diff options
Diffstat (limited to '')
-rw-r--r-- | source/Player.cpp | 25 |
1 files changed, 14 insertions, 11 deletions
diff --git a/source/Player.cpp b/source/Player.cpp index 24f02e7eb..84d38f13b 100644 --- a/source/Player.cpp +++ b/source/Player.cpp @@ -33,7 +33,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) - : super(etPlayer) + : super(etPlayer, 0.6, 1.8) , m_GameMode(eGameMode_NotSet) , m_IP("") , m_LastBlockActionTime( 0 ) @@ -197,7 +197,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) } else if (m_FoodLevel == 0) { - super::TakeDamage(dtStarving, NULL, 1, 1, 0); + TakeDamage(dtStarving, NULL, 1, 1, 0); } } @@ -272,7 +272,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) m_LastJumpHeight = (float)GetPosY(); if (Damage > 0) { - super::TakeDamage(dtFalling, NULL, Damage, Damage, 0); + TakeDamage(dtFalling, NULL, Damage, Damage, 0); } m_LastGroundHeight = (float)GetPosY(); @@ -396,9 +396,9 @@ void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) -void cPlayer::KilledBy(cPawn * a_Killer) +void cPlayer::KilledBy(cEntity * a_Killer) { - cPawn::KilledBy(a_Killer); + super::KilledBy(a_Killer); if (m_Health > 0) { @@ -425,10 +425,10 @@ void cPlayer::Respawn(void) m_ClientHandle->SendRespawn(); - // Set non Burning - SetMetaData(NORMAL); + // Extinguish the fire: + StopBurning(); - TeleportTo(GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ()); + TeleportToCoords(GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ()); SetVisible(true); } @@ -437,12 +437,15 @@ void cPlayer::Respawn(void) -double cPlayer::GetEyeHeight() +double cPlayer::GetEyeHeight(void) const { return m_Stance; } -Vector3d cPlayer::GetEyePosition() + + + +Vector3d cPlayer::GetEyePosition(void) const { return Vector3d( GetPosX(), m_Stance, GetPosZ() ); } @@ -574,7 +577,7 @@ void cPlayer::SendMessage(const AString & a_Message) -void cPlayer::TeleportTo(double a_PosX, double a_PosY, double a_PosZ) +void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) { SetPosition( a_PosX, a_PosY, a_PosZ ); |