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-rw-r--r--source/cChunk.cpp15
-rw-r--r--source/cRoot.cpp6
-rw-r--r--source/cWorld.cpp6
3 files changed, 18 insertions, 9 deletions
diff --git a/source/cChunk.cpp b/source/cChunk.cpp
index e185ef851..ff1f7472b 100644
--- a/source/cChunk.cpp
+++ b/source/cChunk.cpp
@@ -1535,8 +1535,9 @@ void cChunk::RemoveEntity(cEntity * a_Entity)
bool cChunk::ForEachEntity(cEntityCallback & a_Callback)
{
// The entity list is locked by the parent chunkmap's CS
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
+ for (cEntityList::iterator itr = m_Entities.begin(), itr2 = itr; itr != m_Entities.end(); itr = itr2)
{
+ ++itr2;
if (a_Callback.Item(*itr))
{
return false;
@@ -1552,8 +1553,9 @@ bool cChunk::ForEachEntity(cEntityCallback & a_Callback)
bool cChunk::ForEachChest(cChestCallback & a_Callback)
{
// The blockentity list is locked by the parent chunkmap's CS
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
{
+ ++itr2;
if ((*itr)->GetBlockType() != E_BLOCK_CHEST)
{
continue;
@@ -1573,8 +1575,9 @@ bool cChunk::ForEachChest(cChestCallback & a_Callback)
bool cChunk::ForEachFurnace(cFurnaceCallback & a_Callback)
{
// The blockentity list is locked by the parent chunkmap's CS
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
{
+ ++itr2;
switch ((*itr)->GetBlockType())
{
case E_BLOCK_FURNACE:
@@ -1602,8 +1605,9 @@ bool cChunk::ForEachFurnace(cFurnaceCallback & a_Callback)
bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback)
{
// The blockentity list is locked by the parent chunkmap's CS
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
{
+ ++itr2;
if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
{
continue;
@@ -1633,8 +1637,9 @@ bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallb
bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback)
{
// The blockentity list is locked by the parent chunkmap's CS
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
{
+ ++itr2;
if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
{
continue;
diff --git a/source/cRoot.cpp b/source/cRoot.cpp
index 9feff537d..f4816d79c 100644
--- a/source/cRoot.cpp
+++ b/source/cRoot.cpp
@@ -289,8 +289,9 @@ cWorld* cRoot::GetWorld( const AString & a_WorldName )
bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
{
- for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
+ for (WorldMap::iterator itr = m_pState->WorldsByName.begin(), itr2 = itr; itr != m_pState->WorldsByName.end(); itr = itr2)
{
+ ++itr2;
if (a_Callback.Item(itr->second))
{
return false;
@@ -379,8 +380,9 @@ void cRoot::SaveAllChunks(void)
bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
{
- for (WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr)
+ for (WorldMap::iterator itr = m_pState->WorldsByName.begin(), itr2 = itr; itr != m_pState->WorldsByName.end(); itr = itr2)
{
+ ++itr2;
if (!itr->second->ForEachPlayer(a_Callback))
{
return false;
diff --git a/source/cWorld.cpp b/source/cWorld.cpp
index b9731d96c..e438760af 100644
--- a/source/cWorld.cpp
+++ b/source/cWorld.cpp
@@ -1515,8 +1515,9 @@ bool cWorld::ForEachPlayer(cPlayerListCallback & a_Callback)
{
// Calls the callback for each player in the list
cCSLock Lock(m_CSPlayers);
- for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (cPlayerList::iterator itr = m_Players.begin(), itr2 = itr; itr != m_Players.end(); itr = itr2)
{
+ ++itr2;
if (a_Callback.Item(*itr))
{
return false;
@@ -1658,8 +1659,9 @@ void cWorld::MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, i
bool cWorld::ForEachEntity(cEntityCallback & a_Callback)
{
cCSLock Lock(m_CSEntities);
- for (cEntityList::iterator itr = m_AllEntities.begin(); itr != m_AllEntities.end(); ++itr )
+ for (cEntityList::iterator itr = m_AllEntities.begin(), itr2 = itr; itr != m_AllEntities.end(); itr = itr2)
{
+ ++itr2;
if (a_Callback.Item(*itr))
{
return false;