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-rw-r--r--source/cTracer.cpp144
1 files changed, 56 insertions, 88 deletions
diff --git a/source/cTracer.cpp b/source/cTracer.cpp
index b0a913da9..5cfc41b60 100644
--- a/source/cTracer.cpp
+++ b/source/cTracer.cpp
@@ -20,48 +20,16 @@
cTracer::cTracer(cWorld* a_World)
: m_World( a_World )
{
- m_NormalTable[0] = new Vector3f(-1, 0, 0);
- m_NormalTable[1] = new Vector3f( 0, 0,-1);
- m_NormalTable[2] = new Vector3f( 1, 0, 0);
- m_NormalTable[3] = new Vector3f( 0, 0, 1);
- m_NormalTable[4] = new Vector3f( 0, 1, 0);
- m_NormalTable[5] = new Vector3f( 0,-1, 0);
-
- DotPos = new Vector3f();
- BoxOffset = new Vector3f();
- BlockHitPosition = new Vector3f();
- HitNormal = new Vector3f();
- RealHit = new Vector3f();
-
-
- dir = new Vector3f();
- tDelta = new Vector3f();
- pos = new Vector3i();
- end1 = new Vector3i();
- step = new Vector3i();
- tMax = new Vector3f();
+ m_NormalTable[0].Set(-1, 0, 0);
+ m_NormalTable[1].Set( 0, 0,-1);
+ m_NormalTable[2].Set( 1, 0, 0);
+ m_NormalTable[3].Set( 0, 0, 1);
+ m_NormalTable[4].Set( 0, 1, 0);
+ m_NormalTable[5].Set( 0,-1, 0);
}
cTracer::~cTracer()
{
- for( int i = 0; i < 6; ++i )
- {
- delete m_NormalTable[i];
- m_NormalTable[i] = 0;
- }
-
- delete DotPos; DotPos = 0;
- delete BoxOffset; BoxOffset = 0;
- delete BlockHitPosition; BlockHitPosition = 0;
- delete HitNormal; HitNormal = 0;
- delete RealHit; RealHit = 0;
-
- delete dir; dir = 0;
- delete tDelta; tDelta = 0;
- delete pos; pos = 0;
- delete end1; end1 = 0;
- delete step; step = 0;
- delete tMax; tMax = 0;
}
float cTracer::SigNum( float a_Num )
@@ -74,60 +42,60 @@ float cTracer::SigNum( float a_Num )
void cTracer::SetValues( const Vector3f & a_Start, const Vector3f & a_Direction )
{
// calculate the direction of the ray (linear algebra)
- *dir = a_Direction;
+ dir = a_Direction;
// decide which direction to start walking in
- step->x = (int) SigNum(dir->x);
- step->y = (int) SigNum(dir->y);
- step->z = (int) SigNum(dir->z);
+ step.x = (int) SigNum(dir.x);
+ step.y = (int) SigNum(dir.y);
+ step.z = (int) SigNum(dir.z);
// normalize the direction vector
- if( dir->SqrLength() > 0.f ) dir->Normalize();
+ if( dir.SqrLength() > 0.f ) dir.Normalize();
// how far we must move in the ray direction before
// we encounter a new voxel in x-direction
// same but y-direction
- if( dir->x != 0.f ) tDelta->x = 1/fabs(dir->x);
- else tDelta->x = 0;
- if( dir->y != 0.f ) tDelta->y = 1/fabs(dir->y);
- else tDelta->y = 0;
- if( dir->z != 0.f ) tDelta->z = 1/fabs(dir->z);
- else tDelta->z = 0;
+ if( dir.x != 0.f ) tDelta.x = 1/fabs(dir.x);
+ else tDelta.x = 0;
+ if( dir.y != 0.f ) tDelta.y = 1/fabs(dir.y);
+ else tDelta.y = 0;
+ if( dir.z != 0.f ) tDelta.z = 1/fabs(dir.z);
+ else tDelta.z = 0;
// start voxel coordinates
// use your
// transformer
// function here
- pos->x = (int)floorf(a_Start.x);
- pos->y = (int)floorf(a_Start.y);
- pos->z = (int)floorf(a_Start.z);
+ pos.x = (int)floorf(a_Start.x);
+ pos.y = (int)floorf(a_Start.y);
+ pos.z = (int)floorf(a_Start.z);
// calculate distance to first intersection in the voxel we start from
- if(dir->x < 0)
+ if(dir.x < 0)
{
- tMax->x = ((float)pos->x - a_Start.x) / dir->x;
