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-rw-r--r--source/cChunkMap.cpp65
1 files changed, 41 insertions, 24 deletions
diff --git a/source/cChunkMap.cpp b/source/cChunkMap.cpp
index a6b158360..02ea0917e 100644
--- a/source/cChunkMap.cpp
+++ b/source/cChunkMap.cpp
@@ -9,6 +9,7 @@
#include "BlockID.h"
#include "cItem.h"
#include "cPickup.h"
+#include "cChunk.h"
#ifndef _WIN32
#include <cstdlib> // abs
@@ -198,7 +199,7 @@ void cChunkMap::BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, const cPacket
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
- BlockToChunk(a_X, a_Y, a_Z, ChunkX, ChunkZ);
+ cChunkDef::BlockToChunk(a_X, a_Y, a_Z, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
if (Chunk == NULL)
{
@@ -217,7 +218,7 @@ void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z)
// a_Player rclked block entity at the coords specified, handle it
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
- BlockToChunk(a_X, a_Y, a_Z, ChunkX, ChunkZ);
+ cChunkDef::BlockToChunk(a_X, a_Y, a_Z, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
@@ -275,7 +276,16 @@ void cChunkMap::MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-void cChunkMap::ChunkDataLoaded(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities)
+void cChunkMap::ChunkDataLoaded(
+ int a_ChunkX, int a_ChunkY, int a_ChunkZ,
+ const BLOCKTYPE * a_BlockTypes,
+ const BLOCKTYPE * a_BlockMeta,
+ const BLOCKTYPE * a_BlockLight,
+ const BLOCKTYPE * a_BlockSkyLight,
+ const cChunkDef::HeightMap * a_HeightMap,
+ cEntityList & a_Entities,
+ cBlockEntityList & a_BlockEntities
+)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ);
@@ -283,7 +293,7 @@ void cChunkMap::ChunkDataLoaded(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const
{
return;
}
- Chunk->SetAllData(a_BlockData, a_Entities, a_BlockEntities);
+ Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_Entities, a_BlockEntities);
Chunk->MarkLoaded();
}
@@ -291,7 +301,16 @@ void cChunkMap::ChunkDataLoaded(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const
-void cChunkMap::ChunkDataGenerated(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities)
+void cChunkMap::ChunkDataGenerated(
+ int a_ChunkX, int a_ChunkY, int a_ChunkZ,
+ const BLOCKTYPE * a_BlockTypes,
+ const BLOCKTYPE * a_BlockMeta,
+ const BLOCKTYPE * a_BlockLight,
+ const BLOCKTYPE * a_BlockSkyLight,
+ const cChunkDef::HeightMap * a_HeightMap,
+ cEntityList & a_Entities,
+ cBlockEntityList & a_BlockEntities
+)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ);
@@ -299,7 +318,7 @@ void cChunkMap::ChunkDataGenerated(int a_ChunkX, int a_ChunkY, int a_ChunkZ, con
{
return;
}
- Chunk->SetAllData(a_BlockData, a_Entities, a_BlockEntities);
+ Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_Entities, a_BlockEntities);
// TODO: This has to go - lighting takes way too long to execute in a locked ChunkMap!
