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-rw-r--r--src/BlockArea.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/BlockArea.h b/src/BlockArea.h
index 0703f195e..76424d02f 100644
--- a/src/BlockArea.h
+++ b/src/BlockArea.h
@@ -209,6 +209,8 @@ public:
void SetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockLight);
void SetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockSkyLight);
void SetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockSkyLight);
+ void SetOffset (int a_OffsetX, int a_OffsetY, int a_OffsetZ);
+ void SetOffset (const Vector3i & a_Offset);
// Getters:
BLOCKTYPE GetRelBlockType (int a_RelX, int a_RelY, int a_RelZ) const;
@@ -219,6 +221,7 @@ public:
NIBBLETYPE GetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ) const;
NIBBLETYPE GetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ) const;
NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ) const;
+ const Vector3i & GetOffset (void) const {return m_WEOffset;}
void SetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
void SetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
@@ -299,6 +302,9 @@ protected:
int m_SizeY;
int m_SizeZ;
+ // Used for schematics that are created by the WorldEdit plugin. The offset is used for player-relative pasting.
+ Vector3i m_WEOffset;
+
BLOCKTYPE * m_BlockTypes;
NIBBLETYPE * m_BlockMetas; // Each meta is stored as a separate byte for faster access
NIBBLETYPE * m_BlockLight; // Each light value is stored as a separate byte for faster access