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Diffstat (limited to '')
-rw-r--r-- | source/Server.h | 195 |
1 files changed, 0 insertions, 195 deletions
diff --git a/source/Server.h b/source/Server.h deleted file mode 100644 index 1b4848318..000000000 --- a/source/Server.h +++ /dev/null @@ -1,195 +0,0 @@ - -// cServer.h - -// Interfaces to the cServer object representing the network server - - - - - -#pragma once - -#include "OSSupport/SocketThreads.h" -#include "OSSupport/ListenThread.h" -#include "CryptoPP/rsa.h" -#include "CryptoPP/randpool.h" -#include "RCONServer.h" - - - - - -// fwd: -class cPlayer; -class cClientHandle; -class cIniFile; -class cCommandOutputCallback ; - -typedef std::list<cClientHandle *> cClientHandleList; - - - - - -class cServer // tolua_export - : public cListenThread::cCallback -{ // tolua_export -public: // tolua_export - bool InitServer(cIniFile & a_SettingsIni); - - // tolua_begin - - const AString & GetDescription(void) const {return m_Description; } - - // Player counts: - int GetMaxPlayers(void) const {return m_MaxPlayers; } - int GetNumPlayers(void); - void SetMaxPlayers(int a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; } - - // Hardcore mode or not: - bool IsHardcore(void) const {return m_bIsHardcore; } - - // tolua_end - - bool Start(void); - - bool Command(cClientHandle & a_Client, AString & a_Cmd); - - /// Executes the console command, sends output through the specified callback - void ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output); - - /// Lists all available console commands and their helpstrings - void PrintHelp(const AStringVector & a_Split, cCommandOutputCallback & a_Output); - - /// Binds the built-in console commands with the plugin manager - static void BindBuiltInConsoleCommands(void); - - void Shutdown(void); - - void KickUser(int a_ClientID, const AString & a_Reason); - void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user - - const AString & GetServerID(void) const { return m_ServerID; } // tolua_export - - void ClientDestroying(const cClientHandle * a_Client); // Called by cClientHandle::Destroy(); stop m_SocketThreads from calling back into a_Client - - void NotifyClientWrite(const cClientHandle * a_Client); // Notifies m_SocketThreads that client has something to be written - - void WriteToClient(const cClientHandle * a_Client, const AString & a_Data); // Queues outgoing data for the client through m_SocketThreads - - void QueueClientClose(const cClientHandle * a_Client); // Queues the clienthandle to close when all its outgoing data is sent - - void RemoveClient(const cClientHandle * a_Client); // Removes the clienthandle from m_SocketThreads - - /// Don't tick a_Client anymore, it will be ticked from its cPlayer instead - void ClientMovedToWorld(const cClientHandle * a_Client); - - /// Notifies the server that a player was created; the server uses this to adjust the number of players - void PlayerCreated(const cPlayer * a_Player); - - /// Notifies the server that a player is being destroyed; the server uses this to adjust the number of players - void PlayerDestroying(const cPlayer * a_Player); - - CryptoPP::RSA::PrivateKey & GetPrivateKey(void) { return m_PrivateKey; } - CryptoPP::RSA::PublicKey & GetPublicKey (void) { return m_PublicKey; } - -private: - - friend class cRoot; // so cRoot can create and destroy cServer - - /// When NotifyClientWrite() is called, it is queued for this thread to process (to avoid deadlocks between cSocketThreads, cClientHandle and cChunkMap) - class cNotifyWriteThread : - public cIsThread - { - typedef cIsThread super; - - cEvent m_Event; // Set when m_Clients gets appended - cServer * m_Server; - - cCriticalSection m_CS; - cClientHandleList m_Clients; - - virtual void Execute(void); - - public: - - cNotifyWriteThread(void); - ~cNotifyWriteThread(); - - bool Start(cServer * a_Server); - - void NotifyClientWrite(const cClientHandle * a_Client); - } ; - - /// The server tick thread takes care of the players who aren't yet spawned in a world - class cTickThread : - public cIsThread - { - typedef cIsThread super; - - public: - cTickThread(cServer & a_Server); - - protected: - cServer & m_Server; - - // cIsThread overrides: - virtual void Execute(void) override; - } ; - - - cNotifyWriteThread m_NotifyWriteThread; - - cListenThread m_ListenThreadIPv4; - cListenThread m_ListenThreadIPv6; - - cCriticalSection m_CSClients; ///< Locks client lists - cClientHandleList m_Clients; ///< Clients that are connected to the server and not yet assigned to a cWorld - cClientHandleList m_ClientsToRemove; ///< Clients that have just been moved into a world and are to be removed from m_Clients in the next Tick() - - cCriticalSection m_CSPlayerCount; ///< Locks the m_PlayerCount - int m_PlayerCount; ///< Number of players currently playing in the server - cCriticalSection m_CSPlayerCountDiff; ///< Locks the m_PlayerCountDiff - int m_PlayerCountDiff; ///< Adjustment to m_PlayerCount to be applied in the Tick thread - - cSocketThreads m_SocketThreads; - - int m_ClientViewDistance; // The default view distance for clients; settable in Settings.ini - - bool m_bIsConnected; // true - connected false - not connected - - bool m_bRestarting; - - CryptoPP::RSA::PrivateKey m_PrivateKey; - CryptoPP::RSA::PublicKey m_PublicKey; - - cRCONServer m_RCONServer; - - AString m_Description; - int m_MaxPlayers; - bool m_bIsHardcore; - - cTickThread m_TickThread; - cEvent m_RestartEvent; - - /// The server ID used for client authentication - AString m_ServerID; - - - cServer(void); - - /// Loads, or generates, if missing, RSA keys for protocol encryption - void PrepareKeys(void); - - bool Tick(float a_Dt); - - /// Ticks the clients in m_Clients, manages the list in respect to removing clients - void TickClients(float a_Dt); - - // cListenThread::cCallback overrides: - virtual void OnConnectionAccepted(cSocket & a_Socket) override; -}; // tolua_export - - - - |