diff options
Diffstat (limited to 'source/Simulator/FireSimulator.cpp')
-rw-r--r-- | source/Simulator/FireSimulator.cpp | 42 |
1 files changed, 23 insertions, 19 deletions
diff --git a/source/Simulator/FireSimulator.cpp b/source/Simulator/FireSimulator.cpp index 0ebac74b3..277ac0700 100644 --- a/source/Simulator/FireSimulator.cpp +++ b/source/Simulator/FireSimulator.cpp @@ -10,7 +10,7 @@ -cFireSimulator::cFireSimulator( cWorld* a_World ) +cFireSimulator::cFireSimulator(cWorld & a_World) : cSimulator(a_World) , m_Blocks(new BlockList) , m_Buffer(new BlockList) @@ -33,30 +33,34 @@ cFireSimulator::~cFireSimulator() -void cFireSimulator::Simulate( float a_Dt ) +void cFireSimulator::Simulate(float a_Dt) { m_Buffer->clear(); - std::swap( m_Blocks, m_Buffer ); + std::swap(m_Blocks, m_Buffer); - for( BlockList::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr ) + for (BlockList::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr) { Vector3i Pos = *itr; - char BlockID = m_World->GetBlock(Pos.x, Pos.y, Pos.z); + BLOCKTYPE BlockID = m_World.GetBlock(Pos.x, Pos.y, Pos.z); - if(!IsAllowedBlock(BlockID)) //Check wheather the block is still burning + if (!IsAllowedBlock(BlockID)) // Check wheather the block is still burning + { continue; + } if (BurnBlockAround(Pos.x, Pos.y, Pos.z)) //Burn single block and if there was one -> next time again { m_Blocks->push_back(Pos); } else - if(!IsForeverBurnable(m_World->GetBlock(Pos.x, Pos.y - 1, Pos.z)) && !FiresForever(BlockID)) - m_World->SetBlock(Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0); - - } - + { + if (!IsForeverBurnable(m_World.GetBlock(Pos.x, Pos.y - 1, Pos.z)) && !FiresForever(BlockID)) + { + m_World.SetBlock(Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0); + } + } + } // for itr - m_Buffer[] } @@ -75,7 +79,7 @@ bool cFireSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType) void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) { // TODO: This can be optimized - BLOCKTYPE BlockType = m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + BLOCKTYPE BlockType = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ); if (!IsAllowedBlock(BlockType)) { return; @@ -148,18 +152,18 @@ bool cFireSimulator::BurnBlockAround(int a_X, int a_Y, int a_Z) bool cFireSimulator::BurnBlock(int a_X, int a_Y, int a_Z) { - char BlockID = m_World->GetBlock(a_X, a_Y, a_Z); - if(IsBurnable(BlockID)) + BLOCKTYPE BlockID = m_World.GetBlock(a_X, a_Y, a_Z); + if (IsBurnable(BlockID)) { - m_World->SetBlock(a_X, a_Y, a_Z, E_BLOCK_FIRE, 0); + m_World.SetBlock(a_X, a_Y, a_Z, E_BLOCK_FIRE, 0); return true; } - if(IsForeverBurnable(BlockID)) + if (IsForeverBurnable(BlockID)) { - char BlockAbove = m_World->GetBlock(a_X, a_Y + 1, a_Z); - if(BlockAbove == E_BLOCK_AIR) + BLOCKTYPE BlockAbove = m_World.GetBlock(a_X, a_Y + 1, a_Z); + if (BlockAbove == E_BLOCK_AIR) { - m_World->SetBlock(a_X, a_Y + 1, a_Z, E_BLOCK_FIRE, 0); //Doesn´t notify the simulator so it won´t go off + m_World.SetBlock(a_X, a_Y + 1, a_Z, E_BLOCK_FIRE, 0); //Doesn´t notify the simulator so it won´t go off return true; } return false; |