diff options
Diffstat (limited to '')
-rw-r--r-- | source/Simulator/RedstoneSimulator.cpp | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/source/Simulator/RedstoneSimulator.cpp b/source/Simulator/RedstoneSimulator.cpp index d6afda413..976c2a978 100644 --- a/source/Simulator/RedstoneSimulator.cpp +++ b/source/Simulator/RedstoneSimulator.cpp @@ -12,7 +12,7 @@ -cRedstoneSimulator::cRedstoneSimulator( cWorld* a_World ) +cRedstoneSimulator::cRedstoneSimulator(cWorld & a_World ) : super(a_World) { } @@ -60,15 +60,15 @@ void cRedstoneSimulator::Simulate( float a_Dt ) } BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; - m_World->GetBlockTypeMeta(itr->Position.x, itr->Position.y, itr->Position.z, BlockType, BlockMeta); + m_World.GetBlockTypeMeta(itr->Position.x, itr->Position.y, itr->Position.z, BlockType, BlockMeta); if (itr->bPowerOn && (BlockType == E_BLOCK_REDSTONE_REPEATER_OFF)) { - m_World->FastSetBlock(itr->Position.x, itr->Position.y, itr->Position.z, E_BLOCK_REDSTONE_REPEATER_ON, BlockMeta); + m_World.FastSetBlock(itr->Position.x, itr->Position.y, itr->Position.z, E_BLOCK_REDSTONE_REPEATER_ON, BlockMeta); m_Blocks.push_back(itr->Position); } else if (!itr->bPowerOn && (BlockType == E_BLOCK_REDSTONE_REPEATER_ON)) { - m_World->FastSetBlock(itr->Position.x, itr->Position.y, itr->Position.z, E_BLOCK_REDSTONE_REPEATER_OFF, BlockMeta); + m_World.FastSetBlock(itr->Position.x, itr->Position.y, itr->Position.z, E_BLOCK_REDSTONE_REPEATER_OFF, BlockMeta); m_Blocks.push_back(itr->Position); } @@ -116,16 +116,16 @@ void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos ) { TargetBlockType = E_BLOCK_REDSTONE_TORCH_OFF; TargetRepeaterType = E_BLOCK_REDSTONE_REPEATER_ON; - //if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_DIRT ) + //if( m_World.GetBlock( a_BlockPos ) == E_BLOCK_DIRT ) //{ - // m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_STONE, 0 ); + // m_World.FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_STONE, 0 ); //} } else { - //if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_STONE ) + //if( m_World.GetBlock( a_BlockPos ) == E_BLOCK_STONE ) //{ - // m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_DIRT, 0 ); + // m_World.FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_DIRT, 0 ); //} } @@ -134,7 +134,7 @@ void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos ) Vector3i TorchPos = a_BlockPos + Surroundings[i]; BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; - m_World->GetBlockTypeMeta(TorchPos.x, TorchPos.y, TorchPos.z, BlockType, BlockMeta); + m_World.GetBlockTypeMeta(TorchPos.x, TorchPos.y, TorchPos.z, BlockType, BlockMeta); switch (BlockType) { case E_BLOCK_REDSTONE_TORCH_ON: @@ -144,7 +144,7 @@ void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos ) { if (cTorch::IsAttachedTo(TorchPos, BlockMeta, a_BlockPos)) { - m_World->FastSetBlock(TorchPos.x, TorchPos.y, TorchPos.z, TargetBlockType, BlockMeta); + m_World.FastSetBlock(TorchPos.x, TorchPos.y, TorchPos.z, TargetBlockType, BlockMeta); m_Blocks.push_back(TorchPos); } } @@ -189,7 +189,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos ) BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; - m_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta); + m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta); // First check whether torch should be on or off switch (BlockType) @@ -207,7 +207,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos ) for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i ) { Vector3i pos = a_BlockPos + Surroundings[i]; - BLOCKTYPE OtherBlock = m_World->GetBlock( pos ); + BLOCKTYPE OtherBlock = m_World.GetBlock( pos ); if ( (OtherBlock != E_BLOCK_AIR) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) && @@ -217,7 +217,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos ) RefreshTorchesAround( pos ); } } - m_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta); + m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta); break; } // case "torches" @@ -227,7 +227,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos ) // Check if repeater is powered by a 'powered block' (not wires/torch) Vector3i Direction = GetRepeaterDirection(BlockMeta); Vector3i pos = a_BlockPos - Direction; // NOTE: It's minus Direction - BLOCKTYPE OtherBlock = m_World->GetBlock(pos); + BLOCKTYPE OtherBlock = m_World.GetBlock(pos); if ( (OtherBlock != E_BLOCK_AIR) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) && @@ -241,7 +241,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos ) { SetRepeater(a_BlockPos, 10, IsPowered(a_BlockPos, false)); } - m_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta); + m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta); break; } } // switch (BlockType) @@ -298,7 +298,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos ) BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; - m_World->GetBlockTypeMeta(SourcePos.x, SourcePos.y, SourcePos.z, BlockType, BlockMeta); + m_World.GetBlockTypeMeta(SourcePos.x, SourcePos.y, SourcePos.z, BlockType, BlockMeta); switch (BlockType) { case E_BLOCK_LEVER: // Treating lever as a torch @@ -349,7 +349,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos ) { Vector3i pos = SpreadStack.back(); SpreadStack.pop_back(); - NIBBLETYPE Meta = m_World->GetBlockMeta(pos); + NIBBLETYPE