diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/Blocks/BlockHandler.h | 2 | ||||
-rw-r--r-- | source/ClientHandle.cpp | 13 | ||||
-rw-r--r-- | source/ClientHandle.h | 1 | ||||
-rw-r--r-- | source/Inventory.cpp | 9 | ||||
-rw-r--r-- | source/Inventory.h | 2 | ||||
-rw-r--r-- | source/Mobs/AggressiveMonster.cpp | 2 | ||||
-rw-r--r-- | source/Mobs/Blaze.cpp | 27 | ||||
-rw-r--r-- | source/Mobs/Blaze.h | 1 | ||||
-rw-r--r-- | source/Mobs/Ghast.cpp | 29 | ||||
-rw-r--r-- | source/Mobs/Ghast.h | 1 | ||||
-rw-r--r-- | source/Mobs/Monster.cpp | 12 | ||||
-rw-r--r-- | source/Mobs/Skeleton.cpp | 42 | ||||
-rw-r--r-- | source/Mobs/Skeleton.h | 2 | ||||
-rw-r--r-- | source/Mobs/Zombie.cpp | 15 | ||||
-rw-r--r-- | source/Mobs/Zombie.h | 1 | ||||
-rw-r--r-- | source/Protocol/Protocol.h | 1 | ||||
-rw-r--r-- | source/Protocol/Protocol125.cpp | 9 | ||||
-rw-r--r-- | source/Protocol/Protocol125.h | 1 | ||||
-rw-r--r-- | source/Protocol/Protocol17x.cpp | 44 | ||||
-rw-r--r-- | source/Protocol/Protocol17x.h | 1 | ||||
-rw-r--r-- | source/Protocol/ProtocolRecognizer.cpp | 10 | ||||
-rw-r--r-- | source/Protocol/ProtocolRecognizer.h | 1 |
22 files changed, 152 insertions, 74 deletions
diff --git a/source/Blocks/BlockHandler.h b/source/Blocks/BlockHandler.h index 0487505ee..81d9f240c 100644 --- a/source/Blocks/BlockHandler.h +++ b/source/Blocks/BlockHandler.h @@ -66,7 +66,7 @@ public: /// Called if the user right clicks the block and the block is useable virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); - /// Called when the item is mined to convert it into pickups. Pickups may specify multiple items. + /// Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta); /// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index 5bef11988..86a4aecc8 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -255,8 +255,8 @@ void cClientHandle::Authenticate(void) // Send time m_Protocol->SendTimeUpdate(World->GetWorldAge(), World->GetTimeOfDay()); - // Send inventory - m_Player->GetInventory().SendWholeInventory(*this); + // Send contents of the inventory window + m_Protocol->SendWholeInventory(*m_Player->GetWindow()); // Send health m_Player->SendHealth(); @@ -2004,15 +2004,6 @@ void cClientHandle::SendWeather(eWeather a_Weather) -void cClientHandle::SendWholeInventory(const cInventory & a_Inventory) -{ - m_Protocol->SendWholeInventory(a_Inventory); -} - - - - - void cClientHandle::SendWholeInventory(const cWindow & a_Window) { m_Protocol->SendWholeInventory(a_Window); diff --git a/source/ClientHandle.h b/source/ClientHandle.h index ef6dbd124..f7fa2b36f 100644 --- a/source/ClientHandle.h +++ b/source/ClientHandle.h @@ -134,7 +134,6 @@ public: void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); void SendWeather (eWeather a_Weather); - void SendWholeInventory (const cInventory & a_Inventory); void SendWholeInventory (const cWindow & a_Window); void SendWindowClose (const cWindow & a_Window); void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots); diff --git a/source/Inventory.cpp b/source/Inventory.cpp index d5fc7f0d8..90b998358 100644 --- a/source/Inventory.cpp +++ b/source/Inventory.cpp @@ -393,15 +393,6 @@ void cInventory::CopyToItems(cItems & a_Items) -void cInventory::SendWholeInventory(cClientHandle & a_Client) -{ - a_Client.SendWholeInventory(*this); -} - - - - - void cInventory::SendSlot(int a_SlotNum) { cItem Item(GetSlot(a_SlotNum)); diff --git a/source/Inventory.h b/source/Inventory.h index f8f8042f4..3c6a19de8 100644 --- a/source/Inventory.h +++ b/source/Inventory.h @@ -110,8 +110,6 @@ public: // tolua_end - void SendWholeInventory(cClientHandle & a_Client); - /// Returns the player associated with this inventory (const version) const cPlayer & GetOwner(void) const { return m_Owner; } diff --git a/source/Mobs/AggressiveMonster.cpp b/source/Mobs/AggressiveMonster.cpp index 88bd2743a..cc7e7da2b 100644 --- a/source/Mobs/AggressiveMonster.cpp +++ b/source/Mobs/AggressiveMonster.cpp @@ -44,7 +44,7 @@ void cAggressiveMonster::InStateChasing(float a_Dt) Vector3f Their = Vector3f( m_Target->GetPosition() ); if ((Their - Pos).Length() <= m_AttackRange) { - cMonster::Attack(a_Dt); + Attack(a_Dt); } MoveToPosition(Their + Vector3f(0, 0.65f, 0)); } diff --git a/source/Mobs/Blaze.cpp b/source/Mobs/Blaze.cpp index 74c82c081..f9c05b17a 100644 --- a/source/Mobs/Blaze.cpp +++ b/source/Mobs/Blaze.cpp @@ -2,7 +2,7 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Blaze.h" - +#include "../World.h" @@ -25,3 +25,28 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) + +void cBlaze::Attack(float a_Dt) +{ + m_AttackInterval += a_Dt * m_AttackRate; + + if (m_Target != NULL && m_AttackInterval > 3.0) + { + // Setting this higher gives us more wiggle room for attackrate + Vector3d Speed = GetLookVector() * 20; + Speed.y = Speed.y + 1; + cFireChargeEntity * FireCharge = new cFireChargeEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); + if (FireCharge == NULL) + { + return; + } + if (!FireCharge->Initialize(m_World)) + { + delete FireCharge; + return; + } + m_World->BroadcastSpawnEntity(*FireCharge); + m_AttackInterval = 0.0; + // ToDo: Shoot 3 fireballs instead of 1. + } +}
\ No newline at end of file diff --git a/source/Mobs/Blaze.h b/source/Mobs/Blaze.h index 9df57530e..cdb3a1306 100644 --- a/source/Mobs/Blaze.h +++ b/source/Mobs/Blaze.h @@ -18,6 +18,7 @@ public: CLASS_PROTODEF(cBlaze); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void Attack(float a_Dt) override; } ; diff --git a/source/Mobs/Ghast.cpp b/source/Mobs/Ghast.cpp index 419c8474d..96a29b2d8 100644 --- a/source/Mobs/Ghast.cpp +++ b/source/Mobs/Ghast.cpp @@ -2,7 +2,7 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Ghast.h" - +#include "../World.h" @@ -25,3 +25,30 @@ void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer) + +void cGhast::Attack(float a_Dt) +{ + m_AttackInterval += a_Dt * m_AttackRate; + + if (m_Target != NULL && m_AttackInterval > 3.0) + { + // Setting this higher gives us more wiggle room for attackrate + Vector3d Speed = GetLookVector() * 20; + Speed.y = Speed.y + 1; + cGhastFireballEntity * GhastBall = new cGhastFireballEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); + if (GhastBall == NULL) + { + return; + } + if (!GhastBall->Initialize(m_World)) + { + delete GhastBall; + return; + } + m_World->BroadcastSpawnEntity(*GhastBall); + m_AttackInterval = 0.0; + } +} + + + diff --git a/source/Mobs/Ghast.h b/source/Mobs/Ghast.h index a2adc21b9..43e8bedb6 100644 --- a/source/Mobs/Ghast.h +++ b/source/Mobs/Ghast.h @@ -18,6 +18,7 @@ public: CLASS_PROTODEF(cGhast); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void Attack(float a_Dt) override; bool IsCharging(void) const {return false; } } ; diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp index 72dfb2583..9d2be1e29 100644 --- a/source/Mobs/Monster.cpp +++ b/source/Mobs/Monster.cpp @@ -440,12 +440,12 @@ void cMonster::InStateEscaping(float a_Dt) void cMonster::Attack(float a_Dt) { m_AttackInterval += a_Dt * m_AttackRate; - if ((m_Target != NULL) && (m_AttackInterval > 3.0)) - { - // Setting this higher gives us more wiggle room for attackrate - m_AttackInterval = 0.0; - ((cPawn *)m_Target)->TakeDamage(*this); - } + if ((m_Target != NULL) && (m_AttackInterval > 3.0)) + { + // Setting this higher gives us more wiggle room for attackrate + m_AttackInterval = 0.0; + ((cPawn *)m_Target)->TakeDamage(*this); + } } diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp index 37a724848..509c2191e 100644 --- a/source/Mobs/Skeleton.cpp +++ b/source/Mobs/Skeleton.cpp @@ -7,7 +7,6 @@ - cSkeleton::cSkeleton(bool IsWither) : super("Skeleton", mtSkeleton, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8), m_bIsWither(IsWither) @@ -28,3 +27,44 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) + +void cSkeleton::MoveToPosition(const Vector3f & a_Position) +{ + m_Destination = a_Position; + + // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement. + if (!IsOnFire() && m_World->GetTimeOfDay() < 13187 && m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) + { + m_bMovingToDestination = false; + return; + } + m_bMovingToDestination = true; +} + + + + + +void cSkeleton::Attack(float a_Dt) +{ + m_AttackInterval += a_Dt * m_AttackRate; + + if (m_Target != NULL && m_AttackInterval > 3.0) + { + // Setting this higher gives us more wiggle room for attackrate + Vector3d Speed = GetLookVector() * 20; + Speed.y = Speed.y + 1; + cArrowEntity * Arrow = new cArrowEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); + if (Arrow == NULL) + { + return; + } + if (!Arrow->Initialize(m_World)) + { + delete Arrow; + return; + } + m_World->BroadcastSpawnEntity(*Arrow); + m_AttackInterval = 0.0; + } +}
\ No newline at end of file diff --git a/source/Mobs/Skeleton.h b/source/Mobs/Skeleton.h index 7a4af7e22..8f31b42e1 100644 --- a/source/Mobs/Skeleton.h +++ b/source/Mobs/Skeleton.h @@ -18,6 +18,8 @@ public: CLASS_PROTODEF(cSkeleton); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void MoveToPosition(const Vector3f & a_Position) override; + virtual void Attack(float a_Dt) override; bool IsWither(void) const { return m_bIsWither; }; private: diff --git a/source/Mobs/Zombie.cpp b/source/Mobs/Zombie.cpp index 1752ec390..a485d2b55 100644 --- a/source/Mobs/Zombie.cpp +++ b/source/Mobs/Zombie.cpp @@ -30,3 +30,18 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) + +void cZombie::MoveToPosition(const Vector3f & a_Position) +{ + m_Destination = a_Position; + + // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement. + if ((m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) && (m_World->GetTimeOfDay() < 13187) && !IsOnFire()) + { + m_bMovingToDestination = false; + return; + } + m_bMovingToDestination = true; +} + + diff --git a/source/Mobs/Zombie.h b/source/Mobs/Zombie.h index 148b1121e..7e14fe42f 100644 --- a/source/Mobs/Zombie.h +++ b/source/Mobs/Zombie.h @@ -17,6 +17,7 @@ public: CLASS_PROTODEF(cZombie); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void MoveToPosition(const Vector3f & a_Position) override; bool IsVillagerZombie(void) const {return m_bIsVillagerZombie; } bool IsConverting(void) const {return m_bIsConverting; } diff --git a/source/Protocol/Protocol.h b/source/Protocol/Protocol.h index 6bea4edbb..5d66808cf 100644 --- a/source/Protocol/Protocol.h +++ b/source/Protocol/Protocol.h @@ -99,7 +99,6 @@ public: virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0; virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0; virtual void SendWeather (eWeather a_Weather) = 0; - virtual void SendWholeInventory (const cInventory & a_Inventory) = 0; virtual void SendWholeInventory (const cWindow & a_Window) = 0; virtual void SendWindowClose (const cWindow & a_Window) = 0; virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) = 0; diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp index ef40f265a..4cb1197da 100644 --- a/source/Protocol/Protocol125.cpp +++ b/source/Protocol/Protocol125.cpp @@ -940,15 +940,6 @@ void cProtocol125::SendWeather(eWeather a_Weather) -void cProtocol125::SendWholeInventory(const cInventory & a_Inventory) -{ - SendWholeInventory(*(a_Inventory.GetOwner().GetWindow())); -} - - - - - void cProtocol125::SendWholeInventory(const cWindow & a_Window) { cCSLock Lock(m_CSPacket); diff --git a/source/Protocol/Protocol125.h b/source/Protocol/Protocol125.h index 1da50a1d4..ad61dea74 100644 --- a/source/Protocol/Protocol125.h +++ b/source/Protocol/Protocol125.h @@ -76,7 +76,6 @@ public: virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; virtual void SendWeather (eWeather a_Weather) override; - virtual void SendWholeInventory (const cInventory & a_Inventory) override; virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWindowClose (const cWindow & a_Window) override; virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override; diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index 38260d046..d0ecc5583 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -254,12 +254,10 @@ void cProtocol172::SendEntityLook(const cEntity & a_Entity) void cProtocol172::SendEntityMetadata(const cEntity & a_Entity) { - /* - // TODO cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteEntityMetadata(a_Entity); - */ + Pkt.WriteByte(0x7f); // The termination byte } @@ -587,6 +585,8 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src cPacketizer Pkt(*this, 0x28); // Effect packet Pkt.WriteInt(a_EffectID); Pkt.WriteInt(a_SrcX); + // TODO: Check if this is really an int + // wiki.vg says it's a byte, but that wouldn't cover the entire range needed (Y location * 8 = 0..2048) Pkt.WriteInt(a_SrcY); Pkt.WriteInt(a_SrcZ); Pkt.WriteInt(a_Data); @@ -746,7 +746,13 @@ void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay) void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) { - // TODO + cPacketizer Pkt(*this, 0x21); // Chunk Data packet + Pkt.WriteInt(a_ChunkX); + Pkt.WriteInt(a_ChunkZ); + Pkt.WriteBool(true); + Pkt.WriteShort(0); // Primary bitmap + Pkt.WriteShort(0); // Add bitmap + Pkt.WriteInt(0); // Compressed data size } @@ -755,16 +761,27 @@ void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) { - // TODO + cPacketizer Pkt(*this, 0x33); + Pkt.WriteInt(a_BlockX); + Pkt.WriteShort((short)a_BlockY); + Pkt.WriteInt(a_BlockZ); + Pkt.WriteString(a_Line1); + Pkt.WriteString(a_Line2); + Pkt.WriteString(a_Line3); + Pkt.WriteString(a_Line4); } -void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { - // TODO + cPacketizer Pkt(*this, 0x0a); + Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteInt(a_BlockX); + Pkt.WriteByte((Byte)a_BlockY); + Pkt.WriteInt(a_BlockZ); } @@ -773,16 +790,9 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc void cProtocol172::SendWeather(eWeather a_Weather) { - // TODO -} - - - - - -void cProtocol172::SendWholeInventory(const cInventory & a_Inventory) -{ - // TODO + cPacketizer Pkt(*this, 0x2b); + Pkt.WriteByte((a_Weather == wSunny) ? 2 : 1); // begin rain / end rain + Pkt.WriteFloat(0); // unused } diff --git a/source/Protocol/Protocol17x.h b/source/Protocol/Protocol17x.h index e3a51b844..f63cd8187 100644 --- a/source/Protocol/Protocol17x.h +++ b/source/Protocol/Protocol17x.h @@ -85,7 +85,6 @@ public: virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; virtual void SendWeather (eWeather a_Weather) override; - virtual void SendWholeInventory (const cInventory & a_Inventory) override; virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWindowClose (const cWindow & a_Window) override; virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override; diff --git a/source/Protocol/ProtocolRecognizer.cpp b/source/Protocol/ProtocolRecognizer.cpp index 67f924d7e..501e8bbe0 100644 --- a/source/Protocol/ProtocolRecognizer.cpp +++ b/source/Protocol/ProtocolRecognizer.cpp @@ -605,16 +605,6 @@ void cProtocolRecognizer::SendWeather(eWeather a_Weather) -void cProtocolRecognizer::SendWholeInventory(const cInventory & a_Inventory) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendWholeInventory(a_Inventory); -} - - - - - void cProtocolRecognizer::SendWholeInventory(const cWindow & a_Window) { ASSERT(m_Protocol != NULL); diff --git a/source/Protocol/ProtocolRecognizer.h b/source/Protocol/ProtocolRecognizer.h index 79dc5568f..9bf550309 100644 --- a/source/Protocol/ProtocolRecognizer.h +++ b/source/Protocol/ProtocolRecognizer.h @@ -111,7 +111,6 @@ public: virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; virtual void SendWeather (eWeather a_Weather) override; - virtual void SendWholeInventory (const cInventory & a_Inventory) override; virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWindowClose (const cWindow & a_Window) override; virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override; |