diff options
Diffstat (limited to '')
-rw-r--r-- | source/cChunkGenerator.cpp | 289 |
1 files changed, 258 insertions, 31 deletions
diff --git a/source/cChunkGenerator.cpp b/source/cChunkGenerator.cpp index 67b004a69..321246298 100644 --- a/source/cChunkGenerator.cpp +++ b/source/cChunkGenerator.cpp @@ -3,9 +3,12 @@ #include "cChunkGenerator.h"
#include "cWorld.h"
-#include "cWorldGenerator.h"
-#include "cWorldGenerator_Test.h"
-#include "WGFlat.h"
+#include "../iniFile/iniFile.h"
+#include "BioGen.h"
+#include "HeiGen.h"
+#include "CompoGen.h"
+#include "StructGen.h"
+#include "FinishGen.h"
@@ -24,7 +27,9 @@ const int QUEUE_SKIP_LIMIT = 500; cChunkGenerator::cChunkGenerator(void)
: super("cChunkGenerator")
, m_World(NULL)
- , m_pWorldGenerator(NULL)
+ , m_BiomeGen(NULL)
+ , m_HeightGen(NULL)
+ , m_CompositionGen(NULL)
{
}
@@ -41,22 +46,24 @@ cChunkGenerator::~cChunkGenerator() -bool cChunkGenerator::Start(cWorld * a_World, const AString & a_WorldGeneratorName)
+bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile)
{
+ MTRand rnd;
m_World = a_World;
+ m_Seed = a_IniFile.GetValueI("Seed", "Seed", rnd.randInt());
- if (NoCaseCompare(a_WorldGeneratorName, "Test") == 0 )
- {
- m_pWorldGenerator = new cWorldGenerator_Test(a_World);
- }
- else if (NoCaseCompare(a_WorldGeneratorName, "flat") == 0)
- {
- m_pWorldGenerator = new cWGFlat(a_World);
- }
- else // Default
- {
- m_pWorldGenerator = new cWorldGenerator(a_World);
- }
+ // TODO: Remove this after INI file interface changes ( http://forum.mc-server.org/showthread.php?tid=427 )
+ a_IniFile.DeleteValue("Seed", "Seed");
+
+ a_IniFile.SetValueI("Seed", "Seed", m_Seed);
+
+ InitBiomeGen(a_IniFile);
+ InitHeightGen(a_IniFile);
+ InitCompositionGen(a_IniFile);
+ InitStructureGens(a_IniFile);
+ InitFinishGens(a_IniFile);
+
+ a_IniFile.WriteFile();
return super::Start();
}
@@ -71,16 +78,201 @@ void cChunkGenerator::Stop(void) m_Event.Set();
m_evtRemoved.Set(); // Wake up anybody waiting for empty queue
Wait();
+
+ // Delete the generating composition:
+ for (cFinishGenList::const_iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
+ {
+ delete *itr;
+ }
+ m_FinishGens.clear();
+ for (cStructureGenList::const_iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
+ {
+ delete *itr;
+ }
+ m_StructureGens.clear();
+ delete m_CompositionGen;
+ m_CompositionGen = NULL;
+ delete m_HeightGen;
+ m_HeightGen = NULL;
+ delete m_BiomeGen;
+ m_BiomeGen = NULL;
+}
+
+
+
+
+
+void cChunkGenerator::InitBiomeGen(cIniFile & a_IniFile)
+{
+ AString BiomeGenName = a_IniFile.GetValue("Generator", "BiomeGen", "");
+ if (BiomeGenName.empty())
+ {
+ LOGWARN("[Generator]::BiomeGen value not found in world.ini, using \"constant\".");
+ BiomeGenName = "constant";
+ }
- delete m_pWorldGenerator;
- m_pWorldGenerator = NULL;
+ if (NoCaseCompare(BiomeGenName, "constant") == 0)
+ {
+ int Biome = a_IniFile.GetValueI("Generator", "ConstantBiome", biPlains);
+ m_BiomeGen = new cBioGenConstant((EMCSBiome)Biome);
+ }
+ else if (NoCaseCompare(BiomeGenName, "checkerboard") == 0)
+ {
+ int BiomeSize = a_IniFile.GetValueI("Generator", "CheckerboardBiomeSize", 64);
+ m_BiomeGen = new cBioGenCheckerboard(BiomeSize);
+ }
+ else
+ {
+ if (NoCaseCompare(BiomeGenName, "distortedvoronoi") != 0)
+ {
+ LOGWARNING("Unknown BiomeGen \"%s\", using \"distortedvoronoi\" instead.", BiomeGenName.c_str());
+ }
+ m_BiomeGen = new cBioGenDistortedVoronoi(m_Seed);
+ }
+}
+
+
+
+
+
+void cChunkGenerator::InitHeightGen(cIniFile & a_IniFile)
