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-rw-r--r--source/cChestEntity.cpp185
1 files changed, 185 insertions, 0 deletions
diff --git a/source/cChestEntity.cpp b/source/cChestEntity.cpp
new file mode 100644
index 000000000..f76848879
--- /dev/null
+++ b/source/cChestEntity.cpp
@@ -0,0 +1,185 @@
+#include "cChestEntity.h"
+#include "cItem.h"
+#include <string>
+#include "cClientHandle.h"
+#include "cMCLogger.h"
+#include "cPlayer.h"
+#include "cWindow.h"
+#include "cPickup.h"
+#include "cMCLogger.h"
+
+#include <json/json.h>
+
+cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z)
+ : cBlockEntity( E_BLOCK_CHEST, a_X, a_Y, a_Z )
+{
+ m_Content = new cItem[ c_ChestHeight*c_ChestWidth ];
+}
+
+cChestEntity::~cChestEntity()
+{
+ if( GetWindow() )
+ {
+ GetWindow()->OwnerDestroyed();
+ }
+
+ if( m_Content )
+ {
+ delete [] m_Content;
+ }
+}
+
+void cChestEntity::Destroy()
+{
+ // Drop items
+ for( int i = 0; i < c_ChestHeight*c_ChestWidth; ++i )
+ {
+ if( !m_Content[i].IsEmpty() )
+ {
+ cPickup* Pickup = new cPickup( m_PosX*32 + 16, m_PosY*32 + 16, m_PosZ*32 + 16, m_Content[i], 0, 1.f, 0 );
+ Pickup->Initialize();
+ m_Content[i].Empty();
+ }
+ }
+}
+
+cItem * cChestEntity::GetSlot( int a_Slot )
+{
+ if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
+ {
+ return &m_Content[ a_Slot ];
+ }
+ return 0;
+}
+
+void cChestEntity::SetSlot( int a_Slot, cItem & a_Item )
+{
+ if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
+ {
+ m_Content[a_Slot] = a_Item;
+ }
+}
+
+void cChestEntity::WriteToFile(FILE* a_File)
+{
+ fwrite( &m_BlockType, sizeof( ENUM_BLOCK_ID ), 1, a_File );
+ fwrite( &m_PosX, sizeof( int ), 1, a_File );
+ fwrite( &m_PosY, sizeof( int ), 1, a_File );
+ fwrite( &m_PosZ, sizeof( int ), 1, a_File );
+
+ unsigned int NumSlots = c_ChestHeight*c_ChestWidth;
+ fwrite( &NumSlots, sizeof(unsigned int), 1, a_File );
+ for(unsigned int i = 0; i < NumSlots; i++)
+ {
+ cItem* Item = GetSlot( i );
+ if( Item )
+ {
+ fwrite( &Item->m_ItemID, sizeof(Item->m_ItemID), 1, a_File );
+ fwrite( &Item->m_ItemCount, sizeof(Item->m_ItemCount), 1, a_File );
+ fwrite( &Item->m_ItemHealth, sizeof(Item->m_ItemHealth), 1, a_File );
+ }
+ }
+}
+
+bool cChestEntity::LoadFromFile(FILE* a_File)
+{
+ if( fread( &m_PosX, sizeof(int), 1, a_File) != 1 ) { LOGERROR("ERROR READING CHEST FROM FILE"); return false; }
+ if( fread( &m_PosY, sizeof(int), 1, a_File) != 1 ) { LOGERROR("ERROR READING CHEST FROM FILE"); return false; }
+ if( fread( &m_PosZ, sizeof(int), 1, a_File) != 1 ) { LOGERROR("ERROR READING CHEST FROM FILE"); return false; }
+
+ unsigned int NumSlots = 0;
+ if( fread( &NumSlots, sizeof(unsigned int), 1, a_File) != 1 ) { LOGERROR("ERROR READING CHEST FROM FILE"); return false; }
+ for(unsigned int i = 0; i < NumSlots; i++)
+ {
+ cItem Item;
+ if( fread( &Item.m_ItemID, sizeof(Item.m_ItemID), 1, a_File) != 1 ) { LOGERROR("ERROR READING CHEST FROM FILE"); return false; }
+ if( fread( &Item.m_ItemCount, sizeof(Item.m_ItemCount), 1, a_File) != 1 ) { LOGERROR("ERROR READING CHEST FROM FILE"); return false; }
+ if( fread( &Item.m_ItemHealth, sizeof(Item.m_ItemHealth), 1, a_File)!= 1 ) { LOGERROR("ERROR READING CHEST FROM FILE"); return false; }
+ SetSlot( i, Item );
+ }
+ return true;
+}
+
+bool cChestEntity::LoadFromJson( const Json::Value& a_Value )
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ Json::Value AllSlots = a_Value.get("Slots", 0);
+ int SlotIdx = 0;
+ for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
+ {
+ Json::Value & Slot = *itr;
+ cItem Item;
+ Item.m_ItemID = (ENUM_ITEM_ID)Slot.get("ID", -1 ).asInt();
+ if( Item.m_ItemID > 0 )
+ {
+ Item.m_ItemCount = (char)Slot.get("Count", -1 ).asInt();
+ Item.m_ItemHealth = (short)Slot.get("Health", -1 ).asInt();
+ }
+ SetSlot( SlotIdx, Item );
+ SlotIdx++;
+ }
+ return true;
+}
+
+void cChestEntity::SaveToJson( Json::Value& a_Value )
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ unsigned int NumSlots = c_ChestHeight*c_ChestWidth;
+ Json::Value AllSlots;
+ for(unsigned int i = 0; i < NumSlots; i++)
+ {
+ Json::Value Slot;
+ cItem* Item = GetSlot( i );
+ if( Item )
+ {
+ Slot["ID"] = Item->m_ItemID;
+ if( Item->m_ItemID > 0 )
+ {
+ Slot["Count"] = Item->m_ItemCount;
+ Slot["Health"] = Item->m_ItemHealth;
+ }
+ }
+ AllSlots.append( Slot );
+ }
+ a_Value["Slots"] = AllSlots;
+}
+
+void cChestEntity::SendTo( cClientHandle* a_Client, cServer* a_Server )
+{
+ (void)a_Client;
+ (void)a_Server;
+ return;
+}
+
+void cChestEntity::UsedBy( cPlayer & a_Player )
+{
+ LOG("Used a chest");
+// m_Content[0].m_ItemCount = 1;
+// m_Content[0].m_ItemID = E_ITEM_STONE;
+// m_Content[0].m_ItemHealth = 0;
+
+ if( !GetWindow() )
+ {
+ cWindow* Window = new cWindow( this, true );
+ Window->SetSlots( m_Content, c_ChestHeight*c_ChestWidth );
+ Window->SetWindowID( 1 );
+ Window->SetWindowType( 0 );
+ Window->SetWindowTitle("UberChest");
+ OpenWindow( Window );
+ }
+ if( GetWindow() )
+ {
+ if( a_Player.GetWindow() != GetWindow() )
+ {
+ a_Player.OpenWindow( GetWindow() );
+
+ GetWindow()->SendWholeWindow( a_Player.GetClientHandle() );
+ }
+ }
+}