diff options
Diffstat (limited to '')
-rw-r--r-- | source/Server.h | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/source/Server.h b/source/Server.h index 6f8576ece..87e472465 100644 --- a/source/Server.h +++ b/source/Server.h @@ -43,7 +43,7 @@ public: // tolua_export // Player counts: int GetMaxPlayers(void) const {return m_MaxPlayers; } - int GetNumPlayers(void) const { return m_NumPlayers; } + int GetNumPlayers(void); void SetMaxPlayers(int a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; } // tolua_end @@ -78,6 +78,12 @@ public: // tolua_export /// Don't tick a_Client anymore, it will be ticked from its cPlayer instead void ClientMovedToWorld(const cClientHandle * a_Client); + /// Notifies the server that a player was created; the server uses this to adjust the number of players + void PlayerCreated(const cPlayer * a_Player); + + /// Notifies the server that a player was destroyed; the server uses this to adjust the number of players + void PlayerDestroyed(const cPlayer * a_Player); + CryptoPP::RSA::PrivateKey & GetPrivateKey(void) { return m_PrivateKey; } CryptoPP::RSA::PublicKey & GetPublicKey (void) { return m_PublicKey; } @@ -135,6 +141,11 @@ private: cClientHandleList m_Clients; ///< Clients that are connected to the server and not yet assigned to a cWorld cClientHandleList m_ClientsToRemove; ///< Clients that have just been moved into a world and are to be removed from m_Clients in the next Tick() + cCriticalSection m_CSPlayerCount; ///< Locks the m_PlayerCount + int m_PlayerCount; ///< Number of players currently playing in the server + cCriticalSection m_CSPlayerCountDiff; ///< Locks the m_PlayerCountDiff + int m_PlayerCountDiff; ///< Adjustment to m_PlayerCount to be applied in the Tick thread + cSocketThreads m_SocketThreads; int m_ClientViewDistance; // The default view distance for clients; settable in Settings.ini @@ -150,7 +161,6 @@ private: AString m_Description; int m_MaxPlayers; - int m_NumPlayers; cTickThread m_TickThread; cEvent m_RestartEvent; |