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-rw-r--r--source/World.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/World.cpp b/source/World.cpp
index f9da43ed2..51863919f 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -736,8 +736,8 @@ bool cWorld::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback
void cWorld::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, int a_BlockZ)
{
// TODO: Add damage to entities, add support for pickups, and implement block hardiness
- Vector3d explosion_pos = Vector3d(a_BlockX,a_BlockY,a_BlockZ);
- cVector3iArray * BlocksAffected = m_ChunkMap->DoExplosiontAt(a_ExplosionSize,a_BlockX,a_BlockY,a_BlockZ);
+ Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
+ cVector3iArray * BlocksAffected = m_ChunkMap->DoExplosiontAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ);
BroadcastSoundEffect("random.explode", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.6f);
{
cCSLock Lock(m_CSPlayers);