Chunk->CalculateLighting();
@@ -328,7 +347,7 @@ bool cChunkMap::GetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDat
-bool cChunkMap::GetChunkBlocks(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char * a_Blocks)
+bool cChunkMap::GetChunkBlockTypes(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockTypes)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
@@ -336,7 +355,7 @@ bool cChunkMap::GetChunkBlocks(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char *
{
return false;
}
- Chunk->GetBlocks(a_Blocks);
+ Chunk->GetBlockTypes(a_BlockTypes);
return true;
}
@@ -344,7 +363,7 @@ bool cChunkMap::GetChunkBlocks(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char *
-bool cChunkMap::GetChunkBlockData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char * a_BlockData)
+bool cChunkMap::GetChunkBlockData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockData)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
@@ -388,9 +407,8 @@ void cChunkMap::SpreadChunkLighting(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
- // TODO: Rewrite this to call Chunk's lighting without any parameters
- Chunk->SpreadLight( Chunk->pGetSkyLight() );
- Chunk->SpreadLight( Chunk->pGetLight() );
+ Chunk->SpreadBlockSkyLight();
+ Chunk->SpreadBlockLight();
}
}
@@ -402,7 +420,7 @@ int cChunkMap::GetHeight(int a_BlockX, int a_BlockZ)
{
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ, BlockY = 0;
- AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ);
+ cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
if (Chunk == NULL)
{
@@ -482,7 +500,7 @@ void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player)
int BlockY = (int)(a_Player->GetPosY());
int BlockZ = (int)(a_Player->GetPosZ());
int ChunkX, ChunkZ, ChunkY = ZERO_CHUNK_Y;
- AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
+ cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
int OtherChunkX = ChunkX + ((BlockX > 8) ? 1 : -1);
int OtherChunkZ = ChunkZ + ((BlockZ > 8) ? 1 : -1);
@@ -506,7 +524,7 @@ void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player)
char cChunkMap::GetBlock(int a_X, int a_Y, int a_Z)
{
int ChunkX, ChunkZ;
- AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
+ cChunkDef::AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
@@ -524,14 +542,13 @@ char cChunkMap::GetBlock(int a_X, int a_Y, int a_Z)
char cChunkMap::GetBlockMeta(int a_X, int a_Y, int a_Z)
{
int ChunkX, ChunkZ;
- AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
+ cChunkDef::AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
if ((Chunk != NULL) && Chunk->IsValid() )
{
- // Although it is called GetLight(), it actually gets meta when passed the Meta field
- return cChunk::GetNibble( Chunk->pGetMeta(), a_X, a_Y, a_Z );
+ return Chunk->GetMeta(a_X, a_Y, a_Z);
}
return 0;
}
@@ -543,13 +560,13 @@ char cChunkMap::GetBlockMeta(int a_X, int a_Y, int a_Z)
void cChunkMap::SetBlockMeta(int a_X, int a_Y, int a_Z, char a_BlockMeta)
{
int ChunkX, ChunkZ;
- AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
+ cChunkDef::AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
if ((Chunk != NULL) && Chunk->IsValid() )
{
- cChunk::SetNibble( Chunk->pGetMeta(), a_X, a_Y, a_Z, a_BlockMeta );
+ Chunk->SetMeta(a_X, a_Y, a_Z, a_BlockMeta);
Chunk->MarkDirty();
Chunk->SendBlockTo( a_X, a_Y, a_Z, NULL );
}
@@ -562,7 +579,7 @@ void cChunkMap::SetBlockMeta(int a_X, int a_Y, int a_Z, char a_BlockMeta)
void cChunkMap::SetBlock(int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta)
{
int ChunkX, ChunkZ, X = a_X, Y = a_Y, Z = a_Z;
- AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
+ cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
@@ -580,7 +597,7 @@ bool cChunkMap::DigBlock(int a_X, int a_Y, int a_Z, cItem & a_PickupItem)
{
int PosX = a_X, PosY = a_Y, PosZ = a_Z, ChunkX, ChunkZ;
- AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ );
+ cChunkDef::AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ );
{
cCSLock Lock(m_CSLayers);
@@ -610,7 +627,7 @@ bool cChunkMap::DigBlock(int a_X, int a_Y, int a_Z, cItem & a_PickupItem)
void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player)
{
int ChunkX, ChunkZ;
- AbsoluteToRelative(a_X, a_Y, a_Z, ChunkX, ChunkZ);
+ cChunkDef::AbsoluteToRelative(a_X, a_Y, a_Z, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
@@ -831,7 +848,7 @@ void cChunkMap::UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, c
{
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
- BlockToChunk(a_X, a_Y, a_Z, ChunkX, ChunkZ);
+ cChunkDef::BlockToChunk(a_X, a_Y, a_Z, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{