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-rw-r--r--src/Bindings/LuaChunkStay.cpp170
1 files changed, 170 insertions, 0 deletions
diff --git a/src/Bindings/LuaChunkStay.cpp b/src/Bindings/LuaChunkStay.cpp
new file mode 100644
index 000000000..db865cfa4
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+++ b/src/Bindings/LuaChunkStay.cpp
@@ -0,0 +1,170 @@
+
+// LuaChunkStay.cpp
+
+// Implements the cLuaChunkStay class representing a cChunkStay binding for plugins, used by cWorld:ChunkStay() Lua API
+
+#include "Globals.h"
+#include "LuaChunkStay.h"
+#include "PluginLua.h"
+#include "../World.h"
+
+
+
+
+
+cLuaChunkStay::cLuaChunkStay(cPluginLua & a_Plugin) :
+ m_Plugin(a_Plugin),
+ m_LuaState(NULL)
+{
+}
+
+
+
+
+
+bool cLuaChunkStay::AddChunks(int a_ChunkCoordTableStackPos)
+{
+ // This function is expected to be called just once, with all the coords in a table
+ ASSERT(m_Chunks.empty());
+
+ cPluginLua::cOperation Op(m_Plugin);
+ cLuaState & L = Op();
+
+ // Check that we got a table:
+ if (!lua_istable(L, a_ChunkCoordTableStackPos))
+ {
+ LOGWARNING("%s: The parameter is not a table of coords (got %s). Ignoring the call.",
+ __FUNCTION__, lua_typename(L, lua_type(L, a_ChunkCoordTableStackPos))
+ );
+ L.LogStackTrace();
+ return false;
+ }
+
+ // Add each set of coords:
+ int NumChunks = luaL_getn(L, a_ChunkCoordTableStackPos);
+ m_Chunks.reserve(NumChunks);
+ for (int idx = 1; idx <= NumChunks; idx++)
+ {
+ // Push the idx-th element of the array onto stack top, check that it's a table:
+ lua_rawgeti(L, a_ChunkCoordTableStackPos, idx);
+ if (!lua_istable(L, -1))
+ {
+ LOGWARNING("%s: Element #%d is not a table (got %s). Ignoring the element.",
+ __FUNCTION__, idx, lua_typename(L, -1)
+ );
+ L.LogStackTrace();
+ lua_pop(L, 1);
+ continue;
+ }
+ AddChunkCoord(L, idx);
+ lua_pop(L, 1);
+ }
+
+ // If there are no chunks, log a warning and return failure:
+ if (m_Chunks.empty())
+ {
+ LOGWARNING("%s: Zero chunks to stay.", __FUNCTION__);
+ L.LogStackTrace();
+ return false;
+ }
+
+ // All ok
+ return true;
+}
+
+
+
+
+
+void cLuaChunkStay::AddChunkCoord(cLuaState & L, int a_Index)
+{
+ // Check that the element has 2 coords:
+ int NumCoords = luaL_getn(L, -1);
+ if (NumCoords != 2)
+ {
+ LOGWARNING("%s: Element #%d doesn't contain 2 coords (got %d). Ignoring the element.",
+ __FUNCTION__, a_Index, NumCoords
+ );
+ return;
+ }
+
+ // Read the two coords from the element:
+ lua_rawgeti(L, -1, 1);
+ lua_rawgeti(L, -2, 2);
+ int ChunkX = luaL_checkint(L, -2);
+ int ChunkZ = luaL_checkint(L, -1);
+ lua_pop(L, 2);
+
+ // Check that a coord is not yet present:
+ for (cChunkCoordsVector::iterator itr = m_Chunks.begin(), end = m_Chunks.end(); itr != end; ++itr)
+ {
+ if ((itr->m_ChunkX == ChunkX) && (itr->m_ChunkZ == ChunkZ))
+ {
+ LOGWARNING("%s: Element #%d is a duplicate, ignoring it.",
+ __FUNCTION__, a_Index
+ );
+ return;
+ }
+ } // for itr - m_Chunks[]
+
+ m_Chunks.push_back(cChunkCoords(ChunkX, ZERO_CHUNK_Y, ChunkZ));
+}
+
+
+
+
+
+void cLuaChunkStay::Enable(cChunkMap & a_ChunkMap, int a_OnChunkAvailableStackPos, int a_OnAllChunksAvailableStackPos)
+{
+ // Get the references to the callback functions:
+ m_LuaState = &m_Plugin.GetLuaState();
+ m_OnChunkAvailable.RefStack(*m_LuaState, a_OnChunkAvailableStackPos);
+ m_OnAllChunksAvailable.RefStack(*m_LuaState, a_OnAllChunksAvailableStackPos);
+
+ // Enable the ChunkStay:
+ super::Enable(a_ChunkMap);
+}
+
+
+
+
+
+void cLuaChunkStay::OnChunkAvailable(int a_ChunkX, int a_ChunkZ)
+{
+ cPluginLua::cOperation Op(m_Plugin);
+ Op().Call((int)m_OnChunkAvailable, a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+bool cLuaChunkStay::OnAllChunksAvailable(void)
+{
+ {
+ // Call the callback:
+ cPluginLua::cOperation Op(m_Plugin);
+ Op().Call((int)m_OnAllChunksAvailable);
+
+ // Remove the callback references - they won't be needed anymore
+ m_OnChunkAvailable.UnRef();
+ m_OnAllChunksAvailable.UnRef();
+ }
+
+ // Disable the ChunkStay by returning true
+ return true;
+}
+
+
+
+
+
+void cLuaChunkStay::OnDisabled(void)
+{
+ // This object is no longer needed, delete it
+ delete this;
+}
+
+
+
+