Meta = m_World.GetBlockMeta(pos); for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i) { @@ -367,7 +367,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos ) Vector3i pos = m_RefreshPistons.back(); m_RefreshPistons.pop_back(); - BLOCKTYPE BlockType = m_World->GetBlock(pos); + BLOCKTYPE BlockType = m_World.GetBlock(pos); switch (BlockType) { case E_BLOCK_PISTON: @@ -375,12 +375,12 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos ) { if (IsPowered(pos)) { - cPiston Piston(m_World); + cPiston Piston(&m_World); Piston.ExtendPiston(pos.x, pos.y, pos.z); } else { - cPiston Piston(m_World); + cPiston Piston(&m_World); Piston.RetractPiston(pos.x, pos.y, pos.z); } break; @@ -393,7 +393,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos ) Vector3i pos = m_RefreshDispensers.back(); m_RefreshDispensers.pop_back(); - BLOCKTYPE BlockType = m_World->GetBlock(pos); + BLOCKTYPE BlockType = m_World.GetBlock(pos); if (BlockType == E_BLOCK_DISPENSER) { if (IsPowered(pos)) @@ -413,7 +413,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos ) } } ; cActivateDispenser DispAct; - m_World->DoWithDispenserAt(pos.x, pos.y, pos.z, DispAct); + m_World.DoWithDispenserAt(pos.x, pos.y, pos.z, DispAct); } } } @@ -427,14 +427,14 @@ bool cRedstoneSimulator::PowerBlock(const Vector3i & a_BlockPos, const Vector3i { BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; - m_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta); + m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta); switch (BlockType) { case E_BLOCK_REDSTONE_WIRE: { if (BlockMeta < a_Power) { - m_World->SetBlockMeta(a_BlockPos, a_Power); + m_World.SetBlockMeta(a_BlockPos, a_Power); return true; } break; @@ -496,14 +496,14 @@ int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3 { return 0; } - m_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta); + m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta); switch (BlockType) { case E_BLOCK_REDSTONE_WIRE: { if (BlockMeta > 0 ) { - m_World->SetBlockMeta(a_BlockPos, 0); + m_World.SetBlockMeta(a_BlockPos, 0); return 1; } break; @@ -609,7 +609,7 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; - m_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta); + m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta); switch (BlockType) { case E_BLOCK_REDSTONE_REPEATER_ON: @@ -704,7 +704,7 @@ bool cRedstoneSimulator::IsPowering(const Vector3i & a_PowerPos, const Vector3i { BLOCKTYPE PowerBlock; NIBBLETYPE PowerMeta; - m_World->GetBlockTypeMeta(a_PowerPos.x, a_PowerPos.y, a_PowerPos.z, PowerBlock, PowerMeta); + m_World.GetBlockTypeMeta(a_PowerPos.x, a_PowerPos.y, a_PowerPos.z, PowerBlock, PowerMeta); // Filter out powering blocks for a_bOnlyByWire if ( @@ -753,13 +753,13 @@ bool cRedstoneSimulator::IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByW { BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; - m_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta); + m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta); if ((BlockType == E_BLOCK_REDSTONE_REPEATER_OFF) || (BlockType == E_BLOCK_REDSTONE_REPEATER_ON)) { Vector3i Behind = a_BlockPos - GetRepeaterDirection(BlockMeta); BLOCKTYPE BehindBlock; NIBBLETYPE BehindMeta; - m_World->GetBlockTypeMeta(Behind.x, Behind.y, Behind.z, BehindBlock, BehindMeta); + m_World.GetBlockTypeMeta(Behind.x, Behind.y, Behind.z, BehindBlock, BehindMeta); switch (BehindBlock) { case E_BLOCK_REDSTONE_TORCH_ON: @@ -800,7 +800,7 @@ bool cRedstoneSimulator::IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByW // Only wires can power the bottom block BLOCKTYPE PosYType; NIBBLETYPE PosYMeta; - m_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y + 1, a_BlockPos.z, PosYType, PosYMeta); + m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y + 1, a_BlockPos.z, PosYType, PosYMeta); if (PosYType == E_BLOCK_REDSTONE_WIRE) { return (PosYMeta > 0); @@ -817,7 +817,7 @@ cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetWireDirection(int { int Dir = REDSTONE_NONE; - BLOCKTYPE NegX = m_World->GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ); + BLOCKTYPE NegX = m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ); if ( (NegX == E_BLOCK_REDSTONE_WIRE) || (NegX == E_BLOCK_REDSTONE_TORCH_ON) || @@ -827,7 +827,7 @@ cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetWireDirection(int Dir |= (REDSTONE_X_POS); } - BLOCKTYPE PosX = m_World->GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ); + BLOCKTYPE PosX = m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ); if ( (PosX == E_BLOCK_REDSTONE_WIRE) || (PosX == E_BLOCK_REDSTONE_TORCH_ON) || @@ -837,7 +837,7 @@ cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetWireDirection(int Dir |= (REDSTONE_X_NEG); } - BLOCKTYPE NegZ = m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1); + BLOCKTYPE NegZ = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1); if ( (NegZ == E_BLOCK_REDSTONE_WIRE) || (NegZ == E_BLOCK_REDSTONE_TORCH_ON) || @@ -857,7 +857,7 @@ cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetWireDirection(int Dir |= REDSTONE_Z_POS; } - BLOCKTYPE PosZ = m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1); + BLOCKTYPE PosZ = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1); if ( (PosZ == E_BLOCK_REDSTONE_WIRE) || (PosZ == E_BLOCK_REDSTONE_TORCH_ON) || |