diff options
Diffstat (limited to 'source/Server.h')
-rw-r--r-- | source/Server.h | 35 |
1 files changed, 25 insertions, 10 deletions
diff --git a/source/Server.h b/source/Server.h index 44e20eec1..983dc4de8 100644 --- a/source/Server.h +++ b/source/Server.h @@ -52,8 +52,6 @@ public: // tolua_export void BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude = NULL); // tolua_export - bool Tick(float a_Dt); - bool Start(void); bool Command(cClientHandle & a_Client, AString & a_Cmd); @@ -71,7 +69,7 @@ public: // tolua_export void KickUser(int a_ClientID, const AString & a_Reason); void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user - const AString & GetServerID(void) const; // tolua_export + const AString & GetServerID(void) const { return m_ServerID; } // tolua_export void ClientDestroying(const cClientHandle * a_Client); // Called by cClientHandle::Destroy(); stop m_SocketThreads from calling back into a_Client @@ -114,8 +112,22 @@ private: void NotifyClientWrite(const cClientHandle * a_Client); } ; - struct sServerState; - sServerState * m_pState; + /// The server tick thread takes care of the players who aren't yet spawned in a world + class cTickThread : + public cIsThread + { + typedef cIsThread super; + + public: + cTickThread(cServer & a_Server); + + protected: + cServer & m_Server; + + // cIsThread overrides: + virtual void Execute(void) override; + } ; + cNotifyWriteThread m_NotifyWriteThread; @@ -129,10 +141,6 @@ private: int m_ClientViewDistance; // The default view distance for clients; settable in Settings.ini - // Time since server was started - float m_Millisecondsf; - unsigned int m_Milliseconds; - bool m_bIsConnected; // true - connected false - not connected bool m_bRestarting; @@ -146,13 +154,20 @@ private: int m_MaxPlayers; int m_NumPlayers; + cTickThread m_TickThread; + cEvent m_RestartEvent; + + /// The server ID used for client authentication + AString m_ServerID; + cServer(void); - ~cServer(); /// Loads, or generates, if missing, RSA keys for protocol encryption void PrepareKeys(void); + bool Tick(float a_Dt); + // cListenThread::cCallback overrides: virtual void OnConnectionAccepted(cSocket & a_Socket) override; }; // tolua_export |