+{
+ AString HeightGenName = a_IniFile.GetValue("Generator", "HeightGen", "");
+ if (HeightGenName.empty())
+ {
+ LOGWARN("[Generator]::HeightGen value not found in world.ini, using \"classic\".");
+ HeightGenName = "classic";
+ }
+
+ if (NoCaseCompare(HeightGenName, "flat") == 0)
+ {
+ int Height = a_IniFile.GetValueI("Generator", "FlatHeight", 5);
+ m_HeightGen = new cHeiGenFlat(Height);
+ }
+ else // "classic" or <not found>
+ {
+ if (NoCaseCompare(HeightGenName, "classic") != 0)
+ {
+ LOGWARN("Unknown HeightGen \"%s\", using \"classic\" instead.", HeightGenName.c_str());
+ }
+ // These used to be in terrain.ini, but now they are in world.ini (so that multiple worlds can have different values):
+ float HeightFreq1 = (float)a_IniFile.GetValueF("Generator", "ClassicHeightFreq1", 0.1);
+ float HeightFreq2 = (float)a_IniFile.GetValueF("Generator", "ClassicHeightFreq2", 1.0);
+ float HeightFreq3 = (float)a_IniFile.GetValueF("Generator", "ClassicHeightFreq3", 2.0);
+ float HeightAmp1 = (float)a_IniFile.GetValueF("Generator", "ClassicHeightAmp1", 1.0);
+ float HeightAmp2 = (float)a_IniFile.GetValueF("Generator", "ClassicHeightAmp2", 0.5);
+ float HeightAmp3 = (float)a_IniFile.GetValueF("Generator", "ClassicHeightAmp3", 0.5);
+ m_HeightGen = new cHeiGenClassic(m_Seed, HeightFreq1, HeightAmp1, HeightFreq2, HeightAmp2, HeightFreq3, HeightAmp3);
+ }
+}
+
+
+
+
+
+void cChunkGenerator::InitCompositionGen(cIniFile & a_IniFile)
+{
+ AString CompoGenName = a_IniFile.GetValue("Generator", "CompositionGen", "");
+ if (CompoGenName.empty())
+ {
+ LOGWARN("[Generator]::CompositionGen value not found in world.ini, using \"classic\".");
+ CompoGenName = "classic";
+ }
+ if (NoCaseCompare(CompoGenName, "sameblock") == 0)
+ {
+ AString BlockType = a_IniFile.GetValue("Generator", "SameBlockType", "");
+ if (BlockType.empty())
+ {
+ LOGWARN("[Generator]::SameBlockType value not found in world.ini, using \"stone\".");
+ BlockType = "stone";
+ }
+ int Block = BlockStringToType(BlockType);
+ if (Block < 0)
+ {
+ LOGWARN("World.ini: [Generator]::SameBlockType value \"%s\" not parseable (use a number or alias from items.ini), using \"stone\" (1).", BlockType.c_str());
+ Block = E_BLOCK_STONE;
+ }
+ bool Bedrocked = (a_IniFile.GetValueI("Generator", "SameBlockBedrocked", 1) != 0);
+ m_CompositionGen = new cCompoGenSameBlock((BLOCKTYPE)Block, Bedrocked);
+ }
+ else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0)
+ {
+ m_CompositionGen = new cCompoGenDebugBiomes(m_BiomeGen);
+ }
+ else
+ {
+ if (NoCaseCompare(CompoGenName, "classic") != 0)
+ {
+ LOGWARN("Unknown CompositionGen \"%s\", using \"classic\" instead.", CompoGenName.c_str());
+ }
+ int SeaLevel = a_IniFile.GetValueI("Generator", "ClassicSeaLevel", 60);
+ int BeachHeight = a_IniFile.GetValueI("Generator", "ClassicBeachHeight", 2);
+ int BeachDepth = a_IniFile.GetValueI("Generator", "ClassicBeachDepth", 4);
+ m_CompositionGen = new cCompoGenClassic(SeaLevel, BeachHeight, BeachDepth);
+ }
+}
+
+
+
+
+
+void cChunkGenerator::InitStructureGens(cIniFile & a_IniFile)
+{
+ AString Structures = a_IniFile.GetValue("Generator", "Structures", "Trees,MarbleCaves");
+
+ AStringVector Str = StringSplit(Structures, ",");
+ for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
+ {
+ if (NoCaseCompare(*itr, "trees") == 0)
+ {
+ m_StructureGens.push_back(new cStructGenTrees(m_Seed, m_BiomeGen, m_HeightGen, m_CompositionGen));
+ }
+ else if (NoCaseCompare(*itr, "marblecaves") == 0)
+ {
