diff options
Diffstat (limited to 'source/Simulator/FluidSimulator.cpp')
-rw-r--r-- | source/Simulator/FluidSimulator.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/Simulator/FluidSimulator.cpp b/source/Simulator/FluidSimulator.cpp index 66ba40941..4648c4cde 100644 --- a/source/Simulator/FluidSimulator.cpp +++ b/source/Simulator/FluidSimulator.cpp @@ -8,7 +8,7 @@ -cFluidSimulator::cFluidSimulator(cWorld * a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) : +cFluidSimulator::cFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) : super(a_World), m_FluidBlock(a_Fluid), m_StationaryFluidBlock(a_StationaryFluid) @@ -119,7 +119,7 @@ bool cFluidSimulator::IsHigherMeta(NIBBLETYPE a_Meta1, NIBBLETYPE a_Meta2) // TODO Not working very well yet :s Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over) { - char BlockID = m_World->GetBlock(a_X, a_Y, a_Z); + char BlockID = m_World.GetBlock(a_X, a_Y, a_Z); if (!IsAllowedBlock(BlockID)) // No Fluid -> No Flowing direction :D { return NONE; @@ -128,15 +128,15 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a /* Disabled because of causing problems and being useless atm - char BlockBelow = m_World->GetBlock(a_X, a_Y - 1, a_Z); //If there is nothing or fluid below it -> dominating flow is down :D + char BlockBelow = m_World.GetBlock(a_X, a_Y - 1, a_Z); //If there is nothing or fluid below it -> dominating flow is down :D if (BlockBelow == E_BLOCK_AIR || IsAllowedBlock(BlockBelow)) return Y_MINUS; */ - NIBBLETYPE LowestPoint = m_World->GetBlockMeta(a_X, a_Y, a_Z); //Current Block Meta so only lower points will be counted + NIBBLETYPE LowestPoint = m_World.GetBlockMeta(a_X, a_Y, a_Z); //Current Block Meta so only lower points will be counted int X = 0, Y = 0, Z = 0; //Lowest Pos will be stored here - if (IsAllowedBlock(m_World->GetBlock(a_X, a_Y + 1, a_Z)) && a_Over) //check for upper block to flow because this also affects the flowing direction + if (IsAllowedBlock(m_World.GetBlock(a_X, a_Y + 1, a_Z)) && a_Over) //check for upper block to flow because this also affects the flowing direction { return GetFlowingDirection(a_X, a_Y + 1, a_Z, false); } @@ -154,10 +154,10 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a for (std::vector<Vector3i *>::iterator it = Points.begin(); it < Points.end(); it++) { Vector3i *Pos = (*it); - char BlockID = m_World->GetBlock(Pos->x, Pos->y, Pos->z); + char BlockID = m_World.GetBlock(Pos->x, Pos->y, Pos->z); if(IsAllowedBlock(BlockID)) { - char Meta = m_World->GetBlockMeta(Pos->x, Pos->y, Pos->z); + char Meta = m_World.GetBlockMeta(Pos->x, Pos->y, Pos->z); if(Meta > LowestPoint) { @@ -177,7 +177,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a delete Pos; } - if (LowestPoint == m_World->GetBlockMeta(a_X, a_Y, a_Z)) + if (LowestPoint == m_World.GetBlockMeta(a_X, a_Y, a_Z)) return NONE; if (a_X - X > 0) |