cBedEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, short a_Color): + Super(a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World), + m_Color(a_Color) +{ + ASSERT(a_BlockType == E_BLOCK_BED); +} + + + + + +void cBedEntity::CopyFrom(const cBlockEntity & a_Src) +{ + Super::CopyFrom(a_Src); + auto & src = reinterpret_cast<const cBedEntity &>(a_Src); + m_Color = src.m_Color; +} + + + + + +void cBedEntity::SendTo(cClientHandle & a_Client) +{ + a_Client.SendUpdateBlockEntity(*this); +} + + + + + +void cBedEntity::SetColor(short a_Color) +{ + m_Color = a_Color; + int posX = m_PosX; + int posY = m_PosY; + int posZ = m_PosZ; + + // If the bed entity is send immediately, the client (maybe) still has not the bed. + // Fix that by delaying the broadcast of the bed entity by a tick: + m_World->ScheduleTask(1, [posX, posY, posZ](cWorld & a_World) + { + a_World.BroadcastBlockEntity(posX, posY, posZ); + }); +} |