+ tMax.x = ((float)pos.x - a_Start.x) / dir.x;
}
else
{
- tMax->x = (((float)pos->x + 1) - a_Start.x) / dir->x;
+ tMax.x = (((float)pos.x + 1) - a_Start.x) / dir.x;
}
- if(dir->y < 0)
+ if(dir.y < 0)
{
- tMax->y = ((float)pos->y - a_Start.y) / dir->y;
+ tMax.y = ((float)pos.y - a_Start.y) / dir.y;
}
else
{
- tMax->y = (((float)pos->y + 1) - a_Start.y) / dir->y;
+ tMax.y = (((float)pos.y + 1) - a_Start.y) / dir.y;
}
- if(dir->z < 0)
+ if(dir.z < 0)
{
- tMax->z = ((float)pos->z - a_Start.z) / dir->z;
+ tMax.z = ((float)pos.z - a_Start.z) / dir.z;
}
else
{
- tMax->z = (((float)pos->z + 1) - a_Start.z) / dir->z;
+ tMax.z = (((float)pos.z + 1) - a_Start.z) / dir.z;
}
}
@@ -135,15 +103,15 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
{
SetValues( a_Start, a_Direction );
- const Vector3f End = a_Start + ((*dir) * (float)a_Distance);
+ const Vector3f End = a_Start + (dir * (float)a_Distance);
// end voxel coordinates
- end1->x = (int)floorf(End.x);
- end1->y = (int)floorf(End.y);
- end1->z = (int)floorf(End.z);
+ end1.x = (int)floorf(End.x);
+ end1.y = (int)floorf(End.y);
+ end1.z = (int)floorf(End.z);
// check if first is occupied
- if( pos->Equals( end1 ) )
+ if( pos.Equals( end1 ) )
{
LOG("WARNING: cTracer: Start and end in same block");
return 0;
@@ -155,54 +123,54 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
while ( Iterations < a_Distance )
{
Iterations++;
- if(tMax->x < tMax->y && tMax->x < tMax->z)
+ if(tMax.x < tMax.y && tMax.x < tMax.z)
{
- tMax->x += tDelta->x;
- pos->x += step->x;
+ tMax.x += tDelta.x;
+ pos.x += step.x;
}
- else if(tMax->y < tMax->z)
+ else if(tMax.y < tMax.z)
{
- tMax->y += tDelta->y;
- pos->y += step->y;
+ tMax.y += tDelta.y;
+ pos.y += step.y;
}
else
{
- tMax->z += tDelta->z;
- pos->z += step->z;
+ tMax.z += tDelta.z;
+ pos.z += step.z;
}
- if(step->x > 0.0f)
+ if(step.x > 0.0f)
{
- if(pos->x >= end1->x)
+ if(pos.x >= end1.x)
{
reachedX = true;
}
}
- else if(pos->x <= end1->x)
+ else if(pos.x <= end1.x)
{
reachedX = true;
}
- if(step->y > 0.0f)
+ if(step.y > 0.0f)
{
- if(pos->y >= end1->y)
+ if(pos.y >= end1.y)
{
reachedY = true;
}
}
- else if(pos->y <= end1->y)
+ else if(pos.y <= end1.y)
{
reachedY = true;
}
- if(step->z > 0.0f)
+ if(step.z > 0.0f)
{
- if(pos->z >= end1->z)
+ if(pos.z >= end1.z)
{
reachedZ = true;
}
}
- else if(pos->z <= end1->z)
+ else if(pos.z <= end1.z)
{
reachedZ = true;
}
@@ -212,15 +180,15 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
return false;
}
- char BlockID = m_World->GetBlock( pos->x, pos->y, pos->z );
+ char BlockID = m_World->GetBlock( pos.x, pos.y, pos.z );
//No collision with water ;)
if ( BlockID != E_BLOCK_AIR || IsBlockWater(BlockID))
{
- *BlockHitPosition = pos;
- int Normal = GetHitNormal(a_Start, End, *pos );
+ BlockHitPosition = pos;
+ int Normal = GetHitNormal(a_Start, End, pos );
if(Normal > 0)
{
- *HitNormal = *m_NormalTable[Normal-1];
+ HitNormal = m_NormalTable[Normal-1];
}
return 1;
}
@@ -276,7 +244,7 @@ int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f
return 0; // no intersection
//Vector3f I ( a_Ray->GetOrigin() + sI * u );//S.P0 + sI * u; // compute segment intersect point
- *RealHit = a_Origin + u * sI;
+ RealHit = a_Origin + u * sI;
return 1;
}