+ m_StructureGens.push_back(new cStructGenMarbleCaves(m_Seed));
+ }
+ else if (NoCaseCompare(*itr, "orenests") == 0)
+ {
+ m_StructureGens.push_back(new cStructGenOreNests(m_Seed));
+ }
+ else
+ {
+ LOGWARNING("Unknown structure generator: \"%s\". Ignoring.", itr->c_str());
+ }
+ } // for itr - Str[]
}
-void cChunkGenerator::GenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+void cChunkGenerator::InitFinishGens(cIniFile & a_IniFile)
+{
+ AString Structures = a_IniFile.GetValue("Generator", "Finishers", "SprinkleFoliage");
+
+ AStringVector Str = StringSplit(Structures, ",");
+ for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
+ {
+ if (NoCaseCompare(*itr, "SprinkleFoliage") == 0)
+ {
+ m_FinishGens.push_back(new cFinishGenSprinkleFoliage(m_Seed));
+ }
+ else if (NoCaseCompare(*itr, "Snow") == 0)
+ {
+ m_FinishGens.push_back(new cFinishGenSnow);
+ }
+ else if (NoCaseCompare(*itr, "Ice") == 0)
+ {
+ m_FinishGens.push_back(new cFinishGenIce);
+ }
+ } // for itr - Str[]
+}
+
+
+
+
+
+void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
{
cCSLock Lock(m_CS);
@@ -110,6 +302,15 @@ void cChunkGenerator::GenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +void cChunkGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
+{
+ m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
+}
+
+
+
+
+
void cChunkGenerator::WaitForQueueEmpty(void)
{
cCSLock Lock(m_CS);
@@ -134,6 +335,20 @@ int cChunkGenerator::GetQueueLength(void) +EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
+{
+ cChunkDef::BiomeMap Biomes;
+ int Y = 0;
+ int ChunkX, ChunkZ;
+ cWorld::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, Y, ChunkZ);
+ m_BiomeGen->GenBiomes(ChunkX, ChunkZ, Biomes);
+ return cChunkDef::GetBiome(Biomes, a_BlockX, a_BlockZ);
+}
+
+
+
+
+
void cChunkGenerator::Execute(void)
{
while (!m_ShouldTerminate)
@@ -182,22 +397,34 @@ void cChunkGenerator::Execute(void) void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
- BLOCKTYPE BlockData[cChunkDef::BlockDataSize];
+ cChunkDef::BiomeMap BiomeMap;
+ cChunkDef::BlockTypes BlockTypes;
+ cChunkDef::BlockNibbles BlockMeta;
+ cChunkDef::HeightMap HeightMap;
cEntityList Entities;
cBlockEntityList BlockEntities;
- m_pWorldGenerator->GenerateChunk(a_ChunkX, a_ChunkY, a_ChunkZ, BlockData, Entities, BlockEntities);
- m_World->ChunkDataGenerated(
+ // Use the composed generator:
+ m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
+ m_HeightGen->GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap);
+ m_CompositionGen->ComposeTerrain(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, Entities, BlockEntities);
+ for (cStructureGenList::iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
+ {
+ (*itr)->GenStructures(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, Entities, BlockEntities);
+ } // for itr - m_StructureGens[]
+ for (cFinishGenList::iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
+ {
+ (*itr)->GenFinish(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
+ } // for itr - m_FinishGens[]
+
+ m_World->SetChunkData(
a_ChunkX, a_ChunkY, a_ChunkZ,
- BlockData,
- BlockData + cChunkDef::MetaOffset,
- BlockData + cChunkDef::LightOffset,
- BlockData + cChunkDef::SkyLightOffset,
- NULL,
- Entities, BlockEntities
+ BlockTypes, BlockMeta,
+ NULL, NULL, // We don't have lighting, chunk will be lighted when needed
+ &HeightMap, &BiomeMap,
+ Entities, BlockEntities,
+ true
);
-
- m_pWorldGenerator->PostGenerateChